Quill Posted January 1, 2023 (edited) 25 minutes ago, Pezl said: Okay I think my map should be ready for now, music used it from TNT Evolution map 1 System Control The music is in slade (this file) Also I tested all difficulties and there shouldnt be any bugs, missing textures :) Crate Everything.zip I tested in FDWL and you seem to have accidentally put Multiplayer only on every object. There's a few HOMs since you used invalid textures. Spoiler Using a different texture and these dedicated switch textures might fix those issues. No hard feelings tho ;P Edit: Also a missing texture here. Spoiler Edited January 1, 2023 by Quill 1 Quote Share this post Link to post
Pezl Posted January 1, 2023 Sorry for that, I thought you can use switch textures like all of them,The switches are fixed now (hopefully) and the multiplayer settings should be ok too now. Also maybe my map is easier than others will be, thats right (aimed for like map3-10 difficulty if its gonna be placed by difficulties) .D 39 minutes ago, Quill said: I tested in FDWL and you seem to have accidentally put Multiplayer only on every object. There's a few HOMs since you used invalid textures. Reveal hidden contents Using a different texture and these dedicated switch textures might fix those issues. No hard feelings tho ;P Edit: Also a missing texture here. Reveal hidden contents I posted the updated file on original message so its easier to find later 0 Quote Share this post Link to post
Quill Posted January 1, 2023 @Pezl Ammo and health are tight in your level. Only the monsters aren't tagged as Multiplayer in the editor. Just wanted to let you know. 1 Quote Share this post Link to post
Pezl Posted January 1, 2023 13 minutes ago, Quill said: @Pezl Ammo and health are tight in your level. Only the monsters aren't tagged as Multiplayer in the editor. Just wanted to let you know. I have no idea what was Ive been doing with the multiplayer settings and stuff but now after update 3 it could work normally (i mean monsters are there now and stuff 0 Quote Share this post Link to post
Quill Posted January 1, 2023 (edited) 5 minutes ago, Pezl said: I have no idea what was Ive been doing with the multiplayer settings and stuff but now after update 3 it could work normally (i mean monsters are there now and stuff Seems to be working fine now. Edited January 1, 2023 by Quill 1 Quote Share this post Link to post
baja blast rd. Posted January 1, 2023 This is a crate idea and seems to have bin approached with the right angle. 7 Quote Share this post Link to post
LSC Lasico Posted January 1, 2023 Hello, i’d like to participate in this community project 1 Quote Share this post Link to post
PRO-RC Posted January 1, 2023 Call me interested, because I'm interested to make a map for this project. 1 Quote Share this post Link to post
Quill Posted January 2, 2023 FYI: If I mark your signup reply with a soulsphere then that means you're in! 0 Quote Share this post Link to post
Repugnus Posted January 2, 2023 I love a good crate maze. Would love to throw my hat in as well. 2 Quote Share this post Link to post
knifeworld Posted January 2, 2023 Getting done with a couple of other projects by now, so sign me down! 2 Quote Share this post Link to post
LOD42 Posted January 4, 2023 Sign me up! I'll crate a map for this. 2 Quote Share this post Link to post
DeletedAccount Posted January 4, 2023 4 hours ago, LOD42 said: Sign me up! I'll crate a map for this. All the best dude :) I know you will make an awesome map for this project ;) 1 Quote Share this post Link to post
sandwedge Posted January 5, 2023 I don't know why but I love good crate maze maps. Looking forward to this! :-) 2 Quote Share this post Link to post
NoC0ncentrate51 Posted January 5, 2023 (edited) Title: Crate Overload Format: boom UMAPINFO included: Yes Build time: 5 days maybe Editors used: ultimate doom builder Tested with: prboom plus and gzdoom Music used: Stuart rynn- Risk If someone finds any bugs, let me know edit: bug fix noconcentrate-UACSSP-crateoverload.zip Edited January 5, 2023 by NoC0ncentrate51 new version of the map 5 Quote Share this post Link to post
suzerduzer Posted January 5, 2023 (edited) @NoC0ncentrate51 Pretty sweet map, I really enjoyed the small detailing with the switch textures. The only noticed two bugs in the map & both are pretty minor, one was a small area in the final warehouse room where you forgot to mark a linedef as impassible and you were able to fall to the bottom and be softlocked. Its directly to the left at the entrance to the room. Spoiler It also seems like some of your difficulty options are inverse? Like there are some higher tier enemies like the arachnotron in the final room and some revenants and chaingunners in the silver crate area that are only marked to spawn on HNTR & HMP, and overall theres like 20 less demons on UV. Edited January 5, 2023 by suzerduzer 1 Quote Share this post Link to post
SuyaSSS Posted January 6, 2023 Hey, I would like to take part in this cp 1 Quote Share this post Link to post
Lizardcommando Posted January 6, 2023 (edited) Here is my entry. The screenshots are slightly outdated now. Title: Crate-fort Format: Boom UMAPINFO included: No Build time: 5 days Editors used: Doom Builder, SLADE3 Tested with: GZDoom, ZDoom Music used: Vectorman - Underground Vault by Bonyea Killebrew (VGMUSIC.com) 4 player coop starts are included in the map. The difficulty level should be adjusted for both HMP and UV difficulty settings. I did some minor tweaking for HNTR and ITYTD difficulty settings. lc-cratefortv3.zip I have updated this map once again. Some additional texturing was fixed throughout the level. I also added in a few more enemies into the map. Edited February 19, 2023 by Lizardcommando 4 Quote Share this post Link to post
NinjaDelphox Posted January 7, 2023 I think I have an idea and would like to make a level for this. Seems interesting with the texture limitations. 1 Quote Share this post Link to post
DFF Posted January 7, 2023 Definitely looks fun, ill see if i can come up with a few maps 1 Quote Share this post Link to post
RED77 Posted January 13, 2023 Well. I've begun working on an entry for this project. 1 Quote Share this post Link to post
suzerduzer Posted January 13, 2023 (edited) Title: Perfect Cratred Format: Boom UMAPINFO Included: Yes Build Time: About a week Editor Used: Ultimate Doom Builder Tested with: GZDoom, GlBoom+, DSDA Midi - Lee Jackson - Plasma Let me know if you find any bugs or softlocks, or if it sucks.suzerduzer-UACSSPperfect_cratred.zip Edited January 13, 2023 by suzerduzer 1 Quote Share this post Link to post
smeghammer Posted January 13, 2023 (edited) I'd like to have a crack at this - I like crate mazes; and limiting architecture to crate dimensions would be fun. I'm not hugely familiar with map format details - can I submit a map made in DiHF (with Eureka)? (limited to stated resources of course) Edited January 13, 2023 by smeghammer 1 Quote Share this post Link to post
VanaheimRanger Posted January 13, 2023 (edited) Listen...I'm gonna make a map for this whether you like it or not... EDIT: The work has begun, there's no stopping me now! Might I make a request that we be allowed to use light flats? Edited January 13, 2023 by VanaheimRanger 2 Quote Share this post Link to post
RED77 Posted January 14, 2023 (edited) EDIT: FINAL VERSION (Skills and multiplayer options implemented + some changes on the fights and texture alignments)(UAC_SSP)DESECRATE_BY_RED77.wad ----------------------------------------------------------------------------------------------------------------------------------------------------- OK! Here's the first version of my entry. Only one Skill level at this point, but I want to have some feedback before I apply those.CP008_(UAC_SSP)DESECRATE_BY_RED77.rar Title: DESECRATE Format: MBF21 UMAPINFO included: No Build time: 10 hours Editors used: Ultimate Doom Builder + Slade Tested with: DSDA Doom, GZDoom Music used: "Squaresoul" by Fookerton Hope you like it Edited January 20, 2023 by RED77 0 Quote Share this post Link to post
Kuro_mahoh Posted January 15, 2023 I'll be glad to take part in this crate-palooza 3 Quote Share this post Link to post
Quill Posted January 16, 2023 On 1/13/2023 at 12:44 PM, smeghammer said: I'd like to have a crack at this - I like crate mazes; and limiting architecture to crate dimensions would be fun. I'm not hugely familiar with map format details - can I submit a map made in DiHF (with Eureka)? (limited to stated resources of course) MBF21 isn't compatible with Hexen format maps. What is compatible with it is MBF/Boom and limit-removing. 0 Quote Share this post Link to post
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