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Builder64 question


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So this will be my first map for Doom64EX, as well as the first time using Doombuilder, (apart from a couple of practice maps to get started.)

 

Experimenting with the lighting, I discovered some link between the first two tags, and I cannot figure out what it is.

 

In sectors mode: when I hover over the first door, the second is also highlighted, although they are both separate tags and sectors.  Hover over the second door and the third lights up.  The third and fourth act as expected.

 

In lighting mode: when I select all three doors and adjacent sectors, only the red settings are shown, if this offers any clue.

 

When testing this empty and incomplete map, everything seems to work fine, but I would like to figure out what is going on before continuing.

 

Many thanks in advance for any help!!! 

new1206_03.zip

tagsnew1208.png

 

Okay, I found the error of tags being swapped, but this dosn't explain the mystery of why the correct doors open with the wrong tags!

Edited by isthisnametaken
solved

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Another question for the Doom64 specialists out there:

 

In placing enemies, I was surprised to discover that the Imps are larger in radius than Barons and Hellknights.

 

Doombuilder64 says the Imps are 84x96 (compared to the Tech Bible specs of 42x94), while Barons and HKs are 48x100 (compared to 24x100).

Looking at the actual sprite images, some of the attack stances are fairly wide, but no bigger than those of the nobles.

 

Does anyone have any idea why this is so?  It just seems a bit unfair to the player, being able to fit a Baron into a smaller area than the weaker Imps.

(Hopefully Kaiser isn't the only one who knows)


 

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