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Carol of the Hells: A Brutal Christmas Crusade


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Doomguy spends Christmas Eve in his house before realizing that Fireblu has invaded and is about to stop Christmas itself! Doomguy grabs his (secret) trusty SSG from behind his kitchen counter, goes to the bathroom, and gets to slaying!

 

DOWNLOAD: https://drive.google.com/file/d/1g6v9WrR0wU99t2Q_jYC5vRnffnTY66rJ/view?usp=sharing

 

Other Info:

  • 1 Challenging Slaughtermap
  • Boom Compatible
  • doomxmas.wad (Christmas texture pack) by @Doomkid
  • 2 difficulty options: UV (Extremely Hard), and HMP/HNTR (Same monster placement in both HMP and HNTR; much more forgiving than UV)
  • Playtesting done by me on PRBoom+ cl9.
  • Playing on ZDoom based ports might not be the best idea because of intense lag.
  • (This might just be with my computer, but I should point it out anyway.) Launching this WAD with PRBoom+ Launcher seems to break the map for some unknown reason.

 

SCREENSHOTS:

Spoiler

510191942_Screenshot(19).png.8613850c9dfb2590f1d9fb7c1353e795.png1452550883_Screenshot(20).png.6d69bcd1b54fed36eb9db17992b9c14a.png377553648_Screenshot(21).png.66a3b08abc34ec9fbd8b5fc7a2e1ef12.png

 

This is my first uploaded map btw, but not the first one I've created. I might make some more maps for this wad next Christmas!

Edited by Otco

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Sorry, I just edited the file. It should be accessible now.

 

 

Edited by Otco

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My notes:

 

I appreciate the amount of effort that has gone into this. But this amount of slaughter is a lot, and I don't have the energy right now. Even for Hmp. I'm just going

to play it on degreless mode.

 

Archviles and Pain Elementals? That's kinda mean, at least if you're playing on a port which doesn't limit lost souls.

 

I once heard the term "nuts wanabe". I'm afraid that terms fits here. My computer started lagging. The monster counter jumped from 4k to 12k in like 1 minute, and it was not slowing down. I actually had to quit.

 

This map has over 1k pain elementals, and most of them attack in the same open space. Nobody should play this on any port that doesn't limit souls. It's literally unplayable in GZDoom.

 

 

 

I appreciate the work that was done on playtesting, but I still found it lacking at the end. The first couple of rooms seemed balanced, but you should really get at least one person other than yourself to test your maps. They would've definitely said something about your liberal use of Pain Elementals, especially in the final room.

 

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Is this a joke wad? Because placing a rocket launcher behind a whole wall of Imps makes this whole map too dependent on RNG, and that's not necessarily a UV thing, but an unfair thing.

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1 hour ago, PeceMan said:

 Nobody should play this on any port that doesn't limit souls. It's literally unplayable in GZDoom.

I'm very sorry about your lag, I should have mentioned that you shouldn't play this in GZDoom since that kind of lag is normal there.

 

All of my testing was done on PRBoom+, and PRBoom+ will almost never chug your PC, at least until there are hundreds of thousands of monsters on screen. The amount of pain elementals was inspired from the intense space management required in the last fight of God Machine (Sunlust MAP30), where hundreds upon hundreds of Pain Elementals emerge from a specific wall, and take up a lot of arena space. 

 

I will say though, thanks for the constructive criticism! This is my first release ever, and although I personally find that fight to be extremely fun, maybe my favorite fight of them all, maybe other people don't think the same thing. 

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