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[/idgames] UAC Storage Surplus Project - MBF21 Crate Maze Madness


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Few more minor issues, attaching screenshots:

1. Missing texture in MAP15.

2-3. Missing texture and softlock in MAP18.

 

Spoiler

 

doom08.png

doom09.png

doom10.png

 

 

Edited by Arwel

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Okay, finished my first playthrough, some more feedback: in general I've been moderately challenged playing this on UV, with some pieces being harder and taking multiple attempts or even loading older saves and rethinking resource management, which was really fun. As for the later maps, the difficulty steps up noticeably and I think big revvie fight on MAP20 is a bit too unforgiving, it would take me at least some meds to be able to beat it, the very last fight in MAP21 was also too hard for me, had to drop to HNTR, but I think I could probably do HMP if I tried very hard.

 

Overall, the concept is great and it was lots of fun for me to discover all the clever things which can be built with crates.

In every other map you have this feeling "well now I've definitely seen everything one could ever do with crates" and then the next map proves it wrong!

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ALPHA 3 IS OUT!

Alpha 3 Download

I've added new graphics and intermission texts.

Updated Maps

  • Beatbox
  • Bone Box
  • Crate-r Lake
  • Socrates
  • Bloody Crates!
     

Edit:

I think I should open the MAP06 slot up. What do you think?

Edited by Quill

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2 hours ago, Lizardcommando said:

What happened to MAP06?

 

@joshthenesnerd hasn't logged in since March 17, so there's a good chance we may not get a map from him.

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After watching Mr. Meanor's playthrough of the WAD (and my map in particular), I've decided to make some changes.

 

Spoiler

Changelog:

 

* I added a new stack of crates in the hub area. The yellow key sits proudly on top of this stack. To lower the key, a player needs to press the hidden switch, which I placed on the other side of switch block, that opens the way to standard exit.

 

* Also, I removed the blue key and replaced it with a switch. The former blue door is now yellow, and also it's raised above the floor (together with corridor and secret room). To get there, a player needs to activate the switch and raise two crate stacks.

 

* I've deleted some decorations (or moved them to other places) and added a small feature to spice up things a little bit - on medium and high difficulties all decorative monster corpses are replaced with real monsters. So now the cyberdemon's arena is more crowded on UV.

 

@Quill, please, don't forget to update my map next time.

 

06.05 - Update

 

Re-worked the map once more, because due to my flop with the difficulty flags all objects in chainsaw closet (including chainsaw) didn't appear on easy and medium difficulties.

 

Also removed some items (or changed their positions) and re-balanced monster closets just a tiny bit (made them smaller too).

 

Ah, yes, and added ceiling lamps in some places and moved exit signs to the ceiling (exit signs on the floor, what a silly idea!)

 

 

 

BOXED COMMODITIES 1.3.rar

Edited by EagerBeaver

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  • 2 weeks later...
On 4/29/2023 at 12:46 PM, EagerBeaver said:

After watching Mr. Meanor's playthrough of the WAD (and my map in particular), I've decided to make some changes.

 

 

 

Where did you view his playthrough, I tried YouTube but I cannot see it?

Edited by Anarkzie

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5 hours ago, EagerBeaver said:

@Anarkzie, Mr. Meanor left a link to his page on Kick.com in "Doom Streams" topic. Here's the link to the recorded stream.

 

Thanks Mr Beaver.

 

That was really helpful.

 

I need to play test my levels better, there are some embarrassing stuff left in my contribution.

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@Quill a friend of mine played it, and he said that jumping is allowed on, on modern sourceports. are you going to update the wad at some point so it disables jumping for those who prefer modern sourceports?

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Alpha 4 is now out.

 

Alpha 4

 

I've added a ZDoom MapInfo lump that disables jumping and crouching.

 

Updated Maps

  • Alcratraz
  • Boxed Commodities

MAP06 replacement is needed! Shoot me a DM or ping me if you want the slot.

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  • 2 weeks later...
On 3/20/2023 at 10:57 PM, LOD42 said:

Title: Boxing Fatality Crates
Format: Boom
UMAPINFO included: No
Build time: About 35 days
Editors used: UDB
Tested with: DSDA Doom 0.25.6 cl21
Music used: Ozzy Osbourne - Killer of Giants (Random midi from BitMidi)

Sorry for almost submitting it late, IRL stuff got in the way unexpectedly.
I tried to make a tyson map, but it's more like a partial one. Latter parts are rushed and aren't very well playtested, so expect some roughly balanced gameplay and maybe even bugs/cheeses. It's atleast completeable to my knowledge, since I tested it on -nomonsters and was able to exit, the monsters won't get in the way hopefully. A test run would be nice..
  

Screenshot(yes only 1 xd, need to get this done):
 

  Reveal hidden contents

image.png.d2085776985a5a756a5f11f23588c986.png

boxingfatalitycrates-lod42.zip - v4

older v's

 

 

Ok, another update to my map. I finally got the time to test it myself and with some other people too. I fixed a HOM near the end, tweaked the monster placement and added another secret.

edit: darn, spotted a bug wherein the items in one of the secrets dont appear on ITYTD and HMP(easy), fixed now.. mb

Edited by LOD42

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On 4/16/2023 at 7:19 PM, Arwel said:

@Mike_C

Not sure if I'm missing something or there is a bug, but in MAP09 "Crates & More" in the plasma room I can't progress after killing monsters. I tried pressing every wall, looked for shootable switches, places to climb, etc, but I'm just stuck. Had a peek in the editor as well and still no idea what the intended progression is. Playing in DSDA.

 So after killing some monsters more should teleport and then after that a cyberdemon who, after being killed reveals the exit. Boom format is not my speciality I must admit. I test in GZDoom as I can't get boom to work on my mac. So yeah, this map might be broken and only work in GZ...

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On 5/31/2023 at 9:49 PM, Mike_C said:

 So after killing some monsters more should teleport and then after that a cyberdemon who, after being killed reveals the exit. Boom format is not my speciality I must admit. I test in GZDoom as I can't get boom to work on my mac. So yeah, this map might be broken and only work in GZ...

Hey, just want to help out. You might have to stick to using an old version of DSDA-Doom, but I found this. I hope this helps!

 

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2 hours ago, Quill said:

@Raspoza How's progress on MAP07?

I have a layout for it on paper, but I haven't had much time to work on it, y'know, school and stuff. I was going to wait until July to start working on it because that's when my vacation starts, but I feel like that's way too much time of wait, so I could drop it if you want.

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Here's a fix for Bonebox, sorry it took so long

 

-Fixed not being able to get 100% secrets

-Made the red key fight slightly easier

-Other minor fixes

  

BONEBOXFIX.zip 

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17 hours ago, nicolas monti said:

I didn't see this, is there a slot still available?

I could give up my slot if you want, I don't think I can even start working on the map this month.

Edited by Raspoza

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Que grande Nico, casi terminando su nuevo proyecto del episodio 1 y queriendo meter un mapa acá.. maessstro

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On 6/11/2023 at 5:41 PM, Raspoza said:

I could give up my slot if you want, I don't think I can even start working on the map this month.

 

I appreciate, I'll talk to you about this in a week in case you change your mind as I still have to finish another map for my project

 

On 6/11/2023 at 9:35 PM, FEDEX said:

Que grande Nico, casi terminando su nuevo proyecto del episodio 1 y queriendo meter un mapa acá.. maessstro

 

I like crates mostro

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  • 2 weeks later...

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