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What was the vibe of Doom community in late 90s / early 2000s?


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I was introduced to Doom very late, at that point, I also had Duke3D, Quake, and Tactical Ops (counter strike clone). So I wasn't exactly impressed, and only returned to it many, many years later. Now, I think of it as vintage car. But before cars become vintage, they're just old. But I know many of you were in the community back then, when it was getting old. When we got the sequels to quake, we got half life, system shock, and unreal and what not. 

When people talk about wads of that era, it's as if there was a lingering feeling that Doom's days are numbered, and we need a bombastic send off. So every wad got more extreme than the ones before it. More monsters, more intricate detailing, more memorable set pieces..

Am I gauging it right? What do you remember the era feeling like? 

 

edit for people from the future when this thread is dormant: chime in, I think it would be super interesting to have the memories recorded

Edited by Sneezy McGlassFace
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18 minutes ago, RastaManGames said:

Dude, "Tactical Ops" was dope! I still remember that hostage bots can pick up weapons and graphics with ballistics was nice!

Hahaha, right? I didn't even know any English do I didn't figure out you can open a menu to buy guns so I was running around with a pistol hoping to kill someone with a better weapon, or loot a corpse

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9 hours ago, Doomkid said:

2011ish was already boppin' relative to 10 years prior, but saw the numbers pretty much double-up overnight with Brutal Doom

 

I wondered what the BD's effect was, I know TotalBiscuit's video on it brought me into Doom.

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Well... Thanks to Joe Lieberman for throwing shade on the scene, what with his crusade against violent videogames... He had some hand in Nintendo removing the blood from Mortal Kombat, etc. And what do we know now? 29 years later... The Doom community is one of the kindest group of people on the world pipe... We openly share our creations, and for free a staggering majority of the time; what other hobbyists are as philanthropic with the fruits of many nights labor of love, spinning 30 year old C code into entertainment and art. All the while, with some files, that barely break the bank, on floppy disks, from FTP's, the .7zs the world over..

 

...And so we Slay the evil... Forever...

 

 

(In Edgelord Baritone)

IMG_20180917_194938.jpg

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As someone who was a baby back in the early 2000s, I've played plenty of WADs from before my time thanks to Doomworld's very own Top 100 WADs of All Time.

 

They were all really good, and gave good vibes. At least as much as the work actually represents the community behind it.

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Doomkids comments seem to help put the important of Alien Vendetta and then Scythe in context. Would it be fair to say they modernised and to an extent saved Doom and its community? 

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31 minutes ago, Steveb1000 said:

Doomkids comments seem to help put the important of Alien Vendetta and then Scythe in context. Would it be fair to say they modernised and to an extent saved Doom and its community? 

I think the community wasn't and isn't ever likely to die off. These wads definitely helped strengthening the community and motivated players and creators but I don't think it would have faded otherwise. 

Also, we may be underestimating the importance of zdoom and later gzdoom. If you're not in the community, the names of alien vendetta or hell revealed or scythe wouldn't tell you anything. But lots of non-doomers know brutal doom. At least have heard of it. I myself have come to Doom through a total conversion gzdoom mod, and only then found love in the vanilla doom experience. 

That is to say, keeping members in the community is one thing, and bringing new members in is another thing entirely. 

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