Team919 Posted December 9, 2022 (edited) Greetings to all! I present to you our new 50-levels megawad Deadly Bricks. The gameplay is focused exclusively on Brutal Doom mod. In game press F1 for help. Information: Port: GZDoom (tested on Win64) Mod: Brutal Doom v21 IWAD: Doom2 Maps format: UDMF Maps name: MAPxx. Freeloock: yes Jump: yes RJ: yes Crouch: yes New monsters: yes Singleplayer: yes (however, there are 4 starts on the maps) Multiplayer: nope Gameplay: tactic, survival, puzzles and mass kill Build time: 1 year Difficulty: old school hard gameplay (recommended ultra violence) Warning! The WAD doesn't work without the Brutal Doom mod (MAPINFO objects). Besides, it doesn't make any sense. Have a nice game! Link: http://team919.com https://www.moddb.com/addons/deadly-bricks Screenshotes: Edited February 15, 2024 by Team919 20 Quote Share this post Link to post
nickxcom Posted December 9, 2022 (edited) I'm going to check this out, but Firefox does NOT like your website and is kicking back some self-signed cert warnings, just a heads up. Forgot how quick you can die in Brutal Doom lol. This does work with the Brutal Doom Community Expansion, but does not work with Brutal Doom Platinum and causes a weird fatal error. Edited December 9, 2022 by nickxcom 0 Quote Share this post Link to post
Team919 Posted December 9, 2022 1 hour ago, nickxcom said: I'm going to check this out, but Firefox does NOT like your website and is kicking back some self-signed cert warnings, just a heads up. Forgot how quick you can die in Brutal Doom lol. This does work with the Brutal Doom Community Expansion, but does not work with Brutal Doom Platinum and causes a weird fatal error. I accepted the information. 2 Quote Share this post Link to post
RastaManGames Posted December 10, 2022 Hm... Avoiding MAPINFO errors (there is 5 of them and they are related to DoomEdNums), there is plenty of missing textures and errors everywhere. Did you used some of textures and decorations from Brutal Doom's internal "map enhancer"? 1 Quote Share this post Link to post
Team919 Posted December 17, 2022 On 12/10/2022 at 6:56 AM, RastaManGames said: Hm... Avoiding MAPINFO errors (there is 5 of them and they are related to DoomEdNums), there is plenty of missing textures and errors everywhere. Did you used some of textures and decorations from Brutal Doom's internal "map enhancer"? No. Only "pure" Brutal Doom v21. 0 Quote Share this post Link to post
RastaManGames Posted December 18, 2022 But why then there is bunch of missing textures and errors? Which custom actors do you used for forest?.. 0 Quote Share this post Link to post
enio Posted December 19, 2022 (edited) Having lots of fun in this WAD. Very well made! I am liking the difficulty overall. Currently in map 16. Looking forward to your next work. :) Edited December 19, 2022 by ahmadmob 0 Quote Share this post Link to post
RastaManGames Posted December 20, 2022 Sad, but even with UniversalMapEnhancements_V21Gold_RC6.pk3 there is still plenty of "errors": Spoiler 0 Quote Share this post Link to post
enio Posted December 27, 2022 (edited) Oh man. I don't usually post here but this WAD keeps getting better. I recommend it to anyone who likes new ideas and a challenging difficulty. You may not like it in the very first levels but give it time, I am now at level 25 and I am sure it will only keep getting better and better. Every level has a different idea it's like watching a show, one of my favs is the time travel level (very well done despite the limitations in the engine). It's one of the best WADs I have ever played (no joke) and this is coming from someone who already played most of the major and popular WADs. This WAD is underrated IMO. Edited December 27, 2022 by enio 0 Quote Share this post Link to post
enio Posted February 20, 2023 Finished this a few days ago after almost 2 months, took me a total of 55 hours to finish (total time in the automap, actual time is much more than that due to lots of saving/loading). 10/10 without a doubt. Looking forward to your next work. 0 Quote Share this post Link to post
glowa Posted February 20, 2023 i need help game does not work how do i get it to work 0 Quote Share this post Link to post
Team919 Posted February 15, 2024 Great news, marines! The beta test of Brutal Doom 22 has begun! Deadly Bricks are getting ready for the new version! 0 Quote Share this post Link to post
Qwayke Posted March 19, 2024 Hello dev(s)! Today I've encountered this problem, while my laptop shutdown because he got overheated, after returning to doom I suddenly got this error: Script error, "deadlybricks.wad:MAPINFO" line 221: Unknown actor class BrutalAxe Script error, "deadlybricks.wad:MAPINFO" line 219: Unknown actor class HitlersBuzzsaw Script error, "deadlybricks.wad:MAPINFO" line 218: Unknown actor class HandGrenades Script error, "deadlybricks.wad:MAPINFO" line 217: Unknown actor class Labguy Script error, "deadlybricks.wad:MAPINFO" line 216: Unknown actor class Flamethrower2 I deleted and downloaded again, brutalv21 + deadlybricks...same error. 0 Quote Share this post Link to post
Team919 Posted March 28, 2024 Strange. This error usually did not occur if all the components were in place. We will try to solve the problem. 0 Quote Share this post Link to post
Team919 Posted March 28, 2024 On 3/19/2024 at 11:03 PM, Qwayke said: Hello dev(s)! Today I've encountered this problem, while my laptop shutdown because he got overheated, after returning to doom I suddenly got this error: Script error, "deadlybricks.wad:MAPINFO" line 221: Unknown actor class BrutalAxe Script error, "deadlybricks.wad:MAPINFO" line 219: Unknown actor class HitlersBuzzsaw Script error, "deadlybricks.wad:MAPINFO" line 218: Unknown actor class HandGrenades Script error, "deadlybricks.wad:MAPINFO" line 217: Unknown actor class Labguy Script error, "deadlybricks.wad:MAPINFO" line 216: Unknown actor class Flamethrower2 I deleted and downloaded again, brutalv21 + deadlybricks...same error. Maybe a beta version? Needed from 05/18/2019 PK3 size: 86 566 833 0 Quote Share this post Link to post
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