PRO-RC Posted January 16, 2023 Map is NOT done, but here are some screenshots anyway, map is about 50% done Spoiler 6 Quote Share this post Link to post
Silhouette 03 Posted January 16, 2023 Hello, I'd really like to contribute, but are novice mappers allowed to join? I can link my latest map if you want to see my work. 2 Quote Share this post Link to post
smeghammer Posted January 16, 2023 9 hours ago, Quill said: MBF21 isn't compatible with Hexen format maps. What is compatible with it is MBF/Boom and limit-removing. OK thanks - Eureka has both Boom and MBF as formats. I could use one of these. 0 Quote Share this post Link to post
VanaheimRanger Posted January 16, 2023 These crates are getting out of hand... 2 Quote Share this post Link to post
Naarok0fkor Posted January 16, 2023 10 hours ago, PRO-RC said: Map is NOT done, but here are some screenshots anyway, map is about 50% done Hide contents Crates on fire!!! 3 Quote Share this post Link to post
Mike_C Posted January 17, 2023 What a cool project. Count me in! Already started working on something, I'll post some screenies soon! 2 Quote Share this post Link to post
VanaheimRanger Posted January 17, 2023 (edited) Alright, I am pretty much done pending bug reports (I ain't fixing mismatched crate textures, I've had enough of that, lol...but seriously, don't report those.) Also, @loveless did some testing, idk if you are gonna credit our personal testers, but there ya go. Title: Boxed-In Format: MBF21 UMAPINFO included: No Build time: 10 hours or so over 3 days Editors used: UDB Tested with: dsda-doom Music used: jimmy - Escalate boxedin.zip Edited January 18, 2023 by VanaheimRanger 1 Quote Share this post Link to post
Mike_C Posted January 17, 2023 might be a silly question but, is jumping allowed? I'm thinking to add a bit of platforming to my map... 0 Quote Share this post Link to post
VanaheimRanger Posted January 18, 2023 (edited) 4 hours ago, Mike_C said: might be a silly question but, is jumping allowed? I'm thinking to add a bit of platforming to my map... As an MBF21 project I'd say probably not. People will be wanting to play it on dsda-doom and Eternity where jumping isn't a regular thing. Also, jumping would totally break the flow of my map, lol. Edited January 18, 2023 by VanaheimRanger 2 Quote Share this post Link to post
stridertech Posted January 18, 2023 definitely taking a spot, sounds fun 1 Quote Share this post Link to post
LSC Lasico Posted January 19, 2023 Sharing some progress on my map because i felt like it. 9 Quote Share this post Link to post
RED77 Posted January 20, 2023 On 1/14/2023 at 6:19 PM, RED77 said: EDIT: FINAL VERSION (Skills and multiplayer options implemented + some changes on the fights and texture alignments)(UAC_SSP)DESECRATE_BY_RED77.wad ----------------------------------------------------------------------------------------------------------------------------------------------------- OK! Here's the first version of my entry. Only one Skill level at this point, but I want to have some feedback before I apply those.CP008_(UAC_SSP)DESECRATE_BY_RED77.rar Title: DESECRATE Format: MBF21 UMAPINFO included: No Build time: 10 hours Editors used: Ultimate Doom Builder + Slade Tested with: DSDA Doom, GZDoom Music used: "Squaresoul" by Fookerton Hope you like it Edited with map final version 1/20/23 0 Quote Share this post Link to post
big smoke Posted January 20, 2023 i really like the theme of this ill probably make a small map for this just for fun 3 Quote Share this post Link to post
stridertech Posted January 22, 2023 Title: Crate Job, Man! Format: MBF21: Doom 2 (Doom Format) UMAPINFO Included: No Build Time: A week Editors used: UDB, SLADE Tested With: DSDA-Doom, GZDoom, PrBoom Music: Filter - Hey Man Nice Shot around 20 monsters on HNTR, around 50 on HMP, and around 100 on UV. there is only 1 secret. all 3 keys are utilized, not including skulls, which are not used.DOWNLOAD HERE: Crate Job, Man!.zip NOTE: although the WAD included is titled "CRATOLOGY", note that it is not the actual title but was a working title.some screenies: Spoiler Spoiler Spoiler 4 Quote Share this post Link to post
SuyaSSS Posted January 24, 2023 (edited) Title: Bloody Crates! Format: MBF21 UMAPINFO included: Yes Build time: 8 days. I think Editors used: Ultimate Doom Builder Tested with: Woof Music used: Jimmy Paddock - Cyanide Downpour Difficulty Settings are Implemented Bloody Crates v2! Edited March 7, 2023 by SuyaSS 3 Quote Share this post Link to post
joshthenesnerd Posted February 2, 2023 if you're still accepting entries, I'll work on a thing 2 Quote Share this post Link to post
Bagellio Posted February 6, 2023 very interesting idea, i'd be down to make something for this 1 Quote Share this post Link to post
Individualised Posted February 7, 2023 One of my favourite Doom aesthetics. Excited to see how this will turn out. 1 Quote Share this post Link to post
big smoke Posted February 11, 2023 (edited) Title: the crate curse Format: MBF21 UMAPINFO included: No Build time: 20 days (im lazy) Editors used: UDB Tested with: dsda-doom, gzdoom Music used: going down - "Running from the Jazz Robots" par time: 22 seconds here is my map big smoke - the crate curse.wad screenshots: Spoiler Edited February 11, 2023 by big smoke 8 Quote Share this post Link to post
Silhouette 03 Posted February 13, 2023 Title: The crates of wrath Format: Boom Build time: 5 days Editors used: UDB Tested with: PRBoom +, GZDoom (my playtesters tested it in GZDoom) Music: Dear onion-lippeth Here is the map. UMAPINFO is not included. And yes, I know the layout is too square. I'm working on that for my next maps. Special thanks to @Biodegradable for playtesting. 2 Quote Share this post Link to post
DukeOfDoom Posted February 13, 2023 I'd like to participate too. :) 1 Quote Share this post Link to post
Lizardcommando Posted February 14, 2023 Just out of curiosity, did anyone run into any issues playing my map? 0 Quote Share this post Link to post
Quill Posted February 18, 2023 On 2/14/2023 at 9:02 AM, Lizardcommando said: Just out of curiosity, did anyone run into any issues playing my map? Some forbidden texture usage. Specifically BIGDOOR* 0 Quote Share this post Link to post
Lizardcommando Posted February 18, 2023 1 hour ago, Quill said: Some forbidden texture usage. Specifically BIGDOOR* Do you know where specifically? I thought the latest version I uploaded had changed those textures. 0 Quote Share this post Link to post
Quill Posted February 19, 2023 20 hours ago, Lizardcommando said: Do you know where specifically? I thought the latest version I uploaded had changed those textures. I think you may have mistakenly uploaded the wrong version. The start door uses BIGDOOR2. 0 Quote Share this post Link to post
Lizardcommando Posted February 19, 2023 (edited) Ah ok. I'll have to reupload my level then. Here's my updated map. The texturing issues should be fixed. I also fixed one of the ceiling textures and added a few more enemies into the map. lc-cratefortv3.zip Edited February 19, 2023 by Lizardcommando 1 Quote Share this post Link to post
Quill Posted February 21, 2023 Everyone, what do you think of extending the deadline to let's say... March 20th? I'm saying this so people have more time to finish their maps. 4 Quote Share this post Link to post
LOD42 Posted February 21, 2023 (edited) I think I advocate for it. I've been struggling to connect 2 sections of my map together, so hopefully this'll give me enough time to finish it! You guys interested in some screenies? Edited February 21, 2023 by LOD42 lol misread it a bit 0 Quote Share this post Link to post
Codename_Delta Posted February 21, 2023 1 hour ago, Quill said: Everyone, what do you think of extending the deadline to let's say... March 20th? I'm saying this so people have more time to finish their maps. Yup 2 Quote Share this post Link to post
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