RastaManGames Posted December 31, 2022 (edited) Map Name: "Desolated Canyon". Map Format: UDMF. IWAD: "Doom II: Hell On Earth". Tested With: "GZDoom". FreeLook/Jumping/Crouching: All of these are allowed and you even can't reach one secret w/o crouching. Description: Near September of 2022 one small community project was started with goal to be released before end of 2022. By now there is only two maps done (including mine), one in development and one is "on hold". Project curator started to "tighten nuts" with threats to kick out anyone from this community project if there is gonna be a three months of inactivity. He even said that my maps is "only half way done", so... I am not signed up to make a full-pledged UDMF map every week with constant fear to be kicked out, so... Again, I am using my right as mapper to release it here as standalone map. It must be a "filler" MAP09 that was just a small connector between other two, so that's why entryway and exit of this level looks like this. Map can be harsh, but I am already did few rebalancing tweaks in way of adding more ammo and more health. It can be beaten with pistol start on UV. Notes: I know that interactive portal in the river near thin ice and waterfall looks like crap. It was my fault to use it on that big open area. Not critical to proceed in that optional place of the map, by the way. Additional Credits: @Foxhead for his "RWL-Tex" and "RWL-Dec" resource packs, from where stuff was taken. ColdWorld for their music track "WinterReise". Download (Google.Drive) Edited June 3, 2023 by RastaManGames 26 Quote Share this post Link to post
FEDEX Posted December 31, 2022 Wow man, 2 maps at the same time, some kind of christmas gift for players ;) 1 Quote Share this post Link to post
RastaManGames Posted December 31, 2022 1 minute ago, FEDEX said: Wow man, 2 maps at the same time, some kind of christmas gift for players ;) I mean... These are kinda old already. One is completed in the end of August and another one is completed in the end of September. I just want that Doomers can play in these, 'cause it will be very sad for these maps to just gather some dust in the junkyard of my own history... 1 Quote Share this post Link to post
FEDEX Posted December 31, 2022 Another 2 pieces in this large large Doom history 👍 1 Quote Share this post Link to post
LadyMistDragon Posted January 3, 2023 The sky looks blurry in my version of GZDoom (4-10) 1 Quote Share this post Link to post
Shawn Posted January 3, 2023 Just finished playing the map in UV. Found all secrets / 100% kills. I liked all the different ambient sounds, particularly the bus playing techno in the middle of the map. That weird cat noise made me laugh, I have no idea how I triggered it though. I also loved the sound of the ice cracking under my feet when I walked on the river. The start of the map was brutal, a lot of hit scanners and imps shooting at you. I liked it, it kept me on my toes and made me run around the level in search of health. After that frantic start the level is much more subdued, I liked the caco fight on the bridge. Speaking of the bridge, I loved it. It's massive, definitely the main star of the map. I also really like going under the river for the secret, that felt really awesome when I found it. Overall the map is really well detailed with a gorgeous scenery and an ass kicking start. Well done ! 1 Quote Share this post Link to post
RastaManGames Posted January 22, 2023 (edited) Thanks to @sandwedge for detailed playthrough! I decided to fix some things with small & humble update: (*) Removed the cliff under blue keycard. Its enemies and armor bonuses were moved to the other place. (*) Made proper script after stepping in into "yellow" zone, so you not gonna avoid your skully friends! (*) Added "ForceYBillBoard" & "NotAutoAimed" flags to the pine tree actor, so it gonna look & behave more properly now. Yes, it isn't much, but was made for good. Oh... Some things can't be seen only by your own eyes, I guess. Edited January 22, 2023 by RastaManGames 1 Quote Share this post Link to post
RastaManGames Posted January 22, 2023 1 minute ago, FEDEX said: Is the link updated in the OP? Yes. Thankfully, Google.Drive supports a several "versions" of the same file, so link in OP-post not changed, but file itself are new with these changes. 1 Quote Share this post Link to post
sandwedge Posted January 22, 2023 Oh yeah forgot to post it here, glad my feedback could help! Beautiful atmospheric level made better by your fantastic weapon mod! 1 Quote Share this post Link to post
TheCyberDruid Posted January 23, 2023 Great map :) Had a lot of fun playing it. The sound design really makes it stand out. 1 Quote Share this post Link to post
Helm Posted January 23, 2023 I think you're very talented and every map I've played by you has been a good experience. My gripes with this are usual UDMF gripes, like sniping one reventant out of the way.. I just don't tend to play doom like this often so I am kind of oblivious to challenges like that, I always expect 'if it can shoot at me I can shoot at it' ranges from vanilla. Excellent sound design, lots of love and attention paid to the secrets (the ones I could find). The audiovisual presentation is top notch. I hope you keep building stuff and sharing it, and yeah, community project foibles aside, the maps are forever, so I am very glad you weren't dissuading from finishing this one up. I don't have a lot of feedback, this was one of the more together single UDMF maps I've played recently. Very inspiring! Video of playesting, if you wanna (hd uploading still): Spoiler 2 Quote Share this post Link to post
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