Szymanski Posted December 30, 2022 (edited) Mosaic is a mapping project with the restriction of predetermined geometry. The playable area consists of 1536 triangle sectors shaped into a hexagon. Each sector has side length of 64 which is a good compromise between blocky appearance and editing speed. You can change any property of the sectors, just don't modify the grid (see rules for clarification). The attached zip includes the Mosaic base wad, an example wad and a texture wad with tiling skies created by Aquila Chrysaetos Feel free to post suggestions and questions in the comments, I'm happy to change things but would like to keep the project as simple as possible. Rules for playable area The format is Doom2 limit removing (eg needs to run in Crispy Doom) !!Do not use linedef or sectors specials that don't occur in vanilla Doom2!!* Single player with all difficulties implemented (place multiplayer and DM starts as a courtesy) You can delete sectors (the map doesn't need to be hexagon shaped) You can merge sectors (useful for moving sectors eg doors) You can add vertices to aid texturing You can flip lines to makes switches work etc Otherwise do not modify the triangular sectors, vertices that changes the structure of the grid A texture wad with animated lava and water is provided, custom skies included. Rules for areas outside the hexagon space The player must be prevented from reaching these areas You can add scenery to the map but it must use the mosaic pattern (see example wad) Control sectors and monster closets can be regular geometry, unless visible (see example wad) *Clarification* Monsters can be placed outside the playable area (yes, you can have a caco-swarm fly into the map) Timeline Submissions must be received by 1st March 2023. *Change* I'll create a new thread for submissions nearer the time. You can post the map or link in this thread *Change* I think a max of 2 submissions per person is sensible. Go hog wild Is there a prize? I can gift a game of the winners choice through Steam or Gog. I'd want a few people to judge the maps so will need some assistance (assuming there are maps to judge). !!!IMPORTANT INFO!!! Have fun !!Do not use linedef or sectors specials that don't occur in vanilla Doom2!!* (eg BOOM, MBF GZDOOM, ETERNITY ETC ARE NOT ALLOWED) Read the rules again Mosaic_R2.zip * ok, linedef 271 is being used for sky transfers and I'll allow it because it works in crispy Edited February 4, 2023 by Szymanski Rules Rules Rules 51 Quote Share this post Link to post
Szymanski Posted December 30, 2022 (edited) 06/01/2023 The two map limit is now gone, I hope to add vertically tiling skies to the texture wad this weekend 07/01/2023 Added tiling skies to texture wad, credit to Aquila Chrysaetos 14/01/2023 Wip1 now has all difficulty settings 14/01/2023 Wip2 now has all difficulty settings Edited January 15, 2023 by Szymanski news update 1 Quote Share this post Link to post
Lorcav Posted December 31, 2022 Yeah, I'll do one, looks like an interesting challenge 3 Quote Share this post Link to post
Obsidian Posted December 31, 2022 wheej Spoiler Still needs difficulty settings and it could stand to be neatened up a little, but not bad work for half a day! With any luck I can post a link tomorrow. 7 Quote Share this post Link to post
RED77 Posted December 31, 2022 This looks like a really interesting premise to start 2023. Count me in 1 Quote Share this post Link to post
Walter confetti Posted December 31, 2022 Interesting community project, idk if I'll do something. Good luck to who wants to try it! 2 Quote Share this post Link to post
BedrockCastle Posted December 31, 2022 Very unique concept! I think I'll have a go at this. 1 Quote Share this post Link to post
Obsidian Posted December 31, 2022 Map name: Geisterviertel Music: "Adrian's Asleep" from Doom 2 (I can pick something a bit more inspired if need be, heh) Difficulty settings: Implemented (belatedly) Build time: 1 day Tested in: ZDoom, Crispy Doom I felt like making something reminiscent of Mordeth E1 and then inspiration reared its beautiful head and I made this. If you're still ruminating on what skies to use, I reckon a night sky or green sky would work pretty well for this particular map. Spoiler 19 Quote Share this post Link to post
Drywtler Posted December 31, 2022 Ooo, I did try making an hexagon-only map before, not with this kind of limitations of course. Let's give it a shot! 1 Quote Share this post Link to post
Zion Posted December 31, 2022 The grid is quite small witch makes this a bit challenging, but i might give this a try 1 Quote Share this post Link to post
Cacodemon187 Posted December 31, 2022 The premise sounds really interesting, I might do a map for this! 1 Quote Share this post Link to post
OceanMadman Posted January 1, 2023 (edited) I'll make a map for this. Edited January 1, 2023 by OceanMadman 1 Quote Share this post Link to post
King Know-Nothing Posted January 1, 2023 This concept really intrigues me. I am down for it. 1 Quote Share this post Link to post
knifeworld Posted January 1, 2023 I finished my DMP22 map earlier this morning and will be done with another project soon, and the deadline here is generous so pencil me in! 1 Quote Share this post Link to post
Sesamia Posted January 1, 2023 (edited) Download Link: https://drive.google.com/file/d/11JbsX8WeCS8ZCnnuABrWWUuqSv4wvFSX/view?usp=share_link A short map that I made to experiment with the project idea. I might come back to make a 2nd map after some more practice, but I can't promise anything. Screenshots: Spoiler Play Information: Title: The Spire Filename: the-spire-v1.wad Map Format: Doom (limit removing) IWAD: DOOM2.WAD Build Time: About 4 hours -complevel 2 Made for single player Multiplayer & DM starts exist, but no additional effort was made to support multiplayer Difficulty settings have been implemented Jumping & Crouching are not recommended and may break parts of the map Tested with: -GZDoom (version 4.9.0) -DSDA Doom (version 0.24.3) Additional Credits: KevinHEZ for his music track "The Revenant" | Made for the Revolution! MIDI Pack Edited January 1, 2023 by Sesamia 11 Quote Share this post Link to post
Zion Posted January 2, 2023 (edited) I had some trouble trying to adapt to she small grid, but I think this map turned out ok, it is bit hard especially in UV but if you find some of it's many secrets it gets pretty manageable.Download Link: https://drive.google.com/drive/folders/18gYhJs1pVeqnGgXZSN3HAtFTUM3MasJz?usp=share_link Map name: AthenaeumTested in: LZDoom & PrBoom+IWAD: DOOM2.WAD MIDI: Aorta, an absolute knee slapper by Tristan Clark Jumping & Crouching are not allowed Spoiler Edited January 2, 2023 by Zion fixed hidden contents 8 Quote Share this post Link to post
Sesamia Posted January 2, 2023 @Zion Those Doom II hanging corpse decorations make maneuvering a bit clunky since they're infinitely tall. I suppose that's an issue of source port choice and compatibility settings, but you may want to consider using the Doom I hanging things instead. 2 Quote Share this post Link to post
Zion Posted January 2, 2023 @Sesamia You are absolutely right, I messed up, I updated the map to rearange the corpses in a way they don't block the player, after further inspection I also noticed that some switches that weren't Doom2 limit removing compatible witch was fixed aswell, my bad guys 2 Quote Share this post Link to post
phoo Posted January 2, 2023 (edited) A really interesting and unique idea for a project! I'll set aside some time for this; I'm in. Edited January 2, 2023 by phoo 1 Quote Share this post Link to post
gudermannian function Posted January 2, 2023 (edited) I am in. Also a correction in OP there are 1536 not 1356 triangles in this Hexagon Edited January 2, 2023 by gudermannian function 3 Quote Share this post Link to post
Quill Posted January 2, 2023 I'm currently making a map for this. Sign me in for the time being. 1 Quote Share this post Link to post
Szymanski Posted January 2, 2023 (edited) An overview of my proof of concept Hell themed map Edited January 3, 2023 by Szymanski now a sensible size 10 Quote Share this post Link to post
Quill Posted January 2, 2023 Title: The Australian Lake of Blood Idea: Surreal-ish map. The sky is the floor and the floor is the sky. Music: "Fear Factory" from Donkey Kong Country, sequenced by King Meteor What's supported: All skill levels, Co-op, Deathmatch not supported Build time: Like 3 hours? Tested in: Crispy Doom, FDWL Quill-MSC-TheAustralianLakeofBlood.wad 10 Quote Share this post Link to post
PRO-RC Posted January 3, 2023 I was interested in this Project, so interested in fact I accidentally made a map for it. Map Name: Hexagonal Sabbatical Tested in Crispy doom Midi: "Beach" from Plok!, Sequenced by Teck [Nell O'Breslin] Deathmatch is included... wouldn't recommend playing it though Multiplayer is included Jumping and crouching does not affect the map Donut HexSab.zip Spoiler (Load MOS_TEX for waterfalls) 6 Quote Share this post Link to post
oo.va Posted January 3, 2023 I am also interested in this project. Neat premise. Not sure if I'll make a map yet, but if I do I'll be sure to post it here. :) 0 Quote Share this post Link to post
Quill Posted January 3, 2023 9 hours ago, Quill said: Title: The Australian Lake of Blood Idea: Surreal-ish map. The sky is the floor and the floor is the sky. Music: "Fear Factory" from Donkey Kong Country, sequenced by King Meteor What's supported: All skill levels, Co-op, Deathmatch not supported Build time: Like 3 hours? Tested in: Crispy Doom, FDWL Quill-MSC-TheAustralianLakeofBlood.wad Updated my map to fix some issues. 0 Quote Share this post Link to post
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