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Cacowards 2023 Mentionation Thread: You Don't Need To Post Myhouse Again


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So it's not finished yet and I don't know if it will be before the award window ends, but regardless this is a wad more people should be aware of. It feels like a modern merging of Going Down and Karma Sutra. It's chaotic, stuffed with inventive level themes - and tons of doom cute - and the combat is delightfully devilish in all the right ways. @AshtralFiend is definitely a mapper to watch going forward.

Edited by whybmonotacrab

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+++ Hardfest 2
 


Gorgeous set of Doom levels with VERY tough combat. All killer no filler.

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23 hours ago, natashanightmare said:

 

 

Rainbow Road a la Doom 2.  I'll nominate Firerainbow as well.

Edited by Master O

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+1 for Lover's Quarrel. A Valentine's Day themed mapset built primarily for deathmatch, but is also playable and a lot of fun in singleplayer and co-op. @Peccatum Mihzamiz and the rest of the involved PUSS members did an outstanding job with this one!

 

+1 for Foxy Deathmatch. @Major Arlene made some absolutely beautiful modern deathmatch layouts detailed with @Foxhead's FoxTex texture pack. Every single session we've played on these maps in the Hellforge and Euroboros has been a ton of fun!

 

+1 for GZChaos. @kevansevans, with his stellar ZScript wizardry, brings the utter randomness of various chaos mods, made for all sorts of games, to Doom. The mod is purely to have fun with and not for a serious playthrough. Just boot it up in GZDoom and let the mutators roll!

 

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12 hours ago, Xaser said:

I wanna give a shout-out to @DoomGappy and recommend him for the "most promising newcomer" feature. His account's technically from 2017 but he's only been posting regularly since August, and in less than two months he's released a texture pack, is running multiple community projects, is making some cool maps, has written an excellent beginner's guide on mapping, and is doing a damn good job at all of it. That's an absurd amount of output in such a short time, and he's been regularly contributing to community discussions in a universally positive manner ever since joining (or coming back, I suppose ;). Definitely worth a spotlight.


I couldn't agree more!

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Well... sorry, this time I won't edit my post, to the hell with overthinking.

Yeah, Uroboros deserves another mention since it's a wonderful, yet hardcore, one.

I like to split and, right now, play parallel Uroboros with Torment of screams : while the second is real fun with its claimed old-school philosophy, the first is a modern jewel !

Re-tried it this afternoon, discovered the nice map 2, got better at map 8... took a peek at map 3*... every map is an adventure.

 

Great wad !

 

* more than a peek, in fact... with a "little bit" of exaggeration, took me as many tries to do the opening platforming as a pro to UVmax Dimensions map 3...  but you know what, not really good at it but : I like platforming (and I know that you can avoid this opening with a teleporter ;-))

 

Edited by apichatpong

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On 10/28/2023 at 6:32 AM, netcurse2000 said:

 

 

And it will be another mention of Warrior for me.

 

I don't know the background of IlyaPashchenko but as a hardcore shovelware fan, this is surely one of the most fascinating "classic" megawads I've come across. It's straight back to 1995, with lots of creative ideas and bizarre challenges.

 

That wad contains a lot of vanilla-compatible polarizing wild stuff and I love it.

 

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I’d like to nominate Hell Revealations by Arsinikk and co. for a cacoward, and Tonytheparrot, Monsieur. E and Synami for promising newcomers

Edited by NiGHTS108

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Shout-out to Fallen Leaves by @Bri! Probably came out a bit too late last year to make the Cacowards 2022 (late Nov), but it's an excellent set with great gameplay balance and beautiful, distinct visuals that deserves a mention. And yes, I just watched MtPain's review, which is what reminded me in the first place (I played it when it came out last year). So shout-out to @MtPain27 for reminding me to remind you not to forget to consider this excellent set!

 

 

Edited by Gregor

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Wormwood 5 is one of the best releases I played this year.

 

It's fascinating how this wad creates non-linear layouts that make you play them differently on subsequent playthroughs, it's very creative and it's such an unique experience in doom. Sharing too much detail may spoil it for those who haven't played it yet, so I will stop at that. Really worth checking out.

 

 

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I'm only about halfway into it (playing with the DWMC) but I would like to mention Ichinichi by @TheMightyWhoosh. I played KINDa a couple of years ago and liked some things about it, but Ichinichi is on another level. They're short maps, but despite being speedmapped each one has a distinct personality and they're all memorable. There are so many little tricks but they're rarely recycled so the maps keep feeling fresh. It's not a difficult wad, it manages to look beautiful despite some very unconventional texture choices, and it's just so incredibly fun.

 

 

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I'm going to add my vote to Ad Mortem now that it's finally complete. It has doomcute overload with all of the Halloween decorations and the pumpkin sector art. It was apparently the first MBF21 community project and makes fantastic use of its features, whether for the expanded bestiary (as Azure pointed out above, they're really great!) or some special effects in the maps themselves. As with all CPs map quality is variable, but on average I found it extremely high with streaks of great maps, but also a lot of variety between long adventures, compact combat challenges, gimmicky maps, and everything in-between.

 

 

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+1 myhouse.wad

+1 PUSS XXIV: Lover's Quarrell

+1 Corruption

+1 What Lies Beneath

+1 PUSS XXV: Lunacy

+1 Return To Hadron E4

+1 Nostalgia 2

+1 Sepia

Those are my votes for this year's cacoward

 

Edited by Mr. Meanor
forgot a wad

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On 11/13/2023 at 6:44 PM, Azure_Horror said:

I) + Beed's Attempt at a Cool Arsenal.

II) + Austrian Avian Association.

III) + Doomkid_Wad.

IV) + Ad Mortem.

V) + Valorant.

VI) + Corruption.

 

I forgot about two more projects:

VII) + Limit Buffet. It has short maps like Scythe 1. It has slightly expanded monster roster like Eviternity or 180 Minutes pour Vivre. It has re-adjusted weapons like Valiant or Orange Mayhem 2018. And finally it has twisted and neo-ninties maps like Down the Drain has. Limit Buffet is a set of very diverse and unexpected maps (including tricks with monster vision mechanics, or 0-enemy levels). I think that almost any doom player would be able to find a map to their liking in Limit Buffet.

 

VIII) + Deadliets Dem(o(li)ti)on. What if Ray Mohawk 2 was made fully by @Scypek2, weapons and plot included ? I suspect, it would be something akin to Deadliets Dem(o(li)ti)on. The plot is too good to not mention: you are former cyberdemon, who got demoted into a possessed human form for his failure to defeat Doomguy. But former human is too minor of a role in Hell's armies! Rocket-armed Mr.X-type enemy sounds much better, don't you think ? But hell is a cruel and violent place, you must literally fight to reach your dreams... And fight you will. You'll need to face Plasma barons, Rocketeer Paladins, Micro-archviles, Former Human tanks, Backapack carriying soldiers. But fear not! Your arsenal is also improved. Instead of a puny human fist, you has an empty rocket launcher to hit enemies with. And instead of puny pistol, you get a fully functional rocket launcher! And that's just a start!

Imho, this WAD is must play for anyone, who does not fear episodes of twisted progression and loves over the top Doom adjustments.

Edited by Azure_Horror

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