Matakrow Posted December 14, 2022 (edited) Provsparse is a Doom 2 map made in about 2 weeks for Ramp 2022. Months later, I've decided that it should get it's own release. This map takes place in the same universe as Improv.Idgames.txt Spoiler =========================================================================== Archive Maintainer : Update to : Advanced engine needed : Zscript 4.7.1 Primary purpose : Single play / Co-op =========================================================================== Title : Provsparse Filename : Provsparse.IPK3 Release date : 12/14/2022 Author : Matacrat Email Address : Other Files By Author : Misc. Author Info : Description : Provsparse is a Doom 2 map made in about 2 weeks for Ramp 2022. Months later, I've decided that it should get it's own release. This map takes place in the same universe as Improv. Additional Credits to : MUSIC [Matacrat] TEXTURES [OTEX,32IN24TEX and Matacrat] SPRITES [Matacrat and Sergeant Mark IV] SOUNDS [Matacrat] PLAYTESTING [TheV1perK1ller, TheCaneOfTheTophat and DavidXNewton] Misc. [MagicWazard (Doom Terrains)] [Exl (Door Opening Script, Water Caustics Shader)] [The SkullTag Team (TimeFreezeSphere)] =========================================================================== * What is included * New levels : 1 Sounds : Yes Music : Yes Graphics : Yes Dehacked/BEX Patch : No Demos : No Other : DECORATE, ACS, MAPINFO, ZSCRIPT. Other files required : * Play Information * Game : Doom 2 Map # : 01 Single Player : Designed for Cooperative 2-4 Player : Designed for Deathmatch 2-4 Player : No Other game styles : Difficulty Settings : Yes * Construction * Base : Modified from Provsparse (Ramp Version) Build Time : 1 Week Editor(s) used : Ultimate Doom Builder, Slade 3, DoomTools, Gimp, Blender, Aseprite. Known Bugs : May Not Run With : LZDoom, Zandronum, Eternity Engine, Odamex, Dsda-Doom, Doom Retro, Woof!,Prboom+ UM,ZDaemon, ZZDoom, Vavoom, Doomsday, Prboom+. Tested With : GZDoom 4.7.1 * Copyright / Permissions * [[[ ---- Allow Adaptation and Distribution, but NOT Commercially ----- ]]] This work is licensed under the Creative Commons Attribution-NonCommercial 4.0 International License. To view a copy of this license, visithttps://creativecommons.org/licenses/by-nc/4.0/ You are free to copy and redistribute the material in any medium or format for any purpose, EXCEPT commercially. If you do so, you must give appropriate credit, provide a link to the license, and indicate if changes were made. You may do so in any reasonable manner, but not in any way that suggests the licensor endorses you or your use. You may NOT use the material for commercial purposes. If you remix, transform, or build upon the material, you may distribute the modified material. * Where to get the file that this text file describes * The Usual: ftp://archives.gamers.org/pub/idgames/ and mirrors Web sites: FTP sites: ========================== Provsparse.pk3 ========================== Edited June 21 by Matakrow 12 Quote Share this post Link to post
Proxy-MIDI Posted December 14, 2022 (edited) Sheesh. I've been so unlucky ! The map was really impressive but half of the scripts were glitchy with me. So I couldn't finish it. I'm so disappointed because that was a total different experience than the others wads for once ! I had some Build Engine vibes to some moments, I didn't know you could do that with the Doom Engine ! This map had so much potential ! Oh gosh... >_< Edited December 14, 2022 by R0rque. 1 Quote Share this post Link to post
Matakrow Posted December 14, 2022 Script Errors? 3 minutes ago, R0rque. said: Sheesh. I've been so unlucky ! The map was really impressive but half of the scripts were glitchy with me. So I couldn't finish it. I'm so disappointed because that was a total different experience than the others wads for once ! I had some Build Engine vibes with some moments, I didn't know you could do that with the Doom Engine ! This map had so much potential ! Oh gosh... >_< What specific parts of the map broke for you? 0 Quote Share this post Link to post
Proxy-MIDI Posted December 14, 2022 The beginning for example. When I defeated all of the monsters (revenants, hell knights etc...) and push the button nothing happened. I looked for all the corners of the map and there was nothing. :/ @Matacrat 0 Quote Share this post Link to post
Matakrow Posted December 14, 2022 5 minutes ago, R0rque. said: The beginning for example. When I defeated all of the monsters (revenants, hell knights etc...) and push the button nothing happened. I looked for all the corners of the map and there was nothing. :/ @Matacrat Did you check your inventory? 0 Quote Share this post Link to post
Proxy-MIDI Posted December 14, 2022 Hmmmm... No. There was something to do with one of the weapons ? :O 0 Quote Share this post Link to post
Matakrow Posted December 14, 2022 1 minute ago, R0rque. said: Hmmmm... No. There was something to do with one of the weapons ? :O An object that can only be used with the Heretic/Hexen/Strife inventory keys should be given to you at that point. Try pressing the button with enter, as that should be the default Inventory activate key. 1 Quote Share this post Link to post
thelamp Posted December 14, 2022 Interesting little map, I like the grenades that allow for some quick splash damage and it's much needed with the way this map throws arch viles at you! Lots of scripting stuff here, being locked in and having to kill everything to unlock the room is a bit of a pain but whatever. 2 Quote Share this post Link to post
Martin Howe Posted December 15, 2022 I'm having script errors as well; this file is an ipk3 instead of a pk3; what exactly is that? Either way, this is what I get, in case it helps: gzdoom -file provsparse.ipk3 GZDoom g4.11pre-7-g561bce40f - 2022-12-11 17:15:09 +0200 - SDL version Compiled on Dec 11 2022 OS: Linux Mint 21, Linux 5.15.0-56-generic on x86_64 Log started: 2022-12-15 22:51:55 GZDoom version g4.11pre-7-g561bce40f W_Init: Init WADfiles. adding /usr/games/gzdoom/gzdoom.pk3, 672 lumps adding /usr/games/gzdoom/game_support.pk3, 2558 lumps adding /usr/share/doom2/doom2.wad, 2919 lumps adding /usr/games/gzdoom/lights.pk3, 7 lumps adding /usr/games/gzdoom/game_widescreen_gfx.pk3, 214 lumps adding provsparse.pk3, 3379 lumps adding provsparse.pk3:checkpoints.wad, 19 lumps adding provsparse.pk3:doomterrains_noncommercial.wad, 77 lumps S_Init: Setting up sound. I_InitSound: Initializing OpenAL Opened device Built-in Audio Analogue Stereo EFX enabled Error creating start screen: 'LOADING' not found I_Init: Setting up machine state. CPU Vendor ID: GenuineIntel Name: Intel(R) Core(TM) i7-4790K CPU @ 4.00GHz Family 6, Model 60, Stepping 3 Features: SSE2 SSE3 SSSE3 SSE4.1 SSE4.2 AVX AVX2 F16C FMA3 BMI1 BMI2 HyperThreading V_Init: allocate screen. ST_Init: Init startup screen. Checking cmd-line parameters... S_InitData: Load sound definitions. G_ParseMapInfo: Load map definitions. Script error, "provsparse.pk3:zmapinfo.txt" line 69: Unknown sound "SAVED" Texman.Init: Init texture manager. ParseTeamInfo: Load team definitions. LoadActors: Load actor definitions. Script warning, "provsparse.pk3:zscript.zs" line 237: Accessing deprecated function A_ChangeFlag - deprecated since 2.3.0, Use 'b<FlagName> = [true/false]' instead script parsing took 135.64 ms Script error, "provsparse.pk3:gldefs.txt" line 7: Warning: dynamic lights attached to non-existent actor lIGHTBarrel Script error, "provsparse.pk3:gldefs.txt" line 16: Warning: dynamic lights attached to non-existent actor newPlasmaBall1 Script error, "provsparse.pk3:gldefs.txt" line 29: Warning: dynamic lights attached to non-existent actor NEWPlasmaBall Script error, "provsparse.pk3:gldefs.txt" line 40: Warning: dynamic lights attached to non-existent actor NEWRocket Script error, "provsparse.pk3:gldefs.txt" line 61: Warning: dynamic lights attached to non-existent actor NEWBFGBall Script error, "provsparse.pk3:gldefs.txt" line 74: Warning: dynamic lights attached to non-existent actor NEWBFGExtra R_Init: Init Doom refresh subsystem. DecalLibrary: Load decals. M_Init: Init menus. P_Init: Init Playloop state. Unknown flat newlava Unknown flat newblood Unknown flat newnuke Unknown flat newsludge Unknown flat newsludge2 ParseSBarInfo: Loading custom status bar definition. D_CheckNetGame: Checking network game status. player 1 of 1 (1 nodes) Using video driver x11 GL_VENDOR: NVIDIA Corporation GL_RENDERER: NVIDIA GeForce GT 1030/PCIe/SSE2 GL_VERSION: 4.6.0 NVIDIA 515.86.01 (Core profile) GL_SHADING_LANGUAGE_VERSION: 4.60 NVIDIA Max. texture size: 32768 Max. texture units: 32 Max. varying: 124 Max. combined shader storage blocks: 96 Max. vertex shader storage blocks: 16 Resolution: 1920 x 1080 ---------------------------------------- TITLEMAP - Unnamed ---------------------------------------- MAP01 - Provsparse 1 Quote Share this post Link to post
Gothic Posted December 15, 2022 The ipk3 format is used for stand-alone wads (stuff like Rekkr), for regular Doom mods, just use a pk3. 1 Quote Share this post Link to post
Matakrow Posted December 16, 2022 23 hours ago, Martin Howe said: I'm having script errors as well; this file is an ipk3 instead of a pk3; what exactly is that? Either way, this is what I get, in case it helps: 23 hours ago, Gothic said: The ipk3 format is used for stand-alone wads (stuff like Rekkr), for regular Doom mods, just use a pk3. Fixed. 0 Quote Share this post Link to post
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