David Asaad Posted December 16, 2022 (edited) Welcome to Balls of Steel Community Project! Tested in DSDA Doom 0.24.3. Complevel 21 21 maps by various authors. Thanks to all mappers and playtesters!! 21 maps symbolizes complevel 21 MAP01-16, 31-35 which adds up to 21 as in complevel 21 These maps are pretty difficult with lots of slaughter gameplay, but difficulties were implemented. (Mostly for complevel 21!!) HNTR is something that can be enjoyed by casual players (mostly, no promises for secret maps 33-35) HMP is usually a toned down UV UV ramps up to extremely challenging at times. Map design philosophies in the main maps include: kind to blind players, balance for players who dont find secrets, balance between routes, mappers are competent at beating their own maps. Lots and lots of playtesting... (on complevel 21 Have (complevel 21) fun! https://www.doomworld.com/idgames/levels/doom2/Ports/megawads/boscp Map list: Spoiler TITLE: "Heart of fire" - Castlevania (NES) INTERMISSION MIDI: "No limits" by dannyPHTM MAP01 - Balls to the Wall by El Inferno Midi: 279 by negatronica (Abandon Map 08) MAP02 Don't Feed the Fish by Miracle Water Midi: Puyo Puyo - "Brave of Puyo Puyo", sequenced by A-S-H MAP03 Spawn System S1 by Knifeworld Midi: "Technoparchment" by Varis Alpha (TNT midi pack text screen) MAP04 Cosmic Array by Rayziik Midi: "Alien Power" by Yuzo Koshiro (Streets of Rage 2) MAP05 Oh, Grape. by SoBad Midi: "Black Acid" by Josh Whelchel (Original composition) https://open.spotify.com/album/6qrRSPBNBEVpeEcZOBY070 MAP06 Symmetrical Nightmare by Jacek Bourne Midi: Hysteria by Muse MAP07 Stairbuilder Fuckery by Nefelibeta MIDI: Toad MAP 09 MAP08 - A Void Dance by decino Midi: "Dude, Movie Poster" by decino MAP09 Excess Nuclear Materials by Nirvana and Benjogami MIDI: "techno shithead" by msx2plus MAP10 Predator by A1s Midi: eflast by ribbiks (Wormwood IV Map 04) MAP11 Steel of Inferno by El Inferno Midi: midi cover of "The Same" by Dark Tranquility MAP12 Steel Within, Steel Without by Dan Midi: "Take these pills and be who you are" by jmickle (mutiny map08 / haste 06) MAP13 dogshit2 by Brendondle Midi: Camilla Rhodes by between the buried and me (Flotsam Map 04) MAP14 Catalyst by Dan Midi: Jester - Elysium MAP15 Land of Riches and Purple by A1s Midi: "And into the forest I go, to lose my mind and find my soul" by dragonfly (Alien vendetta midi pack MAP 05) MAP16 Legend of the Black Wall - by El Inferno and A1s Midi: Legend of the Black Sun by Knightrider of Doom MAP17 Credits by A1s MIDI: "Dawn Over a New World" by Dragon Force sequenced by Knightrider of Doom MAP 31 - Nuts of Steel by El Inferno Midi: midi cover of "Slither" by Opeth MAP 32 - Toilet of the Bruh by A1s MIDI: "Pokemon Tower" from Pokemon red/blue MAP 33 - Not Dimensions Map 03 by A1s MIDI: Opposing Bloodlines by NICH3 (Cover of Bloodlines from Castlevania Dracula X on SNES) MAP 34 - Infinite Heat Machine by Benjogami MIDI: "Oxygene, Pt 2" by Jean-Michel Jarre MAP 35 - Jack Builds a Techbase by Xulgonoth and Benchy MIDI: Palace of Shadows from Stonekeep Complevel 21 Screenshots: Spoiler Edited January 10, 2023 by David Asaad 71 Quote Share this post Link to post
brendondle Posted December 16, 2022 my map is dogshit 2 was fun mapping for this, thanks for peer pressuring me to make a map right before the deadline :) 4 Quote Share this post Link to post
Ennello Posted December 16, 2022 You bet I'll be playing this right away! 1 Quote Share this post Link to post
nobleflame Posted December 16, 2022 This looks siiick! Perfect for the Christmas holidays 😁 1 Quote Share this post Link to post
Firedust Posted December 16, 2022 "kind to blind players" looks at screenshots yep, I am definitely going to figure out how to survive those fights on the spot xD 6 Quote Share this post Link to post
Meowgi Posted December 16, 2022 Can't wait to get my balls handed to me on a steel platter! Congrats on the release! 11 Quote Share this post Link to post
Peter Posted December 16, 2022 Playing this is going to drive me crazy. I'm looking forward to it. 3 Quote Share this post Link to post
besus Posted December 16, 2022 jesus balls snake shit, boscp just dropped 4 Quote Share this post Link to post
knifeworld Posted December 16, 2022 Hell yes! Had a ton of fun mapping for this :D 2 Quote Share this post Link to post
i suck at nicknames Posted December 16, 2022 ayo congrats on the release David :)) 1 Quote Share this post Link to post
Dimon12321 Posted December 16, 2022 It's a shame "Balls of Steel" is not associated with Duke Nukem, but whatever. 3 Quote Share this post Link to post
Dan87 Posted December 16, 2022 Good shit. Was really fun mapping for this project :) Hope everyone enjoys it! 3 Quote Share this post Link to post
Red Recluse Posted December 16, 2022 Grinder of demonic currently appreciate. 7 Quote Share this post Link to post
Catpho Posted December 17, 2022 (edited) Saw the opening trap of map02 and thought it would be good way to wake myself up in the morning. Ended up energized beating the whole thing. Good fun and great work from Miracle Water (who i presume is making their public debut?) on all aspects. The deh changes and monster ecounter philosophy feel at once well thought out and inevitable for the genre, yet also like slaughter reaching untold heights of memery. No complaints so far. Edited December 17, 2022 by Catpho 5 Quote Share this post Link to post
Kinetic Posted December 17, 2022 Congrats on the release! For those just discovering this wad for the first time, anticipate rocket launcher fun and light sequences! 3 Quote Share this post Link to post
SoBad Posted December 17, 2022 7 hours ago, Catpho said: Good fun and great work from Miracle Water (who i presume is making their public debut?) on all aspects. MiracleWater was also responsible for CUTRUN.wad (which is excellent)! 4 Quote Share this post Link to post
Meowgi Posted December 17, 2022 (edited) Part one of my playthrough. I switched between HMP and UV but landed on HMP because much hard. Forgive my mald: Edited December 17, 2022 by Meowgi 2 Quote Share this post Link to post
Isthmuses Posted December 18, 2022 Really enjoying this so far! Currently testing RC2 and both MAP10 and MAP 33 are lagging so hard that they are unplayable for me. I’m using GZDoom 4.10.0 on an M2 MacBook Air. Also, I noticed that the key messages don’t seem correct. In MAP01, for instance, the gold skull switch has a message about needing the *blue* skull. Screenshot attached. Hope that’s helpful as you get close to a final release. Overall really loving the project! 1 Quote Share this post Link to post
Meowgi Posted December 18, 2022 Part 2: Awesome set overall guys! 1 Quote Share this post Link to post
Isthmuses Posted December 20, 2022 (edited) PS, You might want to update the death messages for the custom enemies! dn’t Edited December 20, 2022 by Isthmuses image didn’t attach first time 2 Quote Share this post Link to post
Red Recluse Posted December 22, 2022 On 12/21/2022 at 1:37 AM, Isthmuses said: PS, You might want to update the death messages for the custom enemies! dn’t Bruiser hell. 2 Quote Share this post Link to post
Xymph Posted January 5, 2023 In the idgames upload, BoSCP_EXTRAINFO.txt is lacking map authors for map10, 12 and 15. Had to look them up in the OP. A general observation applying to many projects: incomplete/inconsistent documentation of maps and soundtracks makes it difficult/frustrating to keep the wiki up-to-date. 3 Quote Share this post Link to post
David Asaad Posted January 5, 2023 50 minutes ago, Xymph said: In the idgames upload, BoSCP_EXTRAINFO.txt is lacking map authors for map10, 12 and 15. Had to look them up in the OP. A general observation applying to many projects: incomplete/inconsistent documentation of maps and soundtracks makes it difficult/frustrating to keep the wiki up-to-date. Oh sry 1 Quote Share this post Link to post
NuMetalManiak Posted January 8, 2023 what do I do on MAP13 nothing is happening when I press switches. 0 Quote Share this post Link to post
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.