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Balls of Steel Community Project (-cl21) 21 maps (Idgames!!)


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3 hours ago, NuMetalManiak said:

what do I do on MAP13 nothing is happening when I press switches.

cry about it

 

Spoiler

the map is completely broken in non-boom ports. i recommend dsda-doom with -complevel 21

 

that or you're not hitting the switches in the right order, in which case figure it out :^)

 

Edited by brendondle

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  • 2 weeks later...

Elemental illuminatus map.                                                                                                                                                                       

 

BoSCP12x1144.zip                                                                                                                                                                                     

Spoiler

 

 

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  • 1 month later...

I don't know if it's intended but in MAP05, Oh, Grape by SoBad, if you don't go take the armor on the platforming pillars in the begining you will soft lock the map. I could not find a way to get back up and go walk the linedef that opens the part with all the cacos and a few archviles.

 

Outside of that, I'm having fun so far playing these maps. I'm at map 6 and will comment back when I'm finished playing everything or if I find another problem like this one. :)

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  • 2 weeks later...

I've since played ~3 additional maps (maps 01, 09, after the 3-key door in m10), which has some of the most joyful fight choreography of any great slaughter/challenge map collection I can name, except none of those can boast that they are like having entire galaxies explode in your retinas just through their set-up and gameplay demands. Complevel 21 makes a great partner in crime — it's boom, but more. Oh so much more. If this is kept up for the entire mapset - which will take me a while to get through, given the nature of this set on UV - it will be something truly special.

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I just finished map 10 and quite frankly at first I was sure I would never be able to go through this one.  The first fight is simple in look but brutal. The last one with all those Archviles is frightening and until you find the right path to the super fast rocket launcher you're just doomed. Once you get it, it's a piece of cake with all those megaspheres placed in the maze. I'm now at map 11 and I know I will have a hard time because for some reason everytime I try a map made by El Inferno my life in Doom becomes hell. There is something in his way of mapping that pinpoint every weaknesses in my play! :)

 

So far, that's a great set of maps. I like it a lot.

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  • 1 month later...

It's been some time since my last reply but I just finished all the maps. Map 35 made me struggle a LOT. That's the only map I ended up not getting 100% kills. Overall that's a great set of maps. Really challenging but it made me improve my play a lot. I needed a lot of saves/reload to beat the maps but I've been playing blind all of them. I will replay them all at some point for sure.

 

Thanks to everyone involved in this project, you made a really great job!

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On 5/1/2023 at 7:22 PM, |Raph| said:

It's been some time since my last reply but I just finished all the maps. Map 35 made me struggle a LOT. That's the only map I ended up not getting 100% kills. Overall that's a great set of maps. Really challenging but it made me improve my play a lot. I needed a lot of saves/reload to beat the maps but I've been playing blind all of them. I will replay them all at some point for sure.

 

Thanks to everyone involved in this project, you made a really great job!

Thanks so much for playing! All the mappers and testers did great :D 

Edited by David Asaad

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  • 3 months later...

May be a long shot but I'm trying to figure out the dehacked stuff you guys pulled off, I'm super interested in using the Infinite launcher(chainsaw) in one of my projects but after looking at the balls of steel dehacked and whacked4 I don't know what I'm doing lol.  I've only used dehacked to change text etc

 

Edit:

Nvm I got it figured out with the help from discord ppl :) 

Edited by Treehouseminis

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  • 6 months later...

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