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Baron Swap: Recolored Baron sprites for palette translation in DeHackEd


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I recolored the Baron of Hell sprites to have a green body and then tweaked the game's palette in such a way that you can make an acceptable-looking Baron of Hell and Hell Knight replacement using the color translation flags in DeHackEd.

 

So basically, both the Baron and the Hell Knight now share the exact same frames (and sprites) of the Baron (BOSS****), allowing you to use the Hell Knight frames/sprites (BOS2****) for another custom monster.

 

Here is how they look like:

 

base sprite: BOSSE1.png.99f704cec537a7c89650ca5bcfde6139.png red translation (Baron): BOSSE1b.png.eeb8994b4a7b6c53a2a04593203d0e2a.png brown translation (Hell Knight): BOSSE1hk.png.d507490519b005bde03ef48f6dfe2993.png

 

I made this for a boom-compatible wad I am working on but thought to share it because others might find this useful as a base for their own vanilla/boom DeHackEd projects. It might have been done before. Suggestions for improvement are greatly appreciated!

 

I had to change the color of the (green) projectile because otherwise it would have also changed color with the translation. I made it yellow as I felt this looked best. It is included in the wad. I also changed the color of the blood to red for similar reasons. When using the new palette with vanilla Doom 2 textures, the brown and flesh textures look a bit lighter than usual. Imps are a bit brighter and the pinkie is really pink now :-p. This effect is also noticeable on exploded corpses, but in general I think it is acceptable.

 

Included in the wad is a GLDEFS lump. This is for GZDoom dynamic lights users (like myself). It makes the yellow projectile actually emit yellow light.

 

CREDITS:
I used the pink and red range of the "32in24-15_tex_v2" palette, made by esselfortium, as a base for modification.

GLDEFS was taken from Negative One: Beyond the Experiment. Not sure who added this.

 

Feel free to use or modify this for your own wad.

 

Download: PF_BaronSwap.rar

Edited by PinkFlamingo

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This is incredibly creative, can't wait to see what you do with this! That ability to have a whole other monster within DeHackEd is definitely nice. 

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This is a super useful trick for squeezing more out of vanilla dehacked. If you're masochistic enough, you can also rearrange the palette to change what's in those hardcoded recolor ranges, so you can have Barons and Knights that look effectively normal while still freeing up just as many deh states. KDiKDiZD uses that method for its Barons and Hell Knights, Nightmare Demons, and Dark Imp xdeath sprites.

 

23 minutes ago, PinkFlamingo said:

I used the pink and red range of the "32in24-15_tex_v2" palette as a base for modification. Not sure who exactly made that palette though (esselfortium and The Green Herring are credited for compiling the resources).

I did the palette for that :)

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22 minutes ago, esselfortium said:

This is a super useful trick for squeezing more out of vanilla dehacked. If you're masochistic enough, you can also rearrange the palette to change what's in those hardcoded recolor ranges, so you can have Barons and Knights that look effectively normal while still freeing up just as many deh states. KDiKDiZD uses that method for its Barons and Hell Knights, Nightmare Demons, and Dark Imp xdeath sprites.

 

I did the palette for that :)

 

At first, I tried to make them look closer to their normal appearance by doing something similar as KDiKDiZD but in the end I decided that I wanted to keep the palette compatible with the vanilla textures and sprites so this is sort of a compromise.

 

I updated the first post to credit you for the palette.

Edited by PinkFlamingo

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