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[/idgames] UAC Storage Surplus Project - MBF21 Crate Maze Madness


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9 hours ago, Quill said:

 

MBF21 isn't compatible with Hexen format maps. What is compatible with it is MBF/Boom and limit-removing.

 

OK thanks - Eureka has both Boom and MBF as formats. I could use one of these.

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Alright, I am pretty much done pending bug reports (I ain't fixing mismatched crate textures, I've had enough of that, lol...but seriously, don't report those.)

 

Also, @loveless did some testing, idk if you are gonna credit our personal testers, but there ya go.

 

Title: Boxed-In
Format: MBF21
UMAPINFO included: No
Build time: 10 hours or so over 3 days
Editors used: UDB
Tested with: dsda-doom
Music used: jimmy - Escalate

 

boxedin.zip

Edited by VanaheimRanger

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4 hours ago, Mike_C said:

might be a silly question but, is jumping allowed? I'm thinking to add a bit of platforming to my map...

As an MBF21 project I'd say probably not. People will be wanting to play it on dsda-doom and Eternity where jumping isn't a regular thing.

 

Also, jumping would totally break the flow of my map, lol.

Edited by VanaheimRanger

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On 1/14/2023 at 6:19 PM, RED77 said:

EDIT: FINAL VERSION (Skills and multiplayer options implemented + some changes on the fights and texture alignments)
(UAC_SSP)DESECRATE_BY_RED77.wad
-----------------------------------------------------------------------------------------------------------------------------------------------------
OK! Here's the first version of my entry. Only one Skill level at this point, but I want to have some feedback before I apply those.

CP008_(UAC_SSP)DESECRATE_BY_RED77.rar


Title: DESECRATE
Format: MBF21
UMAPINFO included: No
Build time: 10 hours
Editors used: Ultimate Doom Builder + Slade
Tested with: DSDA Doom, GZDoom
Music used: "Squaresoul" by Fookerton


Hope you like it


Edited with map final version 1/20/23

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Title: Crate Job, Man!
Format: MBF21: Doom 2 (Doom Format)
UMAPINFO Included: No
Build Time: A week
Editors used: UDB, SLADE
Tested With: DSDA-Doom, GZDoom, PrBoom
Music: Filter - Hey Man Nice Shot

around 20 monsters on HNTR, around 50 on HMP, and around 100 on UV.

there is only 1 secret. all 3 keys are utilized, not including skulls, which are not used.

DOWNLOAD HERE:

Crate Job, Man!.zip

 


NOTE: although the WAD included is titled "CRATOLOGY", note that it is not the actual title but was a working title.

some screenies:

 

Spoiler

spawnareacrate.jpg.777c2e2f99d9e3d560a0c988c620fc63.jpg

Spoiler

crate2.jpg.5d8621c7678c6baba9d6e3b0aabd2342.jpg

Spoiler

crate3.jpg.f1609faf229df545ad9789a0ca061550.jpg


 

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Title: Bloody Crates!
Format: MBF21
UMAPINFO included: Yes
Build time: 8 days. I think
Editors used: Ultimate Doom Builder
Tested with: Woof
Music used: Jimmy Paddock - Cyanide Downpour

Difficulty Settings are Implemented

Bloody Crates v2!

Edited by SuyaSS

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  • 2 weeks later...
Title: the crate curse
Format: MBF21
UMAPINFO included: No
Build time: 20 days (im lazy)
Editors used: UDB
Tested with: dsda-doom, gzdoom
Music used: going down - "Running from the Jazz Robots"
par time: 22 seconds

here is my map 
big smoke - the crate curse.wad

screenshots:

Spoiler

Screenshot_668.png
Screenshot_669.png
Screenshot_670.png

 

Edited by big smoke

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Title: The crates of wrath 
Format: Boom
Build time: 5 days
Editors used: UDB
Tested with: PRBoom +, GZDoom (my playtesters tested it in GZDoom)
Music: Dear onion-lippeth

Here is the map. UMAPINFO is not included. And yes, I know the layout is too square. I'm working on that for my next maps.

 

Special thanks to @Biodegradable for playtesting.

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On 2/14/2023 at 9:02 AM, Lizardcommando said:

Just out of curiosity, did anyone run into any issues playing my map?

 


Some forbidden texture usage. Specifically BIGDOOR*

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1 hour ago, Quill said:


Some forbidden texture usage. Specifically BIGDOOR*

 

Do you know where specifically? I thought the latest version I uploaded had changed those textures.

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20 hours ago, Lizardcommando said:

 

Do you know where specifically? I thought the latest version I uploaded had changed those textures.


I think you may have mistakenly uploaded the wrong version. The start door uses BIGDOOR2.

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Ah ok. I'll have to reupload my level then.

 

Here's my updated map. The texturing issues should be fixed. I also fixed one of the ceiling textures and added a few more enemies into the map.

 

lc-cratefortv3.zip

Edited by Lizardcommando

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Everyone, what do you think of extending the deadline to let's say... March 20th?

I'm saying this so people have more time to finish their maps.

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I think I advocate for it. I've been struggling to connect 2 sections of my map together, so hopefully this'll give me enough time to finish it! You guys interested in some screenies?

Edited by LOD42
lol misread it a bit

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1 hour ago, Quill said:

Everyone, what do you think of extending the deadline to let's say... March 20th?

I'm saying this so people have more time to finish their maps.

Yup

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