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What happened to okuplok?


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Like bro dropped a single map so good it got over a million views combined on YouTube, got accused of cheating and Disappeared completely off the face of doom, he even visited his account last in 2013.

Anyone got any ideas.. cause he was my main inspiration to start making maps in the first place

Edited by Grassy chunks

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Maybe the user just moved on with their life. Maybe they got burnt out or something. Maybe the person just has other priorities now.

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Just now, Mr Masker said:

Maybe the user just moved on with their life. Maybe they got burnt out or something. Maybe the person just has other priorities now.

I guess but he got really lucky with that single map

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32 minutes ago, Grassy chunks said:

I guess but he got really lucky with that single map

 

It wasn't luck. He had an idea that nobody had had before and went with it. 

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1 hour ago, Thelokk said:

 

It wasn't luck. He had an idea that nobody had had before and went with it. 

The idea was made before in holy hell, sunder 2009 etc. 

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8 minutes ago, Grassy chunks said:

The idea was made before in holy hell, sunder 2009 etc. 

 

There are very fundamental differences between Okuplok and the wads you mentioned, which make it a completely different endeavour. 

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2 hours ago, Grassy chunks said:

Like bro dropped a single map so good it got over a million views combined on YouTube, got accused of cheating and Disappeared completely off the face of doom, he even visited his account last in 2013.

Anyone got any ideas.. cause he was my main inspiration to start making maps in the first place

Well the cheating accusations were long before he released untitled 2 (and untitled for that matter), so I'd say they had no influence towards his disappearance - besides he still posted demos afterwards. Like @Mr Masker said, he most likely simply lost interest.

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To this day Okuplok's map is so intense that there has yet to be a player to do a full-on run with monsters enabled. There is only a no-monster run; the rest are TAS-based.

 

It is an example of extremity and i am glad it exists. Its also a great benchmark map.

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Never heard of this so looked it up on YouTube. Wow, what a tedious looking map. Just massive chunks of the same monsters.

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15 hours ago, Thelokk said:

It wasn't luck. He had an idea that nobody had had before and went with it. 

 

He was a newbie slaughter mapper trying to make "omg hardest map evar" just like every other newbie slaughter mapper. Usually they're just in it for bragging rights, but at least he also had some playing skills. I don't know why he left, but I bet he felt like it was a big waste of time once he realized what it was actually like to play his map without saves. If people are so impressed by poorly-balanced maps, well there's lots of them out there.

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2 hours ago, TimeOfDeath666 said:

 

He was a newbie slaughter mapper trying to make "omg hardest map evar" just like every other newbie slaughter mapper. Usually they're just in it for bragging rights, but at least he also had some playing skills. I don't know why he left, but I bet he felt like it was a big waste of time once he realized what it was actually like to play his map without saves. If people are so impressed by poorly-balanced maps, well there's lots of them out there.

 

Some grapes remain sour forever, don't they?

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ignoring @TimeOfDeath666's condescending asshattery, he does have a point. after seeing vile's (i think it was vile, anyways) playthrough of the map, it just...doesn't seem like it's as well-thought-out as some make it out to be? it's an overly long slog with a lot of rng-based encounters and little ammo. i feel as though it relies primarily on testing the player's willpower and aim in order to achieve its sense of difficulty, which, while that does have merit to it, isn't exactly the sort of "ultimate challenge" that it often gets characterized as. it's more "how stubborn are you" as opposed to "how great of a player are you", because even if you're a fantastic player, you're still gonna die no matter what

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4 hours ago, TimeOfDeath666 said:

 

He was a newbie slaughter mapper trying to make "omg hardest map evar" just like every other newbie slaughter mapper. Usually they're just in it for bragging rights, but at least he also had some playing skills. I don't know why he left, but I bet he felt like it was a big waste of time once he realized what it was actually like to play his map without saves. If people are so impressed by poorly-balanced maps, well there's lots of them out there.

In my opinion I don't think he was a newbie, because from my standards (I'm also a newbie) he seemed a pro to me. And this map specifically reminded me of no chance wad and f.infer2 wad (aka chillax map 20).

Also, unrelated to the topic and I know this is a super late time to say it, but, I really liked your maps you've done in the slaughterfest series (owing to the fact that you're the real TimeOfDeath who participated there...) my favourite map of yours was map 32 of slaughterfest 2012.

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By playlist description, looks to me non-TAS. Even TAS is around 3 hours. Decino streamed it and the video was 9 hours in length. But yeah, was lame of him to delete his own video and abandoning his YouTube channel like that.

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2 minutes ago, Armaetus said:


By playlist description, looks to me non-TAS. Even TAS is around 3 hours. Decino streamed it and the video was 9 hours in length. But yeah, was lame of him to delete his own video and abandoning his YouTube channel like that.

True dat. Also a massive L move by okuplok on his channel abandoning decision, would have loved to see more maps from him.

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On 12/20/2022 at 9:36 AM, roadworx said:

it's more "how stubborn are you" as opposed to "how great of a player are you",

 

Stubborness is a skill, no more and no less than precision / timing / finger nimbleness etc etc.

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I remember watching okuplok's run of holy hell way back when. Even if cheated, that's one hell of an accomplishment, so I think he was a really good player.

 

On 12/20/2022 at 9:36 AM, roadworx said:

ignoring @TimeOfDeath666's condescending asshattery, he does have a point. after seeing vile's (i think it was vile, anyways) playthrough of the map, it just...doesn't seem like it's as well-thought-out as some make it out to be? it's an overly long slog with a lot of rng-based encounters and little ammo. i feel as though it relies primarily on testing the player's willpower and aim in order to achieve its sense of difficulty, which, while that does have merit to it, isn't exactly the sort of "ultimate challenge" that it often gets characterized as. it's more "how stubborn are you" as opposed to "how great of a player are you", because even if you're a fantastic player, you're still gonna die no matter what

 

That seems to be a common trend with slaughtermaps of that era though. I fully agree that okuplok is a slog though, but it's not unique in that regard.

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1 hour ago, Armaetus said:


By playlist description, looks to me non-TAS. Even TAS is around 3 hours. Decino streamed it and the video was 9 hours in length. But yeah, was lame of him to delete his own video and abandoning his YouTube channel like that.

 

I don't think that guy knows what TAS means. Saving even once is TAS.

Edited by TimeOfDeath666

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12 hours ago, Thelokk said:

 

Stubborness is a skill, no more and no less than precision / timing / finger nimbleness etc etc.

i suppose if you replace the word "stubborness" with "willpower", then you do have a point there. regardless, i find maps that test willpower by being a massive slog a bit less impressive than those that rely on thoughtful encounters :p

 

11 hours ago, Ennello said:

That seems to be a common trend with slaughtermaps of that era though. I fully agree that okuplok is a slog though, but it's not unique in that regard.

not necessarily? while there were certainly slaughtermaps like that back then, keep in mind that its contemporaries were wads such as sunder, combat shock 2, and stardate 20x6; slaughtermaps had already passed through their hell revealed phase at that point.

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12 hours ago, roadworx said:

not necessarily? while there were certainly slaughtermaps like that back then, keep in mind that its contemporaries were wads such as sunder, combat shock 2, and stardate 20x6; slaughtermaps had already passed through their hell revealed phase at that point.

You're right, I'm probably thinking of a time before that.

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