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PUSS XXIII: Mappin' Round the Doommas Tree - [RC1 - 45 Maps]


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1 hour ago, MAN_WITH_GUN said:

Map Name: Winter Spirit

Author: Gun With a Man

Music: MIDI "XMAS" from "Invasion UAC"

Sky: Default RSKY1 from resource pack

Format: Boom complevel 9

Difficulty Settings: UV only

Build Time: 1 hour + 5 mins for extra bug-fixing and gameplay testing.

Gimmicks: 11 Shotgun shells; 9 Elementals; 8 Former humans; 7 Brainy Spiders; 5 Archviles; 4 Cyberdemons 1 BFG.

Comments: Pwew, made it right it time what can i say. Happy xmas and hope this map will give you it's winter spirit :p

 

Screenie:

 

EMXiwCi.png

 

Download to get some candy canes: Feel the Winter Spirit!

 

cool stuff played on actuall christmas late night kind of out of it but got er done night

 

 

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4 hours ago, Amiga Angel said:

Hi sorry about that... I uploaded it to mediafire just now... hopefully that link will work better...

 

https://www.mediafire.com/file/hvv4viyb3ehu8yd/xmastreee.wad/file

It do

 

 

Speaking of long winter’s nap: I just woke up from one! I released a pre release compilation wad last night containing the first 38 maps. Once I get home from my grandmother’s tonight I’m gonna add the remaining 7 or so levels as RC1. 
 

Merry Doommas everyone! It has been a wonderful holiday!

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Well, I made a fun little trailer for my map. (Made in a few hours)

Spoiler

Forgot to remove the hud oops and the player.

 My first time using borogk's cameraman mod for a trailer. 

Edited by SuyaSS

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8 minutes ago, BluePineapple72 said:

Oh? I’d love to learn more about this if you can spare some info. Would be very useful for our events. 

It is a GZDoom mod which basically adds a camera to the game that you can place and then play the result. Then, you can use an external recording software to record the screen. I then used an editing software to put all the clips together.

   

For more info here is borogk's own video about the mod.

 

Edited by SuyaSS

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2 hours ago, BluePineapple72 said:

It do

 

 

Speaking of long winter’s nap: I just woke up from one! I released a pre release compilation wad last night containing the first 38 maps. Once I get home from my grandmother’s tonight I’m gonna add the remaining 7 or so levels as RC1. 
 

Merry Doommas everyone! It has been a wonderful holiday!

 

Can't wait for RC1. Merry Doommas!

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xmasmdoomBIG.png

Logo by@Danlex

 

MERRY CHRISTMAS TO ALL! AND TO ALL A SLAY NIGHT!

 

On the morning of the 23rd I had a very impulsive idea, and then two days later we have 45 maps! It's a Christmas miracle!

 

Special thanks to @Death Bear, @Peccatum Mihzamiz, @muumi, @myolden, and the rest of the PUSS event staff for helping make this spur of the moment ordeal something super special.

 

WAD File: PUSS 23 - Mappin Round the Doommas Tree - RC1

Port: Boom limit removing - Complevel 9

       - Tested in GZDoom/PRBoom

Resources: Doomxmas - compiled in wad

IWAD: Doom II

 

RC2 will likely be final. It'll contain any necessary map changes and fixes as well as a secret exit for map45. There will also need to be a CREDIT graphic.

 

MAPLIST:

Ordered by Chronology of Submission.               
              MAP01 - "And an archvile in a pine tree" - @Lina
              MAP02 - "A Hot Start was NOT on my Christmas List" - @Death Bear
              MAP03 - "North Pole Massacre" - @muumi
              MAP04 - "Holiday Hustle" - @Blast_Brothers
              MAP05 - "Have a Very Pineapple Doommas" - @Peccatum Mihzamiz
              MAP06 - "The Yuletide Spray" - @BluePineapple72
              MAP07 - “Xmas Tree Map” - @Amiga Angel
              MAP08 - “Happy Birthday Jesus Christ” - @Walter confetti
              MAP09 - “Crushy Christmas” - @SCF
              MAP10 - “Bad Santa” - @MtPain27
              MAP11 - “I’m in your ho-ho-home” - @Jark
              MAP12 - “Snowball War” - @Lizardcommando
              MAP13 - “Backpedal to the christmas future” - @Walter confetti
              MAP14 - “Take Santa's Rocket Launcher out for a walk, will ya?” - @LGmaire
              MAP15 - “Mt. Frostshire's Keep” - @DynamiteKaitorn aka Heich
              MAP16 - “Santa Claus is Coming” - @myolden
              MAP17 - “Spark And Snowflake” - @NiGHTS108
              MAP18 - "'Twas the Night Before Doommas" - Death Bear 
              MAP19 - "Boxing Day Hangover" - @Weird Sandwich
              MAP20 - "Christmas in the Heart" - @Dusty_Rhodes
              MAP21 - "Derniers Jeux" - Lineman 
              MAP22 - "A Cyberdemon Christmas" - @PRO-RC
              MAP23 - "Holly Jolly Hootmas" - @United VirusX
              MAP24 - "Git Jolly" - @SuyaSS
              MAP25 - "Another hastily wrapped present" - @Jaccident
              MAP26 - "Frozen Ivy II" - LGmaire 
              MAP27 - "Cookie Crumble Rumble" - Death Bear 
              MAP28 - "Can I Make a Longer Map in 1 Hour?" - SCF
              MAP29 - "Christmas Night Without End" - Muumi
              MAP30 - "Snow Covered Copse" - @finnks13
              MAP31 - "The Gifting End" - LGmaire
              MAP32 - "The Jolly Winds of Doommas" - Death Bear
              MAP33- “Sneaking into Santa’s Freezer” - @Pierrot
              MAP34 - “Down the Chimney” - @phoo
              MAP35 - "Cl(aus)oud Runners" - LGmaire 
              MAP36 - "Explosive (Holy) Night" - @horselessheadsman
              MAP37 - "Rudolph the Not So Red Nose Cyberdemon" - @Philnemba
              MAP38 - "Bah Humbug" - @ZeMystic
              MAP39 - “Is it Me Or Do These Advent Calendars Get Worse Every Year?” - WeirdSandwich 
              MAP40 - “The Most Truly Wonderful Christmas Gift” - @Hambourgeois
              MAP41 - “Map 01( my keyboard is busted, sorry)” - @Anarkzie
              MAP42 - “Winter Spirit” - @MAN_WITH_GUN
              MAP43 - “Break on Through” - ThatGuyInTheRedHat
              MAP44 - "Merry Doommas to All, and To All a Slay Night" - Death Bear

              

Secret (Currently Inaccessible):
              MAP45 - CHESTNUTS.wad - myolden

 

794088635174486038.webp?size=128&quality ~~~ 794088635174486038.webp?size=128&quality  PUSS XXIII  794088635174486038.webp?size=128&quality ~~~ 794088635174486038.webp?size=128&quality

 

Edited by BluePineapple72

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On 12/23/2022 at 9:47 PM, Amiga Angel said:

xmas tree map:

 

info...

first ever complete map

map time around 1 hour

2 secrets

12 barrels and 3 damage areas

 

has difficulty settings... but only shotgun and chaingun for doomguy because of the enemies I selected

 

pic...

xmass.png

 

file...

https://ufile.io/vzr9r7ym

 

didnt notice the submission format previously...

 

so for good measure...

 

Map Name: Xmas Tree Map
Author: Amiga Angel

Music: Default

Gimmicks: 12 barrels and 3 damage areas

Difficulty Settings: Yes

Build Time: 1 hour

Comments: First map and first speedmap. 2 secrets.

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This was a fun speed mapping session. This was the very first one I have done. I don't know how you guys do it. But some of these maps look real nice for something that was made in an hour.

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51 minutes ago, SCF said:

@BluePineapple72: Map 11 seems to end instantly (dsda cl9)

 

My apologies folks, I had a 20% damage floor (end level) that the player was supposed to be suspended above to cause unkillable bug at 1% for low health player but as I tested in GZDoom, I neglected the fact that ZDoom pushes the player up if the teleported floor was lower than surrounding sectors which are player size - in other words, test in the designated port folks. 

 

I'm in your ho-ho-homeV2.zip

Fixes issue.

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4 hours ago, Xymph said:

The .txt file in there contains the map list apparently copied from the forums. As before, that causes it to be littered with UTF-8 BOMs. Would be better to clean those up.

Huh. The more you know

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A quick report, I only played a few maps:

 

MAP04:
    - I assume the idea is to only need 1 key to exit but with infinitely tall actors it's not possible to exit from the yellow key side
MAP05:
    - unlike the rest of the map the red key area (sector 73) doesn't have impassable lines around it so it's possible to fall off and get stuck
MAP07:
    - sectors 68 and 69 don't have a tag to it's impossible to get the secrets outside of ZDoom-based source ports
MAP13:
    - The map name suggests the Boom-compatible behavior is intended but the friction will have a completely different effect in a ZDoom-based source port - slowing the player down to a crawl without reversing the controls. Not sure what would be a good way to address that, just throwing it out there.

 

Seems like the UTF-8 BOMs cause some extra whitespace when viewing the map names on the automap so the UMAPINFO lump should be cleaned up as well.
 

 

EDIT: Oh, and one more thing. Spaces in filenames tend to bring about some issues* so it would be good if the final version of the wad didn't have those.

 

* - This might have been fixed in the meantime but ZDaemon couldn't host wads with spaces in the filename** and people recording demos often tend to rename such files as seen from demo footers, possibly because of not knowing to surround the path with quotes, which messes with auto-playback of the demos and can make it more difficult for archive maintainers.

 

** I've been told that ZDaemon can indeed technically host wads with spaces in the filename but it's considered a nuisance and should be avoided.

Edited by Keyboard_Doomer

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2 hours ago, Keyboard_Doomer said:

MAP04:
    - I assume the idea is to only need 1 key to exit but with infinitely tall actors it's not possible to exit from the yellow key side

Actually the idea was that you would need both keys to exit. I'll see what I can do.

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After finishing the first 15 maps, I've got some thoughts.

 

I may have been a touch annoyed by @MtPain27's map at first, but honestly, the last bit is all you need to know of his sense of humor and probably throwing in something at practically the last second. Forced strolling for large portions of Map 12 on the other hand, was quite rage-inducing. It worked out much better in 14 and stuff where it was actually effective.

 

Myolden's map 16 was actually kind of a change from his usual pace with practically every weapon being handed to you at the beginning and lots of rooms to move around(an easier version of Moon Funeral from Mapping at Warpspeed in some ways)....well, until the player's practically required to grab the secret invulnerbility because otherwise, there'll be a fight coming easily as difficult as something from Myolden's early "Summer of Slaughter" maps

Edited by LadyMistDragon

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On 12/26/2022 at 5:23 PM, Keyboard_Doomer said:

MAP07:

    - sectors 68 and 69 don't have a tag to it's impossible to get the secrets outside of ZDoom-based source ports

sorry about that, do you guys need me to fix it?

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fixed version... fixed and tested in prboom and gzdoom... all doors and secrets now work as intended in both ports...

 

link:

https://www.mediafire.com/file/2hgarxqetf3m6zq/xmastree_fix.wad/file

 

info:

Map Name: Xmas Tree Map
Author: Amiga Angel

Music: Default

Gimmicks: 12 barrels and 3 damage areas

Difficulty Settings: Yes

Build Time: 1 hour

Comments: First map and first speedmap. 2 secrets.

 

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Hey Blue Pineapple, is it okay if I upload an update? I added a bit more ammo because there just isn't enough. No other changes were made. If I can't, I understand, it is a speedmap wad of course.

 

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11 minutes ago, Dusty_Rhodes said:

Hey Blue Pineapple, is it okay if I upload an update? I added a bit more ammo because there just isn't enough. No other changes were made. If I can't, I understand, it is a speedmap wad of course.

 

That's perfectly fine. Thing adjustments are okay as long as you don't double the monster count or something like that. That sentence does not apply to map45 @myolden

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On 12/25/2022 at 12:50 AM, ZeMystic said:

Build Time: Almost 14 listens to Mariah Carey's All I Want For Christmas Is You (54 minutes)

Sounds like torture!

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On 12/26/2022 at 6:48 PM, LadyMistDragon said:

 Forced strolling for large portions of Map 12 on the other hand, was quite rage-inducing.

 

Rage inducing? I'm not really sure what the complaint was for my map is. It was literally a straight forward sprint to the end of the map with zombiemen, imps and a single shotgun guy somewhere in the middle of the map.

 

Although, if I had to be really critical of my map, it probably is very boring to have to fight off the imps hanging out on the cliffs in that map, especially if your aim sucks and you run out of shotgun shells. Plus, if you are continuing from the previous maps and you have barely any health, I completely forgot to add in health powerups. Oops.

 

Also, I just checked out MAP13 as what Amiga Angel had suggested. Yeah, that area where the movement is severely limited, it's pretty bad. It's like wading through super glue and quick dry cement.

Edited by Lizardcommando

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On 12/27/2022 at 3:48 AM, LadyMistDragon said:

 Forced strolling for large portions of Map 12 on the other hand, was quite rage-inducing.

Dont you mean map 13?

 

I just played map 12 and didnt encounter any surface effects but I was quite surprised when I almost couldnt move at all even when running in map 13.

 

Map 14 didnt seem to have any special surface effects either but map 15 had some sort of ice effect that had me gliding on the ice.

 

EDIT: played using GZDoom but I will try in PRboom as well.

 

EDIT 2: played again using PRBoom and everything was exactly as in gzdoom. In map 13 I almost couldnt move at all.

 

On 12/26/2022 at 5:23 PM, Keyboard_Doomer said:

MAP13:

    - The map name suggests the Boom-compatible behavior is intended but the friction will have a completely different effect in a ZDoom-based source port - slowing the player down to a crawl without reversing the controls. Not sure what would be a good way to address that, just throwing it out there.

 

prboom version 2.5.0 (32 bit) for windows also slows the player to a crawl in map 13.

 

Edited by Amiga Angel

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@BluePineapple72

  • Map 37 has the wrong title on the score screen.
  • There was another map somewhere in the 20s that had the default map name on the score screen, but I don't remember which one...
  • Map30 breaks by being in that slot (a bunch of enemies try to teleport in and all telefrag each other)
    • It's honestly funnier this way though. Ho ho ho, merry christmas everybody.
Edited by SCF

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3 hours ago, SCF said:
  • There was another map somewhere in the 20s that had the default map name on the score screen, but I don't remember which one...

If I am not mistaken, it is map 23.

Edited by Flower_XD

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  • 3 months later...

 

HUZZAH! THREAD BUMP FROM HELL! As we prepare the final touches on release 1, here is part 1 of my video playthrough spectacular!

MAP01 - "And an archvile in a pine tree" - @Lina

MAP02 - "A Hot Start was NOT on my Christmas List" - @Death Bear

MAP03 - "North Pole Massacre" - @muumi

MAP04 - "Holiday Hustle" - @Blast_Brothers

MAP05 - "Have a Very Pineapple Doommas" - @Peccatum Mihzamiz

MAP06 - "The Yuletide Spray" - BluePineapple72

MAP07 - “Xmas Tree Map” - @Amiga Angel

MAP08 - “Happy Birthday Jesus Christ” - @Walter confetti

MAP09 - “Crushy Christmas” - @SCF

 

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