Obsidian Posted December 31, 2023 @sincity2100, could you resubmit your map with the excess textures removed please? There's, err, quite a lot of them. 1 Quote Share this post Link to post
knifeworld Posted December 31, 2023 I finished my map for this in July but kept forgetting to post, woopsie. Here it is with fixes to some sector effects that stopped working after switching to MBF21, plus some juicy difficulty settings finally implemented.DMP23 KW MBF21-update 30Dec.zipMap Name: Fatal MoonFormat: MBF21MIDI: "On the Prowl" from C&C, by Frank Klepacki, midi rendition by Alluro95author: knifeworldDifficulty Settings: Yes!Ports Tested: dsda-doom, including latest ver (0.27.5)COOP: Starts placed but untestedDeathmatch: Same as coop 5 Quote Share this post Link to post
Nikolanchik Posted December 31, 2023 Map format: boom Iwad: Doom 2 Launch on GZdoom Escape_from_hell.zip 1 Quote Share this post Link to post
Obsidian Posted December 31, 2023 Happy New Year from New Zealand! You've got 20 hours left to submit your map. 5 Quote Share this post Link to post
russin Posted December 31, 2023 (edited) Map name: sanguinem sol Format: Boom(complevel-9) MIDI:Ray of Hope - Corpse_Party - ShinkoNetCavy - GS author: russin Difficulty settings: yeah Ports tested: Eternity engine no coop and dm too Edited December 31, 2023 by russin 9 Quote Share this post Link to post
EagerBeaver Posted December 31, 2023 (edited) Here's my map for this project. Map name: Hellspital Map Slot: MAP05 Format: Boom - DOOM 2 (DOOM format) MIDI: Moaning Souls by James Paddock Difficulty settings: Kinda implemented Tested in: PrBoom Plus Map description: It was an ordinary human hospital, but demons have taken it over and reconstructed it into Hell-spital, where Archvile-"doctors" ressurect dead demons, so they can continue their unholy crusade against humanity and DoomGuy. HELLSPITAL.zipFetching info... Edited December 31, 2023 by EagerBeaver 7 Quote Share this post Link to post
Scorpius Posted December 31, 2023 Just got back from holiday and spent some time remaking an old map. Hope you enjoy it! Reveal hidden contents Name: Shadows of the Dead Play: Single and cooperative Comp: Limit removing / -complevel 2 MIDI: Shadows of the Dead by Mark Klem Tested: PrBoom+ v2.5.1.4 / GZDoom 4.8.2 Textures: The Return (RETRES.WAD) File: SHADOWS.ZIPFetching info... 6 Quote Share this post Link to post
DoomRevolver Posted December 31, 2023 (edited) @Obsidian I have a new update for Grotesque Demonic Lair (V.2.0) I fixed and improved some stuff. Also happy new year to everyone. https://mega.nz/file/75dzVKpY#G0YXC2nYBxwcMJAQT4qDswEvOQmcRTbhuuQ1PbAtbJ4 Edited December 31, 2023 by DoomRevolver 2 Quote Share this post Link to post
osminee Posted December 31, 2023 Hey, I'm not sure if I'll be able to finish my map, but at least I've tried rolling my own and actually had fun doing it :) 4 Quote Share this post Link to post
SleepyVelvet Posted January 1, 2024 Felt like whipping out a speedmap while the year is still kicking. Reveal hidden contents Name: Hitting up the Mapping Gym on New Year's Eve Play: Single Player Comp: Limit Removing MIDI: Level 4 - Neo Star: Stage 2 (3) | Game: Kirby and the Krystal Shards | Sequenced by: Jace Tested: DSDA-Doom 0.27.2 (complevel 2) Textures: (none) File: HittingUpTheMappingGymOnNewYearsEve.zipFetching info... 6 Quote Share this post Link to post
Worm318 Posted January 1, 2024 Barely tested but should be completable.https://drive.google.com/file/d/1TLO7kGSO3HegpPYBpEDti1447cSR3_ZB/view?usp=sharing Map Name: Ideology Clash Single player Boom Format (uses UMAPINFO for map name, sky and music) Music: "Where Time Ceases to Be" by AD_79 Tested: DSDA-Doom 0.24.3 Textures: zoon-tex-2.7 Happy new year everyone! 1 Quote Share this post Link to post
Li'l devil Posted January 1, 2024 I feel like more maps were submitted in the last few days than during the rest of the year. People doing everything at the last moment, as usual. 2 Quote Share this post Link to post
Obsidian Posted January 1, 2024 On 1/1/2024 at 4:03 AM, Li'l devil said: I feel like more maps were submitted in the last few days than during the rest of the year. People doing everything at the last moment, as usual. Expand Yeah, that's always what happens with these: a year-long submission window feels pretty roomy right up until it isn't. :P Gives me a good chuckle. 2 Quote Share this post Link to post
Worm318 Posted January 1, 2024 Reveal hidden contents I actually feel kind of bad for the last day submission. It's a bad habit of mine. 10 Quote Share this post Link to post
Obsidian Posted January 1, 2024 Two hours to go! And hey, it's all good. The fact that you submitted something is still awesome and I'm not about to demand that people shift the DMP up in their priority lists, haha. 4 Quote Share this post Link to post
Obsidian Posted January 1, 2024 Submissions are closed! Any new submissions should probably go here, heh. 3 Quote Share this post Link to post
Zahid Posted January 1, 2024 Any compiled version for play testing available? 1 Quote Share this post Link to post
Obsidian Posted January 1, 2024 On 1/1/2024 at 8:21 AM, Zahid said: Any compiled version for play testing available? Expand Submissions only just closed, so no. :P I'll need some time to compile all the submissions and their various resources, which can be a...somewhat arduous process. I also need to wire up the hub for GZDoom, which is an entirely different ball game. I'll look to get the first playable version out sometime this month though. 14 Quote Share this post Link to post
Obsidian Posted January 9, 2024 On 12/31/2023 at 3:06 AM, Obsidian said: @sincity2100, could you resubmit your map with the excess textures removed please? There's, err, quite a lot of them. Expand @sincity2100, it's been over a week and I haven't gotten a response from you. I'll give you a week to resubmit with the excess textures removed from your map (and also with your resources credited), but after that I've got no choice but to remove it from the project. The rules exist for a reason man, c'mon. 5 Quote Share this post Link to post
StarSpun5000 Posted January 10, 2024 I just realized that my map also probably has excess textures and indeed it does. here's a version with the excess removed. HP V3.zip 2 Quote Share this post Link to post
fishy Posted January 10, 2024 i've been looking at the submissions and god damn these smoke my map out of the water lol, i'll step it up BIG time for next year, cuz you all make amazing stuff! 1 Quote Share this post Link to post
Li'l devil Posted January 10, 2024 (edited) To be fair, mediocre or bland maps are needed to make good maps shine even better, and to give the player breathing room. Just as long as your map is not tedious or unfair. Edit: assuming of course the player actually plays through all maps, and doesn't just handpick maps by their favorite mappers. Edited January 10, 2024 by Li'l devil 3 Quote Share this post Link to post
fishy Posted January 10, 2024 On 1/10/2024 at 4:03 PM, Li'l devil said: To be fair, mediocre or bland maps are needed to make good maps shine even better, and to give the player breathing room. Just as long as your map is not tedious or unfair. Edit: assuming of course the player actually plays through all maps, and doesn't just handpick maps by their favorite mappers. Expand well i like to think i'm good at this, otherwise if i tore myself down all the time i wouldn't be here haha, who knows, maybe you'll like my map! you can give it a shot if you want. 1 Quote Share this post Link to post
Obsidian Posted January 11, 2024 Hey @Nikolanchik, your submission seems to be over the resource limit by a significant amount. It also doesn't appear to be correctly packaged? Same deal as sincity2100, I'm gonna need you to resubmit within a week with the excess materials removed and your resources properly credited. 1 Quote Share this post Link to post
Nikolanchik Posted January 12, 2024 (edited) On 1/11/2024 at 11:45 PM, Obsidian said: Hey @Nikolanchik, your submission seems to be over the resource limit by a significant amount. It also doesn't appear to be correctly packaged? Same deal as sincity2100, I'm gonna need you to resubmit within a week with the excess materials removed and your resources properly credited. Expand Do I need to remove the extra textures from wad? Okay Edited January 12, 2024 by Nikolanchik 1 Quote Share this post Link to post
Obsidian Posted January 12, 2024 On 1/12/2024 at 4:45 AM, Nikolanchik said: Do I need to remove the extra textures from wad? Okay Expand Yep, that'd be greatly appreciated. 4 Quote Share this post Link to post
Obsidian Posted January 17, 2024 On 1/9/2024 at 11:06 PM, Obsidian said: @sincity2100, it's been over a week and I haven't gotten a response from you. I'll give you a week to resubmit with the excess textures removed from your map (and also with your resources credited), but after that I've got no choice but to remove it from the project. The rules exist for a reason man, c'mon. Expand Welp, can't say that I didn't give him a chance. Map has been removed for not adhering to the rules. @Nikolanchik, you've got 2 days to resubmit your map with the unused textures shaved off and your resources credited: you never actually said where you got your textures and music from, which I need to know once I get around to writing up the textfile for the project. 4 Quote Share this post Link to post
Nikolanchik Posted January 17, 2024 (edited) On 1/17/2024 at 6:41 AM, Obsidian said: Welp, can't say that I didn't give him a chance. Map has been removed for not adhering to the rules. @Nikolanchik, you've got 2 days to resubmit your map with the unused textures shaved off and your resources credited: you never actually said where you got your textures and music from, which I need to know once I get around to writing up the textfile for the project. Expand Don't worry, I was planning to send you the map today anyway. I used the duketex texture pack, music from quake 2 Edited January 17, 2024 by Nikolanchik 3 Quote Share this post Link to post
Nikolanchik Posted January 18, 2024 (edited) On 1/17/2024 at 6:41 AM, Obsidian said: Welp, can't say that I didn't give him a chance. Map has been removed for not adhering to the rules. @Nikolanchik, you've got 2 days to resubmit your map with the unused textures shaved off and your resources credited: you never actually said where you got your textures and music from, which I need to know once I get around to writing up the textfile for the project. Expand I've edited it, I'll send it now MAP01DMP.zip Edited January 18, 2024 by Nikolanchik 2 Quote Share this post Link to post
Obsidian Posted January 19, 2024 On 1/18/2024 at 4:41 PM, Nikolanchik said: I've edited it, I'll send it now MAP01DMP.zipFetching info... Expand Very much appreciated. :) Oh yeah, and @lubba127? Your map appears to exceed the resource limit and also replaces stock resources, are you able to fix it or shall I just remove it from the compilation? Same deal as the last 2, get back to me with an update within a week. 👍 3 Quote Share this post Link to post
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