SuyaSSS Posted April 17, 2023 1 hour ago, Quill said: Can you try reuploading the new file? Ok, here is a reupload of my updated map: https://www.dropbox.com/s/sg3ixtk0u74o0au/cratecpss.wad?dl=0 1 Quote Share this post Link to post
Arwel Posted April 21, 2023 (edited) Few more minor issues, attaching screenshots: 1. Missing texture in MAP15. 2-3. Missing texture and softlock in MAP18. Spoiler Edited April 21, 2023 by Arwel 1 Quote Share this post Link to post
Arwel Posted April 23, 2023 Okay, finished my first playthrough, some more feedback: in general I've been moderately challenged playing this on UV, with some pieces being harder and taking multiple attempts or even loading older saves and rethinking resource management, which was really fun. As for the later maps, the difficulty steps up noticeably and I think big revvie fight on MAP20 is a bit too unforgiving, it would take me at least some meds to be able to beat it, the very last fight in MAP21 was also too hard for me, had to drop to HNTR, but I think I could probably do HMP if I tried very hard. Overall, the concept is great and it was lots of fun for me to discover all the clever things which can be built with crates. In every other map you have this feeling "well now I've definitely seen everything one could ever do with crates" and then the next map proves it wrong! 3 Quote Share this post Link to post
Quill Posted April 28, 2023 (edited) ALPHA 3 IS OUT!Alpha 3 Download I've added new graphics and intermission texts. Updated Maps Beatbox Bone Box Crate-r Lake Socrates Bloody Crates! Edit: I think I should open the MAP06 slot up. What do you think? Edited April 28, 2023 by Quill 5 Quote Share this post Link to post
Quill Posted April 29, 2023 2 hours ago, Lizardcommando said: What happened to MAP06? @joshthenesnerd hasn't logged in since March 17, so there's a good chance we may not get a map from him. 2 Quote Share this post Link to post
EagerBeaver Posted April 29, 2023 (edited) After watching Mr. Meanor's playthrough of the WAD (and my map in particular), I've decided to make some changes. Spoiler Changelog: * I added a new stack of crates in the hub area. The yellow key sits proudly on top of this stack. To lower the key, a player needs to press the hidden switch, which I placed on the other side of switch block, that opens the way to standard exit. * Also, I removed the blue key and replaced it with a switch. The former blue door is now yellow, and also it's raised above the floor (together with corridor and secret room). To get there, a player needs to activate the switch and raise two crate stacks. * I've deleted some decorations (or moved them to other places) and added a small feature to spice up things a little bit - on medium and high difficulties all decorative monster corpses are replaced with real monsters. So now the cyberdemon's arena is more crowded on UV. @Quill, please, don't forget to update my map next time. 06.05 - Update Re-worked the map once more, because due to my flop with the difficulty flags all objects in chainsaw closet (including chainsaw) didn't appear on easy and medium difficulties. Also removed some items (or changed their positions) and re-balanced monster closets just a tiny bit (made them smaller too). Ah, yes, and added ceiling lamps in some places and moved exit signs to the ceiling (exit signs on the floor, what a silly idea!) BOXED COMMODITIES 1.3.rar Edited May 6, 2023 by EagerBeaver 1 Quote Share this post Link to post
Anarkzie Posted May 10, 2023 (edited) On 4/29/2023 at 12:46 PM, EagerBeaver said: After watching Mr. Meanor's playthrough of the WAD (and my map in particular), I've decided to make some changes. Where did you view his playthrough, I tried YouTube but I cannot see it? Edited May 11, 2023 by Anarkzie 0 Quote Share this post Link to post
EagerBeaver Posted May 11, 2023 @Anarkzie, Mr. Meanor left a link to his page on Kick.com in "Doom Streams" topic. Here's the link to the recorded stream. 3 Quote Share this post Link to post
Anarkzie Posted May 11, 2023 5 hours ago, EagerBeaver said: @Anarkzie, Mr. Meanor left a link to his page on Kick.com in "Doom Streams" topic. Here's the link to the recorded stream. Thanks Mr Beaver. That was really helpful. I need to play test my levels better, there are some embarrassing stuff left in my contribution. 0 Quote Share this post Link to post
stridertech Posted May 12, 2023 @Quill a friend of mine played it, and he said that jumping is allowed on, on modern sourceports. are you going to update the wad at some point so it disables jumping for those who prefer modern sourceports? 1 Quote Share this post Link to post
Quill Posted May 14, 2023 Alpha 4 is now out. Alpha 4 I've added a ZDoom MapInfo lump that disables jumping and crouching. Updated Maps Alcratraz Boxed Commodities MAP06 replacement is needed! Shoot me a DM or ping me if you want the slot. 4 Quote Share this post Link to post
Quill Posted May 14, 2023 45 minutes ago, Raspoza said: @Quill Can I have the MAP06 slot? Sure! I'll add you to the maplist. 1 Quote Share this post Link to post
LOD42 Posted May 24, 2023 (edited) On 3/20/2023 at 10:57 PM, LOD42 said: Title: Boxing Fatality Crates Format: Boom UMAPINFO included: No Build time: About 35 days Editors used: UDB Tested with: DSDA Doom 0.25.6 cl21 Music used: Ozzy Osbourne - Killer of Giants (Random midi from BitMidi) Sorry for almost submitting it late, IRL stuff got in the way unexpectedly. I tried to make a tyson map, but it's more like a partial one. Latter parts are rushed and aren't very well playtested, so expect some roughly balanced gameplay and maybe even bugs/cheeses. It's atleast completeable to my knowledge, since I tested it on -nomonsters and was able to exit, the monsters won't get in the way hopefully. A test run would be nice.. Screenshot(yes only 1 xd, need to get this done): Reveal hidden contents boxingfatalitycrates-lod42.zip - v4 older v's Reveal hidden contents deathmatch exists, added some monsters, bug fixes and stuff, minor rebalancing, i dont remember everything rn but ye v3 Ok, another update to my map. I finally got the time to test it myself and with some other people too. I fixed a HOM near the end, tweaked the monster placement and added another secret. edit: darn, spotted a bug wherein the items in one of the secrets dont appear on ITYTD and HMP(easy), fixed now.. mb Edited May 30, 2023 by LOD42 2 Quote Share this post Link to post
suzerduzer Posted May 30, 2023 Finally found time to polishing some minor things with my map. Here's version 2 of the map. suzerduzer-UACSSPperfect_cratredv2.7z 1 Quote Share this post Link to post
Mike_C Posted May 31, 2023 On 4/16/2023 at 7:19 PM, Arwel said: @Mike_C Not sure if I'm missing something or there is a bug, but in MAP09 "Crates & More" in the plasma room I can't progress after killing monsters. I tried pressing every wall, looked for shootable switches, places to climb, etc, but I'm just stuck. Had a peek in the editor as well and still no idea what the intended progression is. Playing in DSDA. So after killing some monsters more should teleport and then after that a cyberdemon who, after being killed reveals the exit. Boom format is not my speciality I must admit. I test in GZDoom as I can't get boom to work on my mac. So yeah, this map might be broken and only work in GZ... 1 Quote Share this post Link to post
LOD42 Posted June 7, 2023 On 5/31/2023 at 9:49 PM, Mike_C said: So after killing some monsters more should teleport and then after that a cyberdemon who, after being killed reveals the exit. Boom format is not my speciality I must admit. I test in GZDoom as I can't get boom to work on my mac. So yeah, this map might be broken and only work in GZ... Hey, just want to help out. You might have to stick to using an old version of DSDA-Doom, but I found this. I hope this helps! 0 Quote Share this post Link to post
Raspoza Posted June 9, 2023 2 hours ago, Quill said: @Raspoza How's progress on MAP07? I have a layout for it on paper, but I haven't had much time to work on it, y'know, school and stuff. I was going to wait until July to start working on it because that's when my vacation starts, but I feel like that's way too much time of wait, so I could drop it if you want. 2 Quote Share this post Link to post
PRO-RC Posted June 10, 2023 Here's a fix for Bonebox, sorry it took so long -Fixed not being able to get 100% secrets -Made the red key fight slightly easier -Other minor fixes BONEBOXFIX.zip 1 Quote Share this post Link to post
nicolas monti Posted June 11, 2023 I didn't see this, is there a slot still available? 3 Quote Share this post Link to post
Raspoza Posted June 11, 2023 (edited) 17 hours ago, nicolas monti said: I didn't see this, is there a slot still available? I could give up my slot if you want, I don't think I can even start working on the map this month. Edited June 11, 2023 by Raspoza 2 Quote Share this post Link to post
FEDEX Posted June 12, 2023 Que grande Nico, casi terminando su nuevo proyecto del episodio 1 y queriendo meter un mapa acá.. maessstro 3 Quote Share this post Link to post
nicolas monti Posted June 13, 2023 On 6/11/2023 at 5:41 PM, Raspoza said: I could give up my slot if you want, I don't think I can even start working on the map this month. I appreciate, I'll talk to you about this in a week in case you change your mind as I still have to finish another map for my project On 6/11/2023 at 9:35 PM, FEDEX said: Que grande Nico, casi terminando su nuevo proyecto del episodio 1 y queriendo meter un mapa acá.. maessstro I like crates mostro 1 Quote Share this post Link to post
Quill Posted June 27, 2023 Alpha 5. Yeah that's it. Updated Maps Boxing Fatality Crates Bone Box Perfect Cratred Alpha 5 Download@nicolas monti@Raspoza Anything up about the MAP06 slot lately? 3 Quote Share this post Link to post
SuyaSSS Posted June 27, 2023 (edited) I fixed a softlock on my map that was found in Mr Meanor's stream @Quill https://www.dropbox.com/s/sg3ixtk0u74o0au/cratecpss.wad?dl=0 Edited June 27, 2023 by SuyaSS 0 Quote Share this post Link to post
Quill Posted June 28, 2023 3 hours ago, FEDEX said: Hi @Quill the download is not public Fixed. 1 Quote Share this post Link to post
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