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POSTAL: Red Letter Day


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yo this actually looks pretty sick

 

edit: shoutouts to the discord server for banning me for no reason, great server

Edited by Obsidian Plague
ok

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  • 7 months later...

It really has been 8 months since I posted here, hasn't it? damn. Anyways, here's dumping of some things I've done over those 8 months, shall we?:

 

New name! Since the old one was pretty shit (POSTAL was always 3D technically, and I think this portrays it's going to be a brand new experience more) (also I like moderately long game subtitles xd)

 

Pretty much the only recorded showcase I have of the new game play I've made, enemy AI courtesy of Nomakh Thunder (HFE monsters)

https://streamable.com/a7upg5

 

Proto-New weapon sprites (the focal length is fucked beyond belief, that's going to change of course) (also the enemy sprites were made before I knew what an anti-aliasing was so that's why they also look not too good, that's also going to change of course)

Screenshot_Doom_20230607_182922.png

 

Barrels (inaccurate since I fucked up how the flying ones look and also I decided to add fire later but ignore that) (also placeholder sprites from Running With Chainsaws I'll replace with my own) and showcase of the heavily devart-ed Home/Truck stop hybrid

https://cdn.discordapp.com/attachments/1083945368686968943/1132382012712419439/Gzdoom-4-9-0-Windows-64Bit_2023.07.22_-_11.32.08.01-1.mp4

 

...and that's actually really all I have to show at the moment, I've spent a lot of this time to learn mapping and how to create one that's fun to play and actually good game design (most of it not going to much use since I found out I don't want literally just doom like levels in the TC campaign but besides the point xd), and only got back to it recently. Hope you enjoy what you've seen so far, and get ready to go POSTAL!...sometime.

Edited by katherinecode

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  • 2 weeks later...
On 8/1/2023 at 2:15 PM, katherinecode said:

Since the old one was pretty shit

i dunno, i thought the old name was pretty good, it envelops the build engine feel perfectly which is what i thought this mod was trying to aim for

new name ain't too shabby tho

Edited by Obsidian Plague

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  • 5 months later...

Wow, it's been a year since the project released it's first "demo" (I don't consider it much akin to what the project is currently but it was still a demo) hasn't it? Well, some days after technically, and some months after it actually began, but we ignore that. I should say something here after nearly 5 months of silence shouldn't I? Well I've been working on the project throughout those months when I can of course, I just don't publicly talk about it a lot (at least on Doomworld, I post progress on random Discord servers tbh lol), and I will dump what I have shown on said random Discord servers.

Screenshot_PostalRLD_20240112_183401.png.e5556d456f1c52cf142ba877f983dccf.png

- A look at the new art for the project

Spoiler

-contains a slightly older idle sprite (slightly brighter compared to current)

-placeholders

 

-placeholders everywhere

 

- Random assortment of videos

Is that all I did, no, but it's the stuff I think is worth showing really, so yeah. See you in another 5 months I suppose, heh.

Edited by katherinecode
removed spoiler for the single image since i thought that looked better, is it?

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  • 4 months later...

4 months lads! I'm getting better! Anyways, usual shtick of "blah blah blah I barely log on to doomworld but post a shit ton on random discords blah blah."

Screenshot_PostalRLD_20240531_205626.png.6ff42a76c3f064610f642786d231372b.png

^Old art and placeholder assets being slowly but surely being faded out

Spoiler

image-313.png.1362da1312fa9360f6970201a1f17c08.pngimage-194.png.3ffb255dbd10a94860d2c60f6a4e02d0.pngimage-294.png.71d7da2be54a17173762a7a42efe8a80.pngimage-88.png.c44cf30c75967662bcb3a60bb10246e4.pngimage-238.png.046695031fdeaf1cf722a447c6f3c438.png

 

^Random assortment of screenshots and video(singular) in order of time of capture(most of these ive already posted to said discords lmao)

Once again, this isn't everything I've done over 4 months, just what I thought was worth sharing

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  • 2 weeks later...
7 hours ago, katherinecode said:

Thank you all!

How so if I may ask?

 

 

 

These new weapon renders dont look very good, the old sprites from a demo look more authentic to doom

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On 12/31/2022 at 10:10 PM, katherinecode said:

POSTAL: Red Letter Day : The infamous 1997 isometric shooter recreated in GZDoom.

 

From the team at Brain Dead Arts,

 

A whole new POSTAL experience, which will include:

-All of the original POSTAL maps, expanded, (some) combined, and in glorious sector-based 3D!

-Brand new maps to expand the story of the Postal Dude!

-All standard DOOM monsters and weapons replaced, so you can POSTAL-ify any map set

-Oh yeah the weapons, they're released RIGHT NOW! (old shitty ass version but it'll give somewhat of an idea of whats happening, only arsenal wise of course)

 

(Old) Trailer

 

(Old) Weapons Showcase:

 

Credits:

  Reveal hidden contents

Credits for POSTAL 3D Weapons Demo:

POSTAL:
Running With Scissors

DOOM:
ID Software

Coding Base:
BDLite

Sound Effects:
Killing Floor
Call of Duty
Postal 1, Postal 2, Postal Redux
Insurgency:Sandstorm
Brutal Doom/Project Brutality
Naku-Naru
Enhanced Vanilla Project
Postal 2

Item graphics:
Pennis Drager(SevaKsP)
Brutal Doom/Project Brutality
Duke Nukem 64
aeea7835
LossForWords

Weapon Graphics:
Brutal Doom
LossForWords
Lucas Kord
Postal 2 (Digitized by katherinecode)
Realm667
fgsfds, Kingy, Dzierzan
jdredalert
Arachnocide
Pennis Drager(SevaKsP)
War Rooster
Kinsie
EmeraldCoasttt
Foxhead/Thfpjct

The Postal Dude Sr. Graphics:
Redux Dude for POSTAL 2/HONG KONG 2027 (Digitized by katherinecode)

One-Liner Code:
LossForWords

Machete Throwing Code:
Dox778

Brain Dead Arts Team Members:
NastyAndBrutal - Former Owner
Johnny Cruelty - Owner
katherinecode - Artist, and Coder
Pennis Drager(SevaKsP) - Artist and Coder

 

why the fuck did we write the credits list like this damn

 

Changelog:

  Reveal hidden contents

WEAPON DEMO RELEASE HOTFIX 1:

-Included addons

WEAPON DEMO RELEASE HOTFIX 2:

-Less generic names for tracers and weapons, as to not conflict with monster mods (ima be real i did minimal edits so there still might be problems but it should work with HFE just fine now)

 

Download Link:

https://drive.google.com/file/d/1yVVWtpiyLFvSOLZ9Jpcni95nPjyZllbq/view?usp=sharing

And one more thing, where can i get long-haired dude model from thumbnail of the first trailer? I cant find her

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11 hours ago, FunyGuy2022 said:

These new weapon renders dont look very good, the old sprites from a demo look more authentic to doom

They're not supposed to be authentic to DOOM, thats actually something I wanted to avoid.

Why? Take a look at the entire rest of the project, does that look authentic to DOOM to you? I design this as a game first, and as a gameplay mod second.

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Posted (edited)
11 hours ago, FunyGuy2022 said:

And one more thing, where can i get long-haired dude model from thumbnail of the first trailer? I cant find her

Here's the exact one from the trailer: TrailerModel.zip

Assets are taken from "Redux Dude", "HONG KONG 2027", and 'Postal Dude Life: New Atmosphere" mods on the POSTAL 2 Steam Workshop.

Edited by katherinecode
i fucked up the link

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7 hours ago, katherinecode said:

They're not supposed to be authentic to DOOM, thats actually something I wanted to avoid.

Why? Take a look at the entire rest of the project, does that look authentic to DOOM to you? I design this as a game first, and as a gameplay mod second.

Ok

7 hours ago, katherinecode said:

Here's the exact one from the trailer: TrailerModel.zip

Assets are taken from "Redux Dude", "HONG KONG 2027", and 'Postal Dude Life: New Atmosphere" mods on the POSTAL 2 Steam Workshop.

Thank

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