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Spark Spawner REALM 667


CorzaX24

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Hi there,

 

Wondering if anyone else has used the SparkSpawner from REALM667 and has ran into the following error:

 

"Unable to find sprite lump "TNT1A" used by actor "WhiteSparkSpawner":10005. Forgot to include required resources?"

 

The Spark Spawner itself works perfectly fine in UDB and testing. Just want to get rid of the error that appears in UDB.  I assume it's looking for the sprites named TNT1A etc... which I don't have, and the sprites I do have are named something else...

 

I use Slade 3 for .wad editing.

 

Thanks!

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Have you included gzdoom.pk3 as a resource? Probably not. Do so to get rid of the error. Also, dont forget it to exclude it for testing.

Edited by ramon.dexter

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Use slade 3 to open the actor decorate/zscript and check for TNT1A with the find + replace tool (text tab), then simply separate the A from TNT1.

 

This is probably an oversight, cause sprite frames in the actual code must have a max of 4 letters. That A indicates the position of that frame in the animation sequence  and have to be separated by a space.

(Not that the animation matters here, since TNT1 is used as a "null" frame).

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18 minutes ago, Kan3 said:

Use slade 3 to open the actor decorate/zscript and check for TNT1A with the find + replace tool (text tab), then simply separate the A from TNT1.

 

This is probably an oversight, cause sprite frames in the actual code must have a max of 4 letters. That A indicates the position of that frame in the animation sequence  and have to be separated by a space.

(Not that the animation matters here, since TNT1 is used as a "null" frame).

 

TNT1 A 0 - They are separate in the Decorate... :S

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3 hours ago, ramon.dexter said:

Have you included gzdoom.pk3 as a resource? Probably not. Do so to get rid of the error. Also, dont forget it to exclude it for testing.

Interesting, I've never had to include gzdoom.pk3 as a resource to clear such errors. I'm usually able to fix the decorate to make it work. Can't figure this one out though.

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  • 3 weeks later...
On 12/22/2022 at 11:43 AM, CorzaX24 said:

Interesting, I've never had to include gzdoom.pk3 as a resource to clear such errors. I'm usually able to fix the decorate to make it work. Can't figure this one out though.

Okay, and have you tried this?

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