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[/idgames] UAC Storage Surplus Project - MBF21 Crate Maze Madness


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25 minutes ago, Pezl said:

Okay I think my map should be ready for now, music used it from TNT Evolution map 1 System Control

The music is in slade (this file)

Also I tested all difficulties and there shouldnt be any bugs, missing textures :)

Crate Everything.zip


I tested in FDWL and you seem to have accidentally put Multiplayer only on every object.

There's a few HOMs since you used invalid textures.

Spoiler

image.png.5e1d1676954843f8aaf2df584f8ea173.pngimage.png.aed145115c2ebba0819a366360225e2d.png


Using a different texture and these dedicated switch textures might fix those issues.
image.png.1a471cead77896ed5f932f1bab842c8c.png

No hard feelings tho ;P

Edit: Also a missing texture here.

Spoiler

image.png.507d53d67d7f8bfa3f743edfe7fe1b58.png

 

Edited by Quill

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Sorry for that, I thought you can use switch textures like all of them,The switches are fixed now (hopefully) and the multiplayer settings should be ok too now.

Also maybe my map is easier than others will be, thats right (aimed for like map3-10 difficulty if its gonna be placed by difficulties) .D

39 minutes ago, Quill said:


I tested in FDWL and you seem to have accidentally put Multiplayer only on every object.

There's a few HOMs since you used invalid textures.

  Reveal hidden contents

image.png.5e1d1676954843f8aaf2df584f8ea173.pngimage.png.aed145115c2ebba0819a366360225e2d.png


Using a different texture and these dedicated switch textures might fix those issues.
image.png.1a471cead77896ed5f932f1bab842c8c.png

No hard feelings tho ;P

Edit: Also a missing texture here.

  Reveal hidden contents

image.png.507d53d67d7f8bfa3f743edfe7fe1b58.png

 

I posted the updated file on original message so its easier to find later

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@Pezl Ammo and health are tight in your level. Only the monsters aren't tagged as Multiplayer in the editor. Just wanted to let you know.

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13 minutes ago, Quill said:

@Pezl Ammo and health are tight in your level. Only the monsters aren't tagged as Multiplayer in the editor. Just wanted to let you know.

I have no idea what was Ive been doing with the multiplayer settings and stuff but now after update 3 it could work normally (i mean monsters are there now and stuff

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5 minutes ago, Pezl said:

I have no idea what was Ive been doing with the multiplayer settings and stuff but now after update 3 it could work normally (i mean monsters are there now and stuff

image.png.4020bc9a9607d64d204c5cc42f7851fa.png
Seems to be working fine now.

Edited by Quill

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@NoC0ncentrate51 Pretty sweet map, I really enjoyed the small detailing with the switch textures. The only noticed two bugs in the map & both are pretty minor, one was a small area in the final warehouse room where you forgot to mark a linedef as impassible and you were able to fall to the bottom and be softlocked. Its directly to the left at the entrance to the room.
 

Spoiler

Screenshot_Doom_20230105_154008.png.38916e006a4d0312abc7bd4f568a630f.png


It also seems like some of your difficulty options are inverse? Like there are some higher tier enemies like the arachnotron in the final room and some revenants and chaingunners in the silver crate area that are only marked to spawn on HNTR & HMP, and overall theres like 20 less demons on UV.

Edited by suzerduzer

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Here is my entry. The screenshots are slightly outdated now.

Screenshot_Doom_20230106_154506.png.1fd30cd8369c27e0b706d4ad0950173a.png

 

Screenshot_Doom_20230106_154622.png.75b298a4b9f52f5ea9cf78e26830a334.png

 

 

Title: Crate-fort
Format: Boom
UMAPINFO included: No
Build time: 5 days
Editors used: Doom Builder, SLADE3
Tested with: GZDoom, ZDoom
Music used: Vectorman - Underground Vault by Bonyea Killebrew (VGMUSIC.com)

 

4 player coop starts are included in the map. The difficulty level should be adjusted for both HMP and UV difficulty settings. I did some minor tweaking for HNTR and ITYTD difficulty settings.

 

 

lc-cratefortv3.zip

 

I have updated this map once again. Some additional texturing was fixed throughout the level. I also added in a few more enemies into the map.

 

Edited by Lizardcommando

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Definitely looks fun, ill see if i can come up with a few maps

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Title: Perfect Cratred
Format: Boom
UMAPINFO Included: Yes
Build Time: About a week
Editor Used: Ultimate Doom Builder
Tested with: GZDoom, GlBoom+, DSDA
Midi - Lee Jackson - Plasma

Let me know if you find any bugs or softlocks, or if it sucks.
suzerduzer-UACSSPperfect_cratred.zip

Edited by suzerduzer

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I'd like to have a crack at this - I like crate mazes; and limiting architecture to crate dimensions would be fun.

 

I'm not hugely familiar with map format details - can I submit a map made in DiHF (with Eureka)? (limited to stated resources of course)

Edited by smeghammer

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Listen...I'm gonna make a map for this whether you like it or not...

 

EDIT: The work has begun, there's no stopping me now!

 

MAP01_edit_area_at_2023.01.13_10-40-40.7MAP01_edit_area_at_2023.01.13_10-42-47.6

 

Might I make a request that we be allowed to use light flats?

Edited by VanaheimRanger

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EDIT: FINAL VERSION (Skills and multiplayer options implemented + some changes on the fights and texture alignments)
(UAC_SSP)DESECRATE_BY_RED77.wad
-----------------------------------------------------------------------------------------------------------------------------------------------------
OK! Here's the first version of my entry. Only one Skill level at this point, but I want to have some feedback before I apply those.

CP008_(UAC_SSP)DESECRATE_BY_RED77.rar

Title: DESECRATE
Format: MBF21
UMAPINFO included: No
Build time: 10 hours
Editors used: Ultimate Doom Builder + Slade
Tested with: DSDA Doom, GZDoom
Music used: "Squaresoul" by Fookerton


Hope you like it

Edited by RED77

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On 1/13/2023 at 12:44 PM, smeghammer said:

I'd like to have a crack at this - I like crate mazes; and limiting architecture to crate dimensions would be fun.

 

I'm not hugely familiar with map format details - can I submit a map made in DiHF (with Eureka)? (limited to stated resources of course)

 

MBF21 isn't compatible with Hexen format maps. What is compatible with it is MBF/Boom and limit-removing.

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