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The Force Engine Version 1.0 Release


lucius

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YES!!! Finally the engine has reached 1.0 status. I had been holding out on buying and playing the game for this moment.

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Dark Forces has been in my Steam Library for AGES, and yet I've never bothered to play it because of its old resolutions and stuff. Seeing this released is great, hopefully I'll get around to finally playing this game.

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Awesome, in honesty I was 100% happy with your previous version but I'll upgrade now. I presume saves are compatible, but only on the 4th mission so no problem if it's not. Fantastic source port and congrats on full release.

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Saves are still compatible. They are properly versioned so they should stay compatible in future versions unless otherwise announced.

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1 hour ago, lucius said:

In early 2023, TFE will gain official cross platform support - Linux ...

Great work to get to 1.0; though for me, the above is the best news of all :) 

 

I have tried it on WINE but it crashed; I didn't expect it to be perfect when run on WINE, so that's not as bad as it sounds. Have attached the crash dump for what it's worth. This is WINE 7.0 installed as a flatpak on Linux Mint 21. I'll try it in a Windows VM next, then see how it is when I dual-boot into the small Windows installation that I have polluted my computer with :P

crashdump.zip

 

EDIT:

 

Works OK in Linux in VMWare Player, albeit a bit slowly, but that's to be expected.

 

On bare metal windows with an average GPU (GT1030) it's a bit slow at 1920x1080 but again, that's to be expected as it's early days yet.

 

The point is it's playable :D

Edited by Martin Howe

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Congrats on seeing it through, lucius!

This project has been a constant stream of serious achievements and your work has helped breathe new life into a great-but-often-overlooked FPS.
Happy Holidays :)

Edited by kwc

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I have no interest in the games but still like to give praise to good work. A most impressive accomplishment. Well done.

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45 minutes ago, Martin Howe said:

Great work to get to 1.0; though for me, the above is the best news of all :) 

 

I have tried it on WINE but it crashed; I didn't expect it to be perfect when run on WINE, so that's not as bad as it sounds. Have attached the crash dump for what it's worth. This is WINE 7.0 installed as a flatpak on Linux Mint 21. I'll try it in a Windows VM next, then see how it is when I dual-boot into the small Windows installation that I have polluted my computer with :P

crashdump.zip

 

EDIT:

 

Works OK in Linux in VMWare Player, albeit a bit slowly, but that's to be expected.

 

On bare metal windows with an average GPU (GT1030) it's a bit slow at 1920x1080 but again, that's to be expected as it's early days yet.

 

The point is it's playable :D

Have you tried the GPU Renderer? Or is that slow as well? (The default is the software renderer)

 

Also, it is a known issue that TFE doesn't work well or at all with WINE. But with upcoming native Linux support, WINE support is not a priority.

Edited by lucius

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11 minutes ago, Kityn said:

Awesome! Congratulations!

 

Is there a way to cap FPS (apart from Vsync)?

Currently, VSync is the only way to cap render FPS. It would be a good idea to add a general cap as well though.

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Congrats on this release, really exited to see your progress on this. Going to give Dark Forces another play through on the new updated engine.

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Congratulations with this big milestone!

It's really impressive how well organized and determined you've been running this project so far. The Force Engine has become a source port with the quality of a commercial remaster.

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1 hour ago, lucius said:

Have you tried the GPU Renderer? Or is that slow as well?

That was the GPU; but it was FHD resolution and my GPU isn't going to set the world on fire; plus I appreciate TFE is in early days yet. I quite understand about WINE, just grateful for your hard work and that you'll support Linux eventually. Also looking to play that copy of Outlaws I bought in the late 1990s and still haven't played fully :D

Edited by Martin Howe

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grats on release! i was expecting this version hope it fixes some of the bugs i have with a previous  version where menu buttons on que original User Interface Menus  have a different position than the displayed of the buttons and also the sourceport menus didnt worked too. going to download to check it out

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Thank you *so* much. Finally able to comfortably delve into the mods for the game. As a data point, the game is running swimmingly at 1366x768 on a basic i5-7200U @ 2.5GHz / Intel HD 620. Please consider also automatically detecting GoG versions of DF; the install location can be read from the registry based on a unique app-id that GOG uses.

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34 minutes ago, Kroc said:

Thank you *so* much. Finally able to comfortably delve into the mods for the game. As a data point, the game is running swimmingly at 1366x768 on a basic i5-7200U @ 2.5GHz / Intel HD 620. Please consider also automatically detecting GoG versions of DF; the install location can be read from the registry based on a unique app-id that GOG uses.

It should autodetect GOG installs already. It sounds like it failed in your case for some reason.

 

Glad it is running well. Are you using the GPU or software renderer?

Edited by lucius

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59 minutes ago, lucius said:

It should autodetect GOG installs already. It sounds like it failed in your case for some reason.

 

Glad it is running well. Are you using the GPU or software renderer?

GPU. Actually I had neither Steam or GOG version installed (although I thought I did) and the game assumed the Steam paths; however it crashes if you try to launch without any Steam/GOG install -- perhaps a sanity check there :P. I installed the Steam version because, by the default paths, I assumed that was the only version supported. Glad to hear it detects GOG, thanks.

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33 minutes ago, Kroc said:

GPU. Actually I had neither Steam or GOG version installed (although I thought I did) and the game assumed the Steam paths; however it crashes if you try to launch without any Steam/GOG install -- perhaps a sanity check there :P. I installed the Steam version because, by the default paths, I assumed that was the only version supported. Glad to hear it detects GOG, thanks.

Yeah, I thought I fixed that crash if no proper source data path is set up. So I will need to figure that out. But TFE should support any valid (DOS) Dark Forces install, though it will only auto-detect Steam and GOG for now.

Edited by lucius

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Thanks, everyone, I'm glad TFE is working well for most people (even though there are some hiccups here and there). :)

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Very excited that this is a reality!

 

Looking forward to the Mac version since my Windows machine is ancient. I assume there will also be an Apple Silicon native version?

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An amazing effort in making one of the harder to appreciate classics (due to there being no viable alternative to the DOS version) accessible to all!  Congratulations on the release!

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