Phoenyx Posted December 21, 2023 4 hours ago, shroomzy5000 said: Okay you right - OGG is the truth. I can notice a difference when listening to just the raw audio file but that's probably just because I have a trained ear. No way to tell the difference when youre in there killing demons! OGG dropped map size down to 14.8mb and i didnt have to compromise by removing one of the song files :) Really appreciate you. The file size was the biggest thing preventing me from launch, but now that this is good to go, im setting up the google drive to launch now! I will make an offical launch post and also circle back to this thread to submit the map! Thank you guys so much! No worries!! And yeah, some aspects of the song may get affected by the compression but it should never sound too different unless you're exporting at 32kbps and any small changes usuallywouldn't get noticed in-game anyways. 14mb is still pretty big for one music file so if possible, depending on the WAD, try to keep the size around 5mb. I try to limit how many instruments I use in one song in order to do that. :D 0 Quote Share this post Link to post
shroomzy5000 Posted December 21, 2023 4 minutes ago, Phoenyx said: No worries!! And yeah, some aspects of the song may get affected by the compression but it should never sound too different unless you're exporting at 32kbps and any small changes usuallywouldn't get noticed in-game anyways. 14mb is still pretty big for one music file so if possible, depending on the WAD, try to keep the size around 5mb. I try to limit how many instruments I use in one song in order to do that. :D I can tell you right now the size is 100% my fault because i never wrote a "video game" song before, all the songs in my wads come from mine and a friends metal project, so i naievely thought that to achieve all the looping, an 11 min song would be appropriate. yeah so im not gonna do that again lol 1 Quote Share this post Link to post
Phoenyx Posted December 21, 2023 49 minutes ago, shroomzy5000 said: I can tell you right now the size is 100% my fault because i never wrote a "video game" song before, all the songs in my wads come from mine and a friends metal project, so i naievely thought that to achieve all the looping, an 11 min song would be appropriate. yeah so im not gonna do that again lol Oh yeah, the length is definitely also a major factor into the size haha. That sounds really cool though, I think it might be better for a single-map WAD rather than for a community project because obviously with c-projects, there's a lot more maps from a lot more people who may also use OGGs and that would unnecessarily balloon the total file size of the whole WAD. So yeah, I wouldn't say never do it again, I would just recommend using your longer metal songs for shorter solo mapping projects ^-^ 0 Quote Share this post Link to post
shroomzy5000 Posted December 21, 2023 2 minutes ago, Phoenyx said: Oh yeah, the length is definitely also a major factor into the size haha. That sounds really cool though, I think it might be better for a single-map WAD rather than for a community project because obviously with c-projects, there's a lot more maps from a lot more people who may also use OGGs and that would unnecessarily balloon the total file size of the whole WAD. So yeah, I wouldn't say never do it again, I would just recommend using your longer metal songs for shorter solo mapping projects ^-^ I actually had this map finished before I was even aware of the community project. Definitely intended as a solo project, and i might be misunderstanding this project? I thought people were just kind of throwing their maps in, based on that first post by obsidian, more or less just submitted mine since i released it today and it seemed to fit the bill, but i completely agree with what you are saying. I didn't think the maps being made were necessarily made for the project, and i totally get it if my wad is rejected due to the size, i dont think i even offically signed up like any of the people at the beginning of the year lol i honestly have no idea what im doing haha XD 1 Quote Share this post Link to post
Phoenyx Posted December 21, 2023 4 hours ago, shroomzy5000 said: I actually had this map finished before I was even aware of the community project. Definitely intended as a solo project, and i might be misunderstanding this project? I thought people were just kind of throwing their maps in, based on that first post by obsidian, more or less just submitted mine since i released it today and it seemed to fit the bill, but i completely agree with what you are saying. I didn't think the maps being made were necessarily made for the project, and i totally get it if my wad is rejected due to the size, i dont think i even offically signed up like any of the people at the beginning of the year lol i honestly have no idea what im doing haha XD Even if the map doesn't get into this project, an 11 minute long metal song would definitely give the map a more unique sound. And well done on finishing your first map too by the way :D 0 Quote Share this post Link to post
Retro_Roy132 Posted December 22, 2023 (edited) Made for: GZdoom Made in: Ultimate doom builder Singleplayer only It took longer than expected and I don't know the build time because of a lot of working on it on and off over time. The idea is that you are sent to deal with a demon infestation in a power plant and they have begun corrupting part of the building, you are sent to destroy the plant and everything inside to prevent further spread of the demonic corruption. this is my first serious doom level that i've made and submitted to Doomworldhttps://www.moddb.com/mods/gzdoom-launcher/addons/meltdown2#downloadsform Edited December 25, 2023 by Retro_Roy132 2 Quote Share this post Link to post
Mr795 Posted December 22, 2023 (edited) are there any map slots available right now? Cause i have a map but i don't know which maps are open and which ones aren't. My map is a pirate themed map with 2 pirate ships, its made for vanilla doom and is SinglePlayer, CO-OP, and DeathMatch compatible. the music used in it is from FreeDM's map28. (i tested it in chocolate doom by the way, it works great.) (here's the music name of FreeDM's Map28 and the creator: "Bobby Sent Me" composed by ralphis.) (this map's name is the same as the wad name by the way) i decided to add gameplay screenshots in zandronum. Edited December 22, 2023 by Mr795 2 Quote Share this post Link to post
Enzo Carozza Posted December 22, 2023 3 minutes ago, Mr795 said: the music used in it is from FreeDM's map28 Credit this as "Bobby Sent Me" by Ralphis. can't thank you enough for restoring "Mists Over the Mire" as PH2 MAP29 by the way 1 Quote Share this post Link to post
Mr795 Posted December 22, 2023 (edited) Decided to update the entry names in the wad in this zip, its the exact same map and music, no changes to anything but the entry names. PirateBayEntryNamesChange.zip (by entry names i mean like the entry's in a wad your making in Slade.) (this is the version ready for compiling by the way.) Edited December 22, 2023 by Mr795 1 Quote Share this post Link to post
WindbagJacket Posted December 22, 2023 (edited) Here is my entry. @Obsidian I messaged you about a couple of issues, I hope they're ok. Download: DMAX23_WBJ_Undaunted.zip Name: Undaunted Author: WindbagJacket Format: Boom Difficulty levels: Yes Co-op: Player starts included, but not tested at all. Deathmatch: No Custom textures and sky: OTEX 1.1 by Ukiro Music: Perpetuum Mobile by James Paddock (for Escalation Titan) Jumping, crouching: No Freelook: Shouldn't break anything Build time: 10 months, on and off. Too long. Tested in: GZDoom (4-11-3.a), DSDADoom 0.27.5 Description: A tech base embedded in some vine covered mountains, with some subtle demonic elements creeping in. Key progression is linear but the map is quite open so multiple routes can be taken at the start, and areas are revisited. Screenshots: Spoiler Edited December 22, 2023 by WindbagJacket Adding screenshots 8 Quote Share this post Link to post
General Rainbow Bacon Posted December 24, 2023 Here is my map. It's finished, but I need some playtesting other than myself. It's a boom map with a fair amount of exploration in an E4 styled map at the start, as you progress it will become something else. https://www.mediafire.com/file/3mcjflo41vwq7mo/The_Looming_Scaffold-b.wad/file 3 Quote Share this post Link to post
Retro_Roy132 Posted December 25, 2023 On 12/21/2023 at 8:00 PM, Retro_Roy132 said: Made for: GZdoom Made in: Ultimate doom builder Singleplayer only It took longer than expected and I don't know the build time because of a lot of working on it on and off over time. The idea is that you are sent to deal with a demon infestation in a power plant and they have begun corrupting part of the building, you are sent to destroy the plant and everything inside to prevent further spread of the demonic corruption. this is my first serious doom level that i've made and submitted to Doomworldhttps://www.moddb.com/mods/gzdoom-launcher/addons/meltdown2#downloadsform the moddb link has been added and the wad is now downloadable 1 Quote Share this post Link to post
Dewzan Posted December 25, 2023 @General Rainbow Bacon Your map seems all good to me, no bugs found from my playthrough. I think an extra box of shells/bullets at the beginning of the level would be useful for some of those first ambushes, I found ammo to be very stingy early on, but it was plentiful afterward. 0 Quote Share this post Link to post
Phoenyx Posted December 25, 2023 (edited) Author: Phoenyx Map Name: I Am Her, You Are Him, They Are None and We Are All Format: Boom-Compatible (cl9) Music: Nightfall Over the City by an unknown artist Difficulty Settings: No Co-Op Starts: Yes Deathmatch: No Custom Textures: ALLWHITE and ALLBLAK by Spendoragon Build Time: 10 hours Tested in: DSDA-Doom v26.0 Description: Weird little map I made for the end of the year, kind of difficult too. Hope you enjoy <3 Phoenyx_DMP2023.zip Screenshots: Spoiler Edited December 29, 2023 by Phoenyx Screenshots 5 Quote Share this post Link to post
JackDBS Posted December 26, 2023 Are you still allowed to join even though there's still a few days left of the year? 1 Quote Share this post Link to post
Bagellio Posted December 26, 2023 sailing.zip A short map I made a while back that I never uploaded. You're on a pirate ship, kill the demons. I'm pretty sure there aren't any bugs, but I put this version together pretty quickly, so I may have not noticed something. Let me know if something needs changed or fixed. Name: Sailing! Format: Limit Removing, with ZDoom MAPINFO Midi: Midi Version of Sailing! by Yukiko Nishimura Play Time: 5 Minutes tops. Spoiler 5 Quote Share this post Link to post
Obsidian Posted December 26, 2023 44 minutes ago, JackDBS said: Are you still allowed to join even though there's still a few days left of the year? Yep! And if you don't manage to finish by the deadline, there's always next year. :) 4 Quote Share this post Link to post
JackDBS Posted December 26, 2023 My entry: Name: Floating Object In The Sky Author: JackDBS Format: GZDoom Difficulty levels: Yes, but not really Co-op: No Deathmatch: No Custom textures and sky: None Music: Hiroyuki Mizuno - Floating Object in the Sky (From 'Sora no Fudousan X68000') Jumping, crouching: No Freelook: Not gamebreaking Build time: 3 hours, 34 minutes, 42 seconds Tested in: GZDoom Play Time: 6-10 Minutes Description: A small, short slaughter speedmap. Only truly hard part is the first 30 seconds, but after that, it's good old fun slaughter. It's a bit of a quick map, but I had fun making it. FOITS.zip 4 Quote Share this post Link to post
oo.va Posted December 27, 2023 Hey everyone. OO.VA here with my second upload to the doomworld forums. I wanted to contribute to a community project this year and decided that one of my speedmaps might fit in well with the Maximum effort. Here's HOURHALF.WAD! Map name: Hour and a half Format: Any Music: "Forget Everything and Run" (By me) Difficulty settings: All Implemented Tested in: Crispy Doom 5.12.0, ZDoom 2.8.1, GZDoom g4.8.2, & Zandronum 3.0 Build time: An hour and a half ;) (Plus a clean-up time of ~30 minutes.) More details inside the .txt packaged with the wad. Screenshots below: Spoiler 5 Quote Share this post Link to post
E.M. Posted December 28, 2023 I've become a lot busier IRL, which means I don't really have the time to make Doom maps. I saw there were only a few days left in the year and that this was Doom's 30th anniversary, so I said, "Fuck it. I'll just make an homage to E1M1." Here it is. Author: E.M. Map Name: Return to Hangar Compatibility: Vanilla Tested With: Chocolate Doom, Crispy Doom, DSDA-Doom Music: "At Doom's Gate" by Bobby Prince Jr. Difficulty Settings: Yes Co-op: No Deathmatch: No Build Time: A few days, I guess? Description: E1M1 homage in honor of Doom's 30th anniversary. Screenshot: Spoiler 5 Quote Share this post Link to post
Xyzzу Posted December 29, 2023 (edited) Might as well keep my personal tradition of contributing a map to this going.Sticky Burr This is neither a joke map nor some random speedmap from 2018; this is a vanilla map I made in a few days' time as I wait to move to a new home (and start my studies back up). I originally wanted this to be harder with more focus on shotgun and chaingun but I got tired of it. Music is "Corrugator" by Alfonzo. There's one custom texture edit by me and the sky is from Doom :P More importantly, though, is the existence of textures defined in TEXTURE1 that didn't require new patches to make. Thanks to @El Inferno for feedback. blah_final.zip Edited December 29, 2023 by Χyzzy 12 Quote Share this post Link to post
Hebonky Posted December 29, 2023 CUBE OF DEATH... Square of Destruction? Boom compatible Tested In DSDA Difficulty settings: no Co-op: no Deathmatch: no Music: Your Move Cybie- Primeval Description: I had an Idea for a slaughter arena... so this! Screenshots: Spoiler Square O' Death.zip 5 Quote Share this post Link to post
Sesamia Posted December 30, 2023 Hey I decided to make something today: https://drive.google.com/file/d/1eIXH8_xL_9UPYB7tlhV4jxyXX2pL1rh3/view?usp=sharing It's all fun and games until a demonic invasion occurs. They killed your buddies and now they're out for your blood. Title: A Bad Day at the UAC Training Grounds Map Format: Doom (limit removing) IWAD: DOOM2.WAD -complevel 2 Single player only Jumping & Crouching are not recommended and may break parts of the map Difficulty settings have not been implemented yet May not run on: -DOS Doom (untested) -Chocolate Doom (untested) Tested on: -GZDoom (primarily tested with this) -Crispy Doom (also primarily tested with this for quality assurance) Music is "Plug Ugly" by Bucket, Composed for the Plutonia MIDI Pack Screenshots: Spoiler 2 Quote Share this post Link to post
Li'l devil Posted December 30, 2023 Just two days left, yay! Then compilation and release! After which probably only a couple of streamers will play it, then everyone will forget about it. Heh.. 1 Quote Share this post Link to post
StarSpun5000 Posted December 30, 2023 (edited) OMG I finally have something to release! Yippee! I totally didn't have to rush through enemy placement at the last minute! LOL. But in all seriousness, while this is a playable version of the map, it still needs a few balancing tweaks, but it's now playable and I desperately need feedback. Hope you enjoy "Hell's Paradise". Title: Hell's Paradise Format: Boom Tested with DSDA-Doom Difficulty: Not yet implemented Co-op/Deathmatch: no Music: Into a sandy city by Peter Lawrence HP V1.zip Spoiler Edited December 30, 2023 by StarSpun5000 4 Quote Share this post Link to post
Optimus Posted December 30, 2023 (edited) My entry: Name: Cementine Author: Optimus File: Cementine.zip Format: Limit Removing Difficuly Settings: Yes Build Time: 6 days Tested in: GZDoom, PrBoom+ No new textures, just stock Doom 2 Screenshots: Spoiler Edited December 30, 2023 by Optimus 7 Quote Share this post Link to post
Dewzan Posted December 30, 2023 @StarSpun5000 Did somebody say feedback? Spoiler I played this on UV, and I have some suggestions for balancing tweaks. First and foremost, a map like this definitely needs difficulty settings for monster/item placement. The way the map currently is would be pretty suitable for UV, with less enemies on lower difficulties. Mainly cyberdemons, archviles, and revenants should be reduced for lower difficulties, but that can also go with anything else. I also think the first cyberdemon should be taken out, or replaced with something else, as that room was super awkward/cramped to fight a cyberdemon in, even with the BFG (I almost missed the BFG too). There are also no powerups whatsoever in the hellish side of the level aside from a secret megasphere, which puts someone without that knowledge at a huge disadvantage. A soulsphere or two out in the open would help solve that issue. I've got some other minor bugs as well to report before the due date. Linedef 4901 is a missing texture, and the first megasphere secret is only a one-time teleporter, meaning if you opt not to grab the megasphere, you can't ever go back to it. I was also able to do a non-freelook rocket jump from the yellow skull key to the ship. I wouldn't say it's worth the effort changing though, because it's a very difficult jump to make. That's all I've got, good luck! 0 Quote Share this post Link to post
Stroopwafel Posted December 30, 2023 (edited) Well, here it is. Completely forgot about this since a couple days ago and I've been cleaning up the mess a little. First doom map I've released so we'll see how it doth go. Name: Marble Madness Author: Stroopwafel Format: Boom: Doom 2 Format Difficulty levels: The whole magaggle Co-op: No Deathmatch: No Music: Yet-to-be-named Custom MIDI Jumping, crouching: No Freelook: Sure Build time: 2 weeks (total)/months (worked on it on and off), done 'round july, then forgot about it. Oops. Tested in: GZDoom Description: A spider pit connects all three smaller challenges. MarbleMadness.zip Edited December 31, 2023 by Stroopwafel 2 Quote Share this post Link to post
cannonball Posted December 30, 2023 Well I had not made anything specific for this, however I do have a map to donate that has been in development this year, it was supposed to be map13 of Atomic but given continued soul searching, I thought it would work here. Name - Vermillion Vestry Author - Cannonball Format - Limit removing Difficulty settings - Yes Co-op - Starts added Deathmatch - No Music - TaraNTulas by Bucket Build time - N/A Tested - DSDA Doom Textures - Lavafall textures added, note that they don't animate at the moment A fairly short map with plutonia level difficulty. https://www.dropbox.com/scl/fi/o3iwmbprxqrtbcjktu16r/Vermillion-Vestry.wad?rlkey=mugep5rxyacc93tz3olxjeg4n&dl=0 7 Quote Share this post Link to post
StarSpun5000 Posted December 31, 2023 (edited) Did some bug fixing and implemented changes for lower difficulty's, I'm pretty happy with this! Title: Hell's Paradise Format: Boom Tested with DSDA-Doom Difficulty: Yes Co-op/Deathmatch: no Music: Into a sandy city by Peter Lawrence Texture packs used: Patched up textures by Gothic and the useful flats texture pack by Nick Baker File: HP V2.zip Edited December 31, 2023 by StarSpun5000 4 Quote Share this post Link to post
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