Pezl Posted December 31, 2022 (edited) Hello! Its Pezl with new map for Doom 2, this time it is called The Walls, so be careful! Never know which wall moves and summons monsters on you! I hope you will have fun playing this, down there are some info,download and stuff. Happy new year!!! My last map in 2022 (open spoiler) INFO ABOUT THE MAP: Spoiler =========================================================================== Primary purpose : Single play =========================================================================== Title : The Walls Filename : the walls.wad Release date : 12/31/22 Author : Pezl Email Address : =========================================================================== * What is included * New levels : 1 Sounds : No Music : No Graphics : Yes Dehacked/BEX Patch : No Demos : No Other : custom textures Other files required : None * Play Information * Game : Doom 2 Map # : MAP01 Single Player : Designed for Cooperative 2-4 Player : No Deathmatch 2-4 Player : No Other game styles : None Difficulty Settings : Not implemented * Construction * Base : New from scratch Build Time : about a week Editor(s) used : Doom Builder 2, Slade 3 Known Bugs : none Tested With : Crispy doom, ZDoom (GZ,Z,LZ) Doesnt work with : Eternity ,dsda probably doesnt work too but you can try it on your own --------------------------------------------------------------------------- DOWNLOAD: the walls u1.zip Spoiler Old versionns, dont download . Edited January 2, 2023 by Pezl v1.1 11 Quote Share this post Link to post
thelamp Posted December 31, 2022 Fun, weird, little map! Some evil archies and a big ol' spider in my way kept things interesting. Some unusual custom textures in here that remind of fall, which is nice, because even tho winter has just begun I've already had enough of the cold! 2 Quote Share this post Link to post
Pezl Posted December 31, 2022 Hey mate. Thank you for the video, had fun watching it! Id like to know why did that texture bug even happen but I guess not every port can run the map. 3:26 youre right its a fireblu texture wih different hue 6:48 haha that was a painful trap when i realise now. Id say the room is there only because pre-bossfight ammo and secret opener Also thank you for the other nice words! Appriciate that 26 minutes ago, thelamp said: Fun, weird, little map! Some evil archies and a big ol' spider in my way kept things interesting. Some unusual custom textures in here that remind of fall, which is nice, because even tho winter has just begun I've already had enough of the cold! 1 Quote Share this post Link to post
Delisk Posted December 31, 2022 Fun map, but it has a few weird design issue for me. The two red key indicator are a bit annoying since the door do not open before you use the switch near the beginning of the map, having those there only make it look broken Also, unless I missed something, having the player go back the long way after each key with no additional ambush is a bit boring I do not understand the point of the yellow key, it's in the same room as the blue key. 3 Quote Share this post Link to post
Pezl Posted December 31, 2022 3 hours ago, Delisk said: Fun map, but it has a few weird design issue for me. The two red key indicator are a bit annoying since the door do not open before you use the switch near the beginning of the map, having those there only make it look broken Also, unless I missed something, having the player go back the long way after each key with no additional ambush is a bit boring I do not understand the point of the yellow key, it's in the same room as the blue key. Hello there, Thanks for the vid Delisk! The video of you playing is crazy, the mod must be fun to play with. I understand the indicators can look like a broken part but i wanted to somehow help people find where does it open when u hit the switch behind red doors. (Guess it wasnt needed at all) and also youre right with the keys. Anyways glad you had fun though! 0 Quote Share this post Link to post
Wilster_Wonkels Posted December 31, 2022 This was a pretty fun level, I liked the strange aesthetic, though the pepsi textures did feel a bit out of place. The biggest issue I had was the backtracking at a couple points, unless I missed some path to get back quicker after you collect the red and blue keys. One technical issue I encountered was the yellow door at the end of the level. It seems it's too close to the last door and doesn't work properly in crispy doom. Outside of this, I had a good time, it was a very nice and dynamic experience. 2 Quote Share this post Link to post
Pezl Posted December 31, 2022 1 minute ago, Wilster_Wonkels said: This was a pretty fun level, I liked the strange aesthetic, though the pepsi textures did feel a bit out of place. The biggest issue I had was the backtracking at a couple points, unless I missed some path to get back quicker after you collect the red and blue keys. One technical issue I encountered was the yellow door at the end of the level. It seems it's too close to the last door and doesn't work properly in crispy doom. Outside of this, I had a good time, it was a very nice and dynamic experience. HEy Thank you for playing Wilster! Im glad you found this map fun, the pepsi posters and stuff are there because I somehow found funny putting that as easter egg since I drank a lot of pepsi druing making this lol. Anyways must agree with the close door and backtracking, youre right. (I like to make people go through map back because you can potentially find secrets by going back.) Might change the doors on the end but dont remember how much space on the grid there actually is (if there is any) 0 Quote Share this post Link to post
LadyMistDragon Posted January 1, 2023 So you probably won't want to play this on Eternity because how that port usescustom textures because they won't load, whereas there's a sky texture error in DSDA. Good map though! You missed a part where I managed to telefrag a Mancubus at the same instant I was hit by a Revenant rocket! After that, died to a seemingly random trap with the last enemies. although backtracking to practically the beginning was annoying. funny soda ads though. 1 Quote Share this post Link to post
s4f3s3x Posted January 1, 2023 This levels crashes DSDA, like as soon as I press "New Game" the program just CRASH and that' crazy, why? 1 Quote Share this post Link to post
Pezl Posted January 2, 2023 13 hours ago, LadyMistDragon said: So you probably won't want to play this on Eternity because how that port usescustom textures because they won't load, whereas there's a sky texture error in DSDA. Good map though! You missed a part where I managed to telefrag a Mancubus at the same instant I was hit by a Revenant rocket! After that, died to a seemingly random trap with the last enemies. although backtracking to practically the beginning was annoying. funny soda ads though. Thank you for the nice words @LadyMistDragon appriciate you playingp l'll make sure to mention that it doesnt work on that port 12 hours ago, s4f3s3x said: This levels crashes DSDA, like as soon as I press "New Game" the program just CRASH and that' crazy, why? Thats weird, I will look into that later, thanks for reporting this one. Dont know if I can do somenthig with it but will try 1 Quote Share this post Link to post
Pezl Posted January 2, 2023 (edited) Update v1.1 Better Crispy Doom Support - Removed yellow keycard - (no doors no key - Removed yellow door at the end - (was hard to open yellow door in crispy so its gone (I did not find any way to fix dsda crash error, sorry) Edited January 2, 2023 by Pezl 0 Quote Share this post Link to post
netcurse2000 Posted January 2, 2023 Really interesting, a bit surreal map. 2 Quote Share this post Link to post
s4f3s3x Posted January 2, 2023 25 minutes ago, Pezl said: Update v1.1 Better Crispy Doom Support - Removed yellow keycard - (no doors no key - Removed yellow door at the end - (was hard to open yellow door in crispy so its gone (I did not find any way to fix dsda crash error, sorry) This is what I got from the terminal: Spoiler Playing: DOOM 2: Hell on Earth adding /Users/xxx/.dsda-doom/doom2.wad adding /Users/xxx/.dsda-doom/dsda-doom.wad adding /Users/xxx/.dsda-doom/autoload/all-all/doom_wide.wad adding /Users/xxx/.dsda-doom/autoload/doom2.wad/the walls.wad P_InitSwitchList: unknown texture SW1BRCOM P_InitSwitchList: unknown texture SW2BRCOM P_InitSwitchList: unknown texture SW1BRN1 P_InitSwitchList: unknown texture SW2BRN1 P_InitSwitchList: unknown texture SW1BRN2 P_InitSwitchList: unknown texture SW2BRN2 P_InitSwitchList: unknown texture SW1BRNGN P_InitSwitchList: unknown texture SW2BRNGN P_InitSwitchList: unknown texture SW1BROWN P_InitSwitchList: unknown texture SW2BROWN P_InitSwitchList: unknown texture SW1COMM P_InitSwitchList: unknown texture SW2COMM P_InitSwitchList: unknown texture SW1COMP P_InitSwitchList: unknown texture SW2COMP P_InitSwitchList: unknown texture SW1DIRT P_InitSwitchList: unknown texture SW2DIRT P_InitSwitchList: unknown texture SW1EXIT P_InitSwitchList: unknown texture SW2EXIT P_InitSwitchList: unknown texture SW1GRAY P_InitSwitchList: unknown texture SW2GRAY P_InitSwitchList: unknown texture SW1GRAY1 P_InitSwitchList: unknown texture SW2GRAY1 P_InitSwitchList: unknown texture SW1METAL P_InitSwitchList: unknown texture SW2METAL P_InitSwitchList: unknown texture SW1PIPE P_InitSwitchList: unknown texture SW2PIPE P_InitSwitchList: unknown texture SW1SLAD P_InitSwitchList: unknown texture SW2SLAD P_InitSwitchList: unknown texture SW1STARG P_InitSwitchList: unknown texture SW2STARG P_InitSwitchList: unknown texture SW1STON1 P_InitSwitchList: unknown texture SW2STON1 P_InitSwitchList: unknown texture SW1STON2 P_InitSwitchList: unknown texture SW2STON2 P_InitSwitchList: unknown texture SW1STONE P_InitSwitchList: unknown texture SW2STONE P_InitSwitchList: unknown texture SW1STRTN P_InitSwitchList: unknown texture SW2STRTN P_InitSwitchList: unknown texture SW1BLUE P_InitSwitchList: unknown texture SW2BLUE P_InitSwitchList: unknown texture SW1CMT P_InitSwitchList: unknown texture SW2CMT P_InitSwitchList: unknown texture SW1GARG P_InitSwitchList: unknown texture SW2GARG P_InitSwitchList: unknown texture SW1GSTON P_InitSwitchList: unknown texture SW2GSTON P_InitSwitchList: unknown texture SW1HOT P_InitSwitchList: unknown texture SW2HOT P_InitSwitchList: unknown texture SW1LION P_InitSwitchList: unknown texture SW2LION P_InitSwitchList: unknown texture SW1SATYR P_InitSwitchList: unknown texture SW2SATYR P_InitSwitchList: unknown texture SW1SKIN P_InitSwitchList: unknown texture SW2SKIN P_InitSwitchList: unknown texture SW1VINE P_InitSwitchList: unknown texture SW2VINE P_InitSwitchList: unknown texture SW1WOOD P_InitSwitchList: unknown texture SW2WOOD P_InitSwitchList: unknown texture SW1PANEL P_InitSwitchList: unknown texture SW2PANEL P_InitSwitchList: unknown texture SW1ROCK P_InitSwitchList: unknown texture SW2ROCK P_InitSwitchList: unknown texture SW1MET2 P_InitSwitchList: unknown texture SW2MET2 P_InitSwitchList: unknown texture SW1WDMET P_InitSwitchList: unknown texture SW2WDMET P_InitSwitchList: unknown texture SW1BRIK P_InitSwitchList: unknown texture SW2BRIK P_InitSwitchList: unknown texture SW1MOD1 P_InitSwitchList: unknown texture SW2MOD1 P_InitSwitchList: unknown texture SW1ZIM P_InitSwitchList: unknown texture SW2ZIM P_InitSwitchList: unknown texture SW1STON6 P_InitSwitchList: unknown texture SW2STON6 P_InitSwitchList: unknown texture SW1TEK P_InitSwitchList: unknown texture SW2TEK P_InitSwitchList: unknown texture SW1MARB P_InitSwitchList: unknown texture SW2MARB P_InitSwitchList: unknown texture SW1SKULL P_InitSwitchList: unknown texture SW2SKULL portmidiplayer: No output devices available R_TextureNumForName: The file /Users/xxx/.dsda-doom/autoload/doom2.wad/the walls.wad seems to be incompatible with "DOOM 2: Hell on Earth". R_TextureNumForName: SKY3 not found Saving session... ...copying shared history... ...saving history...truncating history files... ...completed. Hope this may be of help : ) 1 Quote Share this post Link to post
Pezl Posted January 2, 2023 @netcurse2000 Thank you for the video playthrough, hope you had fun and congrats for the 100% in all categories! My maps are somehow getting weirder and weirder Id say at least maybe thats just my creativity, dont really know lol @s4f3s3x This looks strange, it looks like all the textures used are missing or somenthing like that. Will do some research but yeah, not sure if i can say I can fix that, 0 Quote Share this post Link to post
Pezl Posted January 2, 2023 29 minutes ago, Clippy said: Thank yo for the video playthrough Clippy! I hope pepsi gives me a real sponsorship for this, 2:40 yeah we do have round signs here. 9:40 I see that red marks are really confusing lol should not be here because almost everyone I saw got stuck there for a second :D 10:28 There was a teleporter actually, only for 1 side but think it saves time by few ten of seconds, sending F for missing that 1. Anyways hope you enjoyed, probably one of my best maps I've made in my whole career 1 Quote Share this post Link to post
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