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Provsparse - Single Map PWAD for GZDoom | 15 Minutes


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Provsparse is a Doom 2 map made in about 2 weeks for Ramp 2022.
Months later, I've decided that it should get it's own release.
This map takes place in the same universe as Improv.

Idgames.txt

Spoiler

===========================================================================
Archive Maintainer      :
Update to               :
Advanced engine needed  : Zscript 4.7.1
Primary purpose         : Single play / Co-op
===========================================================================
Title                   : Provsparse
Filename                : Provsparse.IPK3
Release date            : 12/14/2022
Author                  : Matacrat
Email Address           :
Other Files By Author   :
Misc. Author Info       :

Description             : 

Provsparse is a Doom 2 map made in about 2 weeks for Ramp 2022.
Months later, I've decided that it should get it's own release.
This map takes place in the same universe as Improv.

Additional Credits to   :
MUSIC
[Matacrat]

TEXTURES
[OTEX,32IN24TEX and Matacrat]

SPRITES
[Matacrat and Sergeant Mark IV]

SOUNDS
[Matacrat]

PLAYTESTING
[TheV1perK1ller, TheCaneOfTheTophat and DavidXNewton]

Misc.
[MagicWazard (Doom Terrains)]
[Exl (Door Opening Script, Water Caustics Shader)]
[The SkullTag Team (TimeFreezeSphere)]

===========================================================================
* What is included *

New levels                       : 1
Sounds                           : Yes
Music                             : Yes
Graphics                        : Yes
Dehacked/BEX Patch      : No
Demos                          : No
Other                           : DECORATE, ACS, MAPINFO, ZSCRIPT.
Other files required       :


* Play Information *

Game                           : Doom 2
Map #                           01
Single Player                 : Designed for
Cooperative 2-4 Player   : Designed for
Deathmatch 2-4 Player   : No
Other game styles          : 
Difficulty Settings           : Yes


* Construction *

Base                              : Modified from Provsparse (Ramp Version)
Build Time                      : 1 Week
Editor(s) used                 : Ultimate Doom Builder, Slade 3, DoomTools, Gimp, Blender, Aseprite.
Known Bugs                    : 
May Not Run With            : LZDoom, Zandronum, Eternity Engine, Odamex, Dsda-Doom, Doom Retro, Woof!,Prboom+ UM,ZDaemon, ZZDoom, Vavoom, Doomsday, Prboom+.
Tested With                     : GZDoom 4.7.1


* Copyright / Permissions *

[[[ ---- Allow Adaptation and Distribution, but NOT Commercially ----- ]]]

This work is licensed under the Creative Commons Attribution-NonCommercial
4.0 International License. To view a copy of this license, visit
https://creativecommons.org/licenses/by-nc/4.0/

You are free to copy and redistribute the material in any medium or format
for any purpose, EXCEPT commercially. If you do so, you must give appropriate
credit, provide a link to the license, and indicate if changes were made. You
may do so in any reasonable manner, but not in any way that suggests the
licensor endorses you or your use. You may NOT use the material for commercial
purposes. If you remix, transform, or build upon the material, you may
distribute the modified material.

* Where to get the file that this text file describes *

The Usual: ftp://archives.gamers.org/pub/idgames/ and mirrors
Web sites:
FTP sites:
 


==========================
                  Provsparse.pk3
==========================

Edited by Matakrow

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Sheesh. I've been so unlucky ! The map was really impressive but half of the scripts were glitchy with me. So I couldn't finish it. I'm so disappointed because that was a total different experience than the others wads for once ! I had some Build Engine vibes to some moments, I didn't know you could do that with the Doom Engine ! This map had so much potential ! Oh gosh... >_<

Edited by R0rque.

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Script Errors?

3 minutes ago, R0rque. said:

Sheesh. I've been so unlucky ! The map was really impressive but half of the scripts were glitchy with me. So I couldn't finish it. I'm so disappointed because that was a total different experience than the others wads for once ! I had some Build Engine vibes with some moments, I didn't know you could do that with the Doom Engine ! This map had so much potential ! Oh gosh... >_<


What specific parts of the map broke for you?

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The beginning for example. When I defeated all of the monsters (revenants, hell knights etc...) and push the button nothing happened. I looked for all the corners of the map and there was nothing. :/ @Matacrat

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5 minutes ago, R0rque. said:

The beginning for example. When I defeated all of the monsters (revenants, hell knights etc...) and push the button nothing happened. I looked for all the corners of the map and there was nothing. :/ @Matacrat

Did you check your inventory?

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1 minute ago, R0rque. said:

Hmmmm... No. There was something to do with one of the weapons ? :O

An object that can only be used with the Heretic/Hexen/Strife inventory keys should be given to you at that point. Try pressing the button with enter, as that should be the default Inventory activate key.

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Interesting little map, I like the grenades that allow for some quick splash damage and it's much needed with the way this map throws arch viles at you! Lots of scripting stuff here, being locked in and having to kill everything to unlock the room is a bit of a pain but whatever.

 

 

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I'm having script errors as well; this file is an ipk3 instead of a pk3; what exactly is that? Either way, this is what I get, in case it helps:

 

gzdoom -file provsparse.ipk3 
GZDoom g4.11pre-7-g561bce40f - 2022-12-11 17:15:09 +0200 - SDL version
Compiled on Dec 11 2022

OS: Linux Mint 21, Linux 5.15.0-56-generic on x86_64
Log started: 2022-12-15 22:51:55
GZDoom version g4.11pre-7-g561bce40f
W_Init: Init WADfiles.
 adding /usr/games/gzdoom/gzdoom.pk3, 672 lumps
 adding /usr/games/gzdoom/game_support.pk3, 2558 lumps
 adding /usr/share/doom2/doom2.wad, 2919 lumps
 adding /usr/games/gzdoom/lights.pk3, 7 lumps
 adding /usr/games/gzdoom/game_widescreen_gfx.pk3, 214 lumps
 adding provsparse.pk3, 3379 lumps
 adding provsparse.pk3:checkpoints.wad, 19 lumps
 adding provsparse.pk3:doomterrains_noncommercial.wad, 77 lumps
S_Init: Setting up sound.
I_InitSound: Initializing OpenAL
  Opened device Built-in Audio Analogue Stereo
  EFX enabled
Error creating start screen: 'LOADING' not found
I_Init: Setting up machine state.
CPU Vendor ID: GenuineIntel
  Name: Intel(R) Core(TM) i7-4790K CPU @ 4.00GHz
  Family 6, Model 60, Stepping 3
  Features: SSE2 SSE3 SSSE3 SSE4.1 SSE4.2 AVX AVX2 F16C FMA3 BMI1 BMI2 HyperThreading
V_Init: allocate screen.
ST_Init: Init startup screen.
Checking cmd-line parameters...
S_InitData: Load sound definitions.
G_ParseMapInfo: Load map definitions.
Script error, "provsparse.pk3:zmapinfo.txt" line 69:
Unknown sound "SAVED"
Texman.Init: Init texture manager.
ParseTeamInfo: Load team definitions.
LoadActors: Load actor definitions.
Script warning, "provsparse.pk3:zscript.zs" line 237:
Accessing deprecated function A_ChangeFlag - deprecated since 2.3.0, Use 'b<FlagName> = [true/false]' instead
script parsing took 135.64 ms
Script error, "provsparse.pk3:gldefs.txt" line 7:
Warning: dynamic lights attached to non-existent actor lIGHTBarrel

Script error, "provsparse.pk3:gldefs.txt" line 16:
Warning: dynamic lights attached to non-existent actor newPlasmaBall1

Script error, "provsparse.pk3:gldefs.txt" line 29:
Warning: dynamic lights attached to non-existent actor NEWPlasmaBall

Script error, "provsparse.pk3:gldefs.txt" line 40:
Warning: dynamic lights attached to non-existent actor NEWRocket

Script error, "provsparse.pk3:gldefs.txt" line 61:
Warning: dynamic lights attached to non-existent actor NEWBFGBall

Script error, "provsparse.pk3:gldefs.txt" line 74:
Warning: dynamic lights attached to non-existent actor NEWBFGExtra

R_Init: Init Doom refresh subsystem.
DecalLibrary: Load decals.
M_Init: Init menus.
P_Init: Init Playloop state.
Unknown flat newlava
Unknown flat newblood
Unknown flat newnuke
Unknown flat newsludge
Unknown flat newsludge2
ParseSBarInfo: Loading custom status bar definition.
D_CheckNetGame: Checking network game status.
player 1 of 1 (1 nodes)
Using video driver x11
GL_VENDOR: NVIDIA Corporation
GL_RENDERER: NVIDIA GeForce GT 1030/PCIe/SSE2
GL_VERSION: 4.6.0 NVIDIA 515.86.01 (Core profile)
GL_SHADING_LANGUAGE_VERSION: 4.60 NVIDIA

Max. texture size: 32768
Max. texture units: 32
Max. varying: 124
Max. combined shader storage blocks: 96
Max. vertex shader storage blocks: 16
Resolution: 1920 x 1080

----------------------------------------

TITLEMAP - Unnamed


----------------------------------------

MAP01 - Provsparse

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23 hours ago, Martin Howe said:

I'm having script errors as well; this file is an ipk3 instead of a pk3; what exactly is that? Either way, this is what I get, in case it helps:

 

23 hours ago, Gothic said:

The ipk3 format is used for stand-alone wads (stuff like Rekkr), for regular Doom mods, just use a pk3.


Fixed.

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