quakis Posted January 1, 2023 (edited) Keeping track of multiple active community projects for their current status or looking to join one with mapslots available isn't as simple as it could be, especially as threads are pushed further down, lost within the pages and aren't being seen by potential participants. So this thread exists. See guidelines beneath the active tracking list for more information. Topic pinned, thanks to Obsidian! Updated list format on Jan 1st 2024: Optimisation, Simplification & New icons. Added project leader names. For community projects with deadlines (from thread start date) that last up to a month (30~ days) or the initial mapping time is limited (whichever is less) RAMP 2024 - Newcomer-friendly Community ProjectLead: DavidN | Started on Jun 1st 2024 | Edited on ... DOOM2 Any Format for GZDoom Open Submissions Deadline: [30th Jun 2024] Status: (Active) - GAYhem 2024 - The (Gender)Queer Doomer's Community ProjectLead: 8088mph | Started on May 30th 2024 | Edited on Jun 11th 2024 DOOM2 MBF21 Open Submissions Deadline: [1st July 2024] Status: (Active) - Tribute Quilt II - collectively making one big map out of entirety of Doom IILead: ViolentBeetle | Started on Jun 3rd 2024 | Edited on Jun 8th 2024 (& Claim Table via Google Doc) DOOM2 Vanilla Slots Fulfilled Timelimit: 7 Days per mapper Deadline: No Set Deadline Status: (Active) - Accelerated Arenas: A New CP for People New to Deathmatch Mapping!Lead: Arrowhead | Started on Jun 21st 2024 | Edited on ... DOOM2 Any Format for Zandronum Open Submissions Timelimit: 3 Hours per mapper Deadline: No Set Deadline Status: (Active) - VanityLead: EPICALLL | Started on Aug 9th 2023 | Edited on Jun 10th 2024 (+ Progress via Discord) DOOM2 BOOM 2 Slot(s) Available Deadline: [14th Feb 2024] Status: (Active) - 3 out of 32 Maps Completed Doom Rats - Creating levels with a "rats" structure where the player feels small and overwhelmedLead: DoomGappy | Started on Sep 24th 2023 | Edited on Dec 13th 2023 DOOM2 MBF21 w/ CC4 Textures 4 Slot(s) Available Deadline: [28th Mar 2024] Status: (Active) - How much health? A CP where monsters have a limited health countLead: Astro X | Started on Dec 15th 2023 | Edited on Apr 22nd 2024 (+ Progress via Discord) DOOM2 Boom w/ 32in24-15_tex_v2 6 Slot(s) Available Deadline: [28th Mar 2024] Status: (Active) - Doom II Extended: Community ProjectLead: DoomGuy999 | Started on Jan 20th 2024 | Edited on Jan 29th 2024 DOOM2 UDMF (GZDOOM) 25 Slot(s) Available Deadline: [1st Jun 2024] Status: (Quiet) - TropicHELL - A tropical island themed MBF21 Community ProjectLead: Logamuffin | Started on May 7th 2024 | Edited on Jun 4th 2024 (+ Progress via Discord) DOOM2 MBF21 4 Slot(s) Available Deadline: [31st Aug 2024] Status: (Active) - Hardfest 3Lead: finnks13 | Started on Mar 25th 2024 | Edited on Apr 15th 2024 (+ Progress via Discord) DOOM2 MBF21 Open Submissions Deadline: [21st Sep 2024, 11pm BST (UTC+1)] Status: (Active) - NON-VIOLENCE Community ProjectLead: UltimateDecaf | Started on Mar 3rd 2024 | Edited on ... (+ Progress via Discord) DOOM2 UDMF (GZDOOM) Open Submissions Deadline: [1st Nov 2024] Status: (Active) - Doomworld Maximum Project 2024Lead: Obsidian | Started on Jan 1st 2024 | Edited on Feb 26th 2024 DOOM2 Any Format Open Submissions Deadline: [1st Jan 2025, ⏱️ Countdown] Status: (Active) - 7 Maps Submitted Finer Doom: The Nominal Touches (New Thread) Lead: JustAthel | Started on Sep 28th 2022 | Edited on Jun 12th 2024 TNT Limit Removing 5 Slot(s) Available Deadline: [1st Jan 2025] Status: (Active) - 18 Maps Submitted CYBERVOID - Survival Co-op Community Mapping ProjectLead: stonedbaroness | Started on May 14th 2024 | Edited on May 22nd 2024 (+ Progress via Discord) DOOM2 Limit Removing / BOOM / ZDOOM in HEXEN**Target Sourceports: Odamex 10.4.0, ZDaemon 1.10.24, and Zandronum 3.1 Open Submissions Deadline: [3rd May 2025] Status: (Active) - Interception IIILead: Moustachio | Started on May 18th 2024 | Edited on Started on May 31st 2024 DOOM2 MBF21 Open Submissions Deadline: [1st Aug 2025] Status: (Active) - 2 Maps Submitted Second Mix! Combine your favorite classic maps!Lead: Cutman | Started on Jun 20th 2024 | Edited on ... (+ Claim Table via Google Doc) DOOM2 Limit Removing 8 Map Slot(s) Available Deadline: No Set Deadline Status: (Active) - Heretic Heremembered - recreate Corvus's adventure from memory!Lead: Jakub Majewski | Started on Apr 11th 2024 | Edited on May 28th 2024 HERETIC Limit Removing 30 Map Slot(s) Available 49 Music Slot(s) Available Deadline: No Set Deadline Status: (Active) - 13 Maps & 2 Midis Complete Dynamic Darkness GZDoom Community ProjectLead: EraserheadBaby | Started on Apr 24th 2024 | Edited on May 13th 2024 DOOM2 UDMF (GZDoom) Open Submissions Deadline: No Set Deadline Status: (Active) - Aiming for between 5 to 14 maps The Exitium ProjectLead: Mach 7 | Started on Apr 28th 2024 | Edited on Jun 12th 2024 (+ Progress via Discord) DOOM2 Limit Removing 43 Map Slot(s) Available Deadline: No Set Deadline Status: (Active) - 95 Never Dies: an Ultimate Doom Community ProjectLead: magicsofa | Started on Oct 27th 2022 | Edited on Jun 3rd 2023 DOOM1 Vanilla Slots Fulfilled Deadline: [10th Dec 2023] Status: (Active) - 34 out of 36 Maps Submitted Amalgoom, Combining Doom 1 and 2Lead: DoomGappy | Started on Oct 3rd 2023 | Edited on Mar 31st 2024 (+ Progress via Discord) DOOM2 BOOM Slots Fulfilled Deadline: [31st Jan 2024] Status: (Active) - 21 out of 34 Maps Completed / 29 Music Tracks Submitted No Pockets Doom - Short Maps with a Fun GimmickLead: SteveTheSpaceJanitor | Started on Aug 29th 2023 | Edited on Mar 3rd 2024 DOOM2 UDMF Slots Fulfilled Deadline: [Jan 2024] Status: (Quiet) - 10 Maps Submitted Doom 2 Minus Doom, a project restricted to DOOM2 exclusive assetsLead: janiform | Started on Jan 13th 2023 | Edited on May 28th 2024 DOOM2 Limit Removing Slots Fulfilled Deadline: [31st Mar 2024] Status: (Active) - 30 out of 32 Maps Submitted Box Doom - a series of 80 rooms in one levelLead: randomsounds01 | Started on Sep 3rd 2023 | Edited on May 31st 2024* DOOM2 BOOM Slots Fulfilled Deadline: [~Mar 2024] Status: (Active) - Box Doom v0.41 Release available Update: *DoomGappy & Grizzly Old B are compiling the project Embryo: where each map is smaller than the lastLead: Moustachio | Started on Aug 26th 2023 | Edited on May 22nd 2024 DOOM2 BOOM Slots Fulfilled Deadline: [8th Apr 2024] Status: (Active) - 19 out of 32 Maps Submitted / Adjusted deadline Knee Deep in the DictionaryLead: Yop | Started on Apr 10th 2024 | Edited on May 26th 2024 DOOM2 BOOM Slots Fulfilled Deadline: [31st Dec 2024] Status: (Active) - Arcade Doom Community ProjectLead: Quin | Started on May 6th 2024 | Edited on May 30th 2024 DOOM1 Vanilla Slots Fulfilled Deadline: [31st Dec 2024] Status: (Active) - 6 out of 36 Maps Submitted NOVA IV, MBF21 compatible project for beginnersLead: obake | Started on Jan 10th 2024 | Edited on Jun 5th 2024 DOOM2 MBF21 w/ OTEX exclusively Slots Fulfilled Deadline: [January 2025] Status: (Active) - Tom's Halls: A Doom Alpha Community ProjectLead: Faceman2000 | Started on Aug 6th 2023 | Edited on Apr 12th 2024 DOOM1 Vanilla Slots Fulfilled Deadline: No Set Deadline Status: (Active) - 12 ot of 26 Maps Submitted 30 Sectors: A Community Project for BoomLead: Raith138 | Started on Aug 26th 2023 | Edited on Jan 5th 2024 DOOM2 BOOM Slots Fulfilled Deadline: No Set Deadline Status: (Active) - 8 out of 32 Maps Submitted Jaguar Doom Recreated From MemoryLead: VL2M STUDIO | Started on Jun 15th 2023 | Edited on Feb 17th 2024 DOOM2 Vanilla Slots Fulfilled Deadline: No Set Deadline Status: (Active) - Rusty Drill - A Scythe Themed Community ProjectLead: A2Rob | Started on May 11th 2023 | Edited on May 15th 2024 DOOM2 BOOM Slots Fulfilled Deadline: No Set Deadline Status: (Active) - 28 out of 32 Maps Submitted / Episode One Beta Available GRAVED Community ProjectLead: Tactical Burger | Started on Sep 2021 | Edited on May 10th 2024 DOOM2 Limit Removing Slots Fulfilled Deadline: No Set Deadline Status: (Active) - 1 SECTOR Community ProjectLead: iddq_tea | Started on May 14th 2024 | Edited on Jun 9th 2024 DOOM2 BOOM Slots Fulfilled Deadline: No Set Deadline Status: (Active) - The project has been put on hold or the project's development thread has shown no recent activity. Spoiler Finer Doom: The Nominal TouchesLead: Codename_Delta | Started on Sep 28th 2022 | Edited on Aug 19th 2023 TNT Limit Removing Slots Fulfilled Deadline: No Set Deadline Status: (Inactive) - New lead & thread DWANGO30 - Celebrating 30 years of Deathmatch!Lead: Doomkid | Started on Jun 3rd 2023 | Edited on... DOOM2 Limit Removing Slots Fulfilled Deadline: [10th Aug 2023] Status: (Inactive) - NMW - Nomakh's Mapping WorkshopLead: Jenoclip | Started on Apr 19th 2023 | Edited on Jun 23rd 2023 (+ Progress via Discord) DOOM2 UDMF Open Submissions Deadline: [31st Jul 2023] Status: (Inactive) - Radio Free Gehenna: A Retro Community ProjectLead: AtticTelephone | Started on May 27th 2023 | Edited on Jul 21st 2023 DOOM2 Limit Removing 10 Slots Available Deadline: [31st Aug 2023] Status: (Inactive) - 7 out of 32 Maps Completed PANDORA 64Lead: LadyMistDragon | Started on Jul 11th 2022 | Edited on Jun 19th 2023 (+ Progress via Discord) DOOM64 2 Slots Available Deadline: [Jan 2024] Status: (Inactive) - DARKZONE: A low-lit Community ProjectLead: RiviTheWarlock |Started on Aug 13th 2022 | Edited on Sep 10th 2023 (+ Progress via Discord & Claim Table via Google Doc) DOOM2 BOOM 1 Slot Available Deadline: No Set Deadline Status: (Inactive) - 25 out of 32 Maps Submitted The Hell Despot - A prefabricated community projectLead: A.o.D. | Started on Jan 14th 2023 | Edited on Jul 25th 2023 (+ Progress via Discord) DOOM2 MBF21 w/ CC4 Textures Open Submissions Deadline: No Set Deadline Status: (Inactive) - Expedition to the Doomier Peaks - An MBF21 Science-Fantasy Themed CPLead: thelamp | Started on Jun 10th 2023 | Edited on Jun 30th 2023 (+ Progress via Discord) DOOM2 MBF21 Open Submissions Deadline: No Set Deadline Status: (Inactive) - TWANGO II: Neon Maya (Ancient Aliens Themed DM)Lead: OpenRift | Started on Jan 31st 2023 | Edited on Jul 8th 2023 (+ Progress via Discord) DOOM2 Vanilla Slots Fulfilled Deadline: No Set Deadline Status: (Inactive) - Attempt Cereson : the Anti Plutonia Community ProjectLead: Demonic Meatball | Started on Sep 14th 2023 | Edited on Nov 21st 2023 DOOM2 Vanilla 22 Map Slots Available 32 Music Slots Available Deadline: [1st Jul 2024] Status: (Inactive) - DOOMMAX 6 in 1: Action Movie Inspired MBF ProjectLead: SpaceCat_2001 | Started on Aug 13th 2023 | Edited on Nov 11th 2023 DOOM2 MBF21 3 Slots Available Deadline: [1st Jan 2024] Status: (Inactive) - DesolationLead: Mr795 | Started on Dec 22nd 2023 | Edited on ... DOOM2 Boom 32 Map Slots Available 35 Music Slots Available Deadline: [15th Aug 2024] Status: (Inactive) - 30-25-10-5 Mapping ContestLead: Jakub Majewski | Started on Dec 28th 2023 | Edited on ... Any DOOM Game / Port / Format (see details) Open Submissions Deadline: [1st May 2024] Status: (Inactive) - PRAGMATICONLead: hexSlater | Started on Dec 9th 2023 | Edited on Jan 23rd 2024 DOOM2 UDMF (GZDOOM) 20 Slot(s) Available Deadline: [31st Oct 2024] Status: (Inactive) - THE HALLS SPEAK TO ME: A tribute to Underhalls and single-level PWADsLead: DiR | Started on Feb 23rd 2023 | Edited on Jul 8th 2023 (+ Progress via Discord) DOOM2 Limit Removing Slots Fulfilled Deadline: No Set Deadline "It's done when it's done" Status: (On Hold) - Composers Wanted / 13 out of 32 Maps Completed Spoiler Thirty Monsters Challenge 2: Thirty AliensLead: dac | Started on Dec 4th 2022 | Edited on Jun 11th 2023 DOOM2 MBF21 Closed Submissions Deadline: [1st May 2023, 12:00 GMT] Status: (Closed & Compiling) - 30 Maps Submitted PUSS XXVI: Clandestine Castle Crashing 2Lead: BluePineapple72 | Started on Mar 6th 2023 | Edited on May 11th 2023 (+ Progress via Discord) DOOM2 BOOM Closed to New Submissions Timelimit: 7 Hours per mapper Deadline Met Status: (Closed & Compiling) - Beta release available PUSS XXVII: Perpetual Torment [DOOM 2016 Speedmapping]Lead: MemeMind | Started on May 3rd 2023 | Edited on May 28th 2023 (+ Progress via Discord) DOOM2 BOOM w/ DOOM 4 VANILLA Closed to New Submissions Timelimit: 6 Hours for layout per mapper Deadline: [10th July for Submissions] Status: (Closed & Compiling) - Playtesting open, Beta release available Hellwhole - A project for Piece of Pie Software's 15th anniversaryLead: MFG38 | Started on Feb 19th 2023 | Edited on Jul 29th 2023 DOOM2 UDMF Closed to New Submissions Deadline: [29th May 2023] Status: (Closed & Compiling) - PUSS XXIX: HOT SOAPY WATERLead: BluePineapple72 | Started on Aug 1st 2023 | Edited on ... DOOM2 Any Format for GZDoom w/ Zoon Tex Closed to New Submissions Deadline: [29th Aug 2023,11:59 PM EST] Status: (Closed & Compiling) - UNFINISHED.wad - "a megawad that'll exhibit the beautiful unfinished-ness of our unfinished maps!"Lead: BluePineapple72 | Started on Sep 12th 2023 | Edited on Sep 20th 2023 DOOM2 BOOM / Limit Removing / Vanilla Closed to New Submissions Deadline: [19th Sep 2023, 11:59PM EST] Status: (Closed & Compiling) - 50 Maps Submitted PUSS XXX: Quick and Dirty! (3rd Anniversary Speedmapping)Lead: Death Bear | Started on Sep 2nd 2023 | Edited on ... DOOM2 BOOM Closed to New Submissions 1 Hour Mapping Session Deadline: [30th Sep 2023,11:59 PM CST] Status: (Closed & Compiling) - Jonathan's Arcade Mapping Project #3: Limit-Removed From The PremisesLead: DoomTheRobot | Started on Aug 3rd 2023 | Edited on Oct 1st 2023 DOOM2 Limit Removing Closed to New Submissions Deadline: [30th Sep 2023] Status: (Closed & Compiling) - PUSS XXXI: Tricking & Tearing @ WarpspeedLead: BluePineapple72 | Started on Oct 1st 2023 | Edited on Nov 6th 2023 DOOM2 BOOM Closed to New Submissions 6 Hour Mapping Session Deadline: [31st Oct 2023, 11:59 PM EST] Status: (Closed & Compiling) - Beta 1 Available Fastest Shovels 11 Anniversary EditionLead: Walter confetti | Started on Oct 22nd 2023 | Edited on ... DOOM2 Vanilla Closed to New Submissions 6 Hour Mapping Session Deadline: [5th Nov 2023, ⏱️ Countdown] Status: (Closed & Compiling) - Alpha build available Abyssal Seasonal Shindig - Yuletide Edition!Lead: Obsidian | Started on Thur 30th 2023 | Edited on ... TBA (Themes / Textures provided on Discord) Closed to New Submissions Event will run from Friday the 8th to Sunday the 10th EST Deadline: [10th Dec 2023, Midnight EST] Status: (Closed & Compiling) PUSS XXXIV: Naughty & Nice (Doommas Speedmapping!)Lead: Death Bear | Started on Dec 22nd 2023 | Edited on ... DOOM2 MBF21 Closed to New Submissions 2 Hour Mapping Session Deadline: [24th Dec 2023 / Final updates by 11th Jan 2024] Status: (Closed & Compiling) - Submit your final updates by 11th Jan 2024 / Aiming for RC1 on 13th Jan 2024 2 Hours to Kill!Lead: NecrumWarrior | Started on Mar 10th 2024 | Edited on Mar 21st 2024 DOOM2 MBF21 w/ 32in24-15_tex_v2 Open Submissions 2 hour mapping time Deadline: [19th Mar 2024, 11:59pm PDT] Status: (Closed & Compiling) - Beta release available McDoomguy's Slaughterific Sample Platter - Pick your restrictions and have at it!Lead: MFG38 | Started on Feb 22nd 2024 | Edited on Apr 1st 2024 DOOM2 MBF21 w/ 32in24-15_tex_v2 Open Submissions Deadline: [31st Mar 2024] Status: (Closed & Compiling) - 42 Maps Submitted 100 Line Massacre Anniversary Contest (Vanilla Mapping and Midi Contest - With Prizes!)Lead: Arsinikk | Started on Feb 15th 2024 | Edited on Apr 12th 2024 (+ Progress via Discord ) DOOM2 Vanilla Open Map & Midi Submissions Deadline: [12th Apr 2024, 12am CST] Status: (Closed & Compiling) - Hell On World TourLead: Walter confetti | Started on Mar 7th 2023 | Edited on Apr 5th 2024 (+ Progress via Discord) DOOM2 Limit Removing Open Submissions Deadline: [26th Mar 2024 (Testing Phase)] Status: (Closed & Compiling) - 17 Maps Completed / RC1 release available Paint-It Doom. Get creative with simple colors... again!Lead: ViolentBeetle | Started on Aug 29th 2023 | Edited on May 13th 2024 (+ Claim Table via Google Doc) DOOM2 MBF21 Closed Submissions (#) Deadline: [1st May 2024] Status: (Closed & Compiling) - 12 Maps Submitted MAYhem 2024 - EXEMPLARY CADAVERLead: Obsidian | Started on May 1st 2024 | Edited on ... DOOM2 BOOM Closed Submissions (Relay Map Segments) Timelimit: 48 Hours per mapper Deadline: [31st May 2024] Status: (Closed & Compiling) - Constriction: 1024Lead: DJVCardMaster | Started on May 18th 2023 | Edited on Jun 3rd 2024 (+ Progress via Discord & Claim Table via Google Doc) DOOM2 BOOM w/ OTEX exclusively Slots Fulfilled Deadline: [31st Mar 2024] Status: (Closed & Compiling) - 32 out of 32 Maps Submitted / Alpha available Fastest Shovels 13 - Speed of PSXLead: Walter confetti | Started on May 20th 2024 | Edited on ... PSX DOOM (PSYDOOM) Closed Submissions Timelimit: 6 Hours per mapper Deadline: [3rd Jun 2024, ⏱️ Countdown] Status: (Closed & Compiling) - [11 JUN 2024] 🟧 Blocked-Out! - A Released Boom 2 Community Project! ⬜ [10 JUN 2024] DOOMIUM II: A Megawad Worth of Frantic Actions! [19 MAY 2024] Death By 1000 Lines - Ultimate Doom Community Project [01 MAY 2024] Die Rowdy - 44 Maps, Boom Format [30 APR 2024] Lineal Distancing [07 APR 2024] Hispanic Community Project [07 APR 2024] Doom 2 in Song only [06 APR 2024] Plutonia: The Way We Remember It [18 MAR 2024] Alphabet Doom [15 MAR 2024] Doom 2 in City Only [04 MAR 2024] Doomworld Maximum Project 2023 (Thread) [27 FEB 2024] Doomworld Dating Simulator [18 FEB 2024] Super Doom TV - Official Release [25 JAN 2024] 1K1K - A COMPACT Community Project for Doom 2 [15 JAN 2024] Naughty & Nice (30 MBF21 Doommas Maps!) [15 JAN 2024] Treasure Chest Series, Vol. 4 & 5 [06 JAN 2024] D-30 - 7+ Episodes for Doom 1 (PUSS XXXII) [02 JAN 2024] MEDB Madness v1.0 [01 JAN 2024] Snow Wave (Beta 1 release) [30 DEC 2023] Doomed Urbex [25 DEC 2023] 200 Line Christmas: Snowy Slaughter [25 DEC 2023] JAMAL JONES - Episode 1: In Judgment of Evil [21 DEC 2023] Amalgoom Episode 1 [17 DEC 2023] DoomGPT: An AI-directed Doom II mapping project v1.0 [07 DEC 2023] Polish Community Project ======================================== Details for the Community Project Tracker: The aim is the keep this topic updated frequently within reason to be a useful reference focusing on community projects and events seeking participants. I'll also be keeping strict guidelines for my own sanity since this could easily become a headache otherwise if I don't. These guidelines may be added to or updated over this thread's lifetime and the tracking list may change formatting for simplified ease of reference. As I cannot be kept up to date on every single project 24/7, there will likely be some delays to updating the tracker and I may also need some assistance keeping on top of things as things do slip under the radar after all. Additions to the list can include, but not limited to: Map Submission Community Projects, Speedmapping Events, Mapping Contests and Music/MIDI Composition Projects. See spoiler for more detailed information; Spoiler Current list template: The list itself will be sorted by deadlines in ascending order. project title + link project lead | date started | last edit date IWAD and map format map slots / music slots [deadline] current thread status (active, quiet, inactive, closed) updates (if applicable) General Guidelines for project additions/updates: New or currently active projects must have clear project guidelines with an intended IWAD, mapping format, mapslots availability / submission details and any aimed deadlines. IMPORTANT - Please refer to this stickied thread: [How and when to host a Community Project] Discord channels: Projects where progress is primarily updated via Discord channels are encouraged to update their topics occasionally, or their progress status on the tracker may not be accurate I will not be keeping track of Discord channels, sorry. 48 Hour or shorter timed/speedmapping events should provide prior notice in advance to be promptly added to the list, preferably by an announcement thread before the event's start time that can then be linked to. When the community project's mapslots have been fulfilled, its status will change to reflect this and remain listed until the project's release for convenience of submissions and in the event a mapslot may reopen at a later time. Projects with fulfilled mapping slots will be repositioned to the fulfilled section, to keep eyes on projects still seeking participants. Projects with open submissions and/or no map count limitations will remain where they are positioned until they have been closed. Upon release of the completed project, it's entry will moved to the released section as a highlight for their completion. I've decided to keep a rotation of around 10 or so releases with newer entries at the top. Older entries will eventually be replaced with new releases. I'm trying to be more flexible with this section so that released community projects get plenty of exposure, since a week isn't enough time considering the large gaps between finished projects. If a project's activity hasn't received any recent significant updates or posts from the lead in several months, it's status will be changed to (Quiet). Further additional inactivity will have their listings marked as (Inactive) and moved accordingly. If your project is marked as (Inactive), feel free to get in touch should the situation change. How you can help: If your community project or event isn't listed here and it adheres to the guidelines above, feel free to @ me once in the project thread or simply post here. If the status of the project or event changes and hasn't been updated here for several days, feel free to get in touch or simply post here. Keep you opening post up to date as often as possible, this is the simplest method to ease tracker accuracy. Please have patience, thank you! Miscellaneous dump spoiler: Spoiler Old Banner Icons Old headers: Edited June 21 by quakis 106 Quote Share this post Link to post
Walter confetti Posted January 1, 2023 Really neat thread, thanks for making it! I remember that it was made a similar thread some year ago... 2 Quote Share this post Link to post
Obsidian Posted January 1, 2023 9 hours ago, quakis said: To avoid this thread also being lost within the forum pages... You called? 33 Quote Share this post Link to post
quakis Posted January 1, 2023 3 hours ago, Obsidian said: You called? Perfect, even better. Didn't expect this so soon, but this will make things more convenient for everyone. Cheers! 0 Quote Share this post Link to post
Mr Masker Posted January 1, 2023 This'll be good for newcomer mappers to get their foot in the door. I've seen a few threads in the past asking for available projects like this, and this makes it much easier to find available slots. 1 Quote Share this post Link to post
UltimateDecaf Posted January 1, 2023 That is a great thread to have! I am currently leading a community project, could you please add it to the list? [WIP] BirminDoom - GZDoom community project for mappers of all levels! 1 Quote Share this post Link to post
NiGHTS108 Posted January 2, 2023 Literally thank you SO MUCH for this 3 Quote Share this post Link to post
Ennello Posted January 2, 2023 Wow great idea! Hope you can maintain it too! 1 Quote Share this post Link to post
epicyolomaster420 Posted January 2, 2023 On 1/1/2023 at 3:14 AM, quakis said: Cleanout [DOOM1 BOOM] (1 Slot Available) [Status: Participants Wanted] [Deadline: 13th Feb 2023] Loving the fact that you've found and included my CP. This is a great list! I too hope you manage to keep it updated! 0 Quote Share this post Link to post
TimeOfDeath666 Posted January 17, 2023 Doomworld Mega Project 2023: Professional Mapper Edition [DOOM2 BOOM] (Open Submissions) [Status: Ongoing] [Deadline: 1st Nov 2023] 2 Quote Share this post Link to post
UltimateDecaf Posted January 26, 2023 Happy to announce that BirminDoom is no longer accepting submissions. Currently we are in the stage of finishing current maps and improving the project in general:) 2 Quote Share this post Link to post
Large Cat Posted January 29, 2023 Announcing Limit Buffet: a project about mapping and composing under strict limitations: 1 Quote Share this post Link to post
Nathan Silver Posted February 11, 2023 I just announced Doom 64: The Way We Remember It (or Doom 64 Recreated From Memory if you will). Here's the link. 2 Quote Share this post Link to post
DiR Posted February 23, 2023 Heya, I just started a project about the joy of being greeted by MAP02 after finishing a single-map PWAD.https://www.doomworld.com/forum/topic/134153-community-project-slots-open-the-halls-speak-to-me-a-tribute-to-underhalls-and-single-level-pwads/?tab=comments#comment-2609356 1 Quote Share this post Link to post
Biz! Posted February 23, 2023 Gonna leave this here, thank you for this little thread. https://www.doomworld.com/forum/topic/134151-module-arrangement-cp-for-ultimate-doom/ 1 Quote Share this post Link to post
Biz! Posted February 24, 2023 Renamed project to Doom Module Pack 0 Quote Share this post Link to post
Walter confetti Posted February 27, 2023 A recently completed speedmapping mapset: https://www.doomworld.com/forum/topic/134226-fastest-shovels-4-100-sides/ 1 Quote Share this post Link to post
UltimateDecaf Posted March 24, 2023 @quakis BirminDoom v1.0 is out!https://www.doomworld.com/forum/topic/133261-released-birmindoom-10-map-gzdoom-community-project/ 2 Quote Share this post Link to post
reaction Posted April 5, 2023 (edited) @quakis What is health? RC1 out now with a massive update to RC2 coming today/tomorrow btw thanks so much for this thread, it's insanely useful. Edited April 5, 2023 by reaction 0 Quote Share this post Link to post
quakis Posted April 15, 2023 Just a small update regarding some minor changes I'll be making to the Tracker I'd like to highlight via a new post. I'm always seeking to make improvements to the presentation of information on the Tracker itself without causing clutter or redundency as best I can. One recent addition to entries are project start dates based on their topic creation and last edited opening/map listing post date. This is mostly for my own purposes but thought it might be useful info for others too. Project "Status" So far the "Status" section for each entry had a lot of redundant information since the majority of projects listed here should typically be active, all looking for mappers and waiting for their submissions. It goes without saying really and have removed those types of details. I've decided to make changes to primarily focus on actual project status updates (where applicable, of course) such as but not limited to; mention of beta releases, completed map progress if available (ex: 10 out of 32 completed maps), any special case updates like inactivity, leadership changes or specific requests like composers. In regards to activity, at most I'll be adding a simple (Active) tag to all projects which can later be swapped with an Inactive and Closed status. The "Inactive" status itself will now be added to projects that have gone beyond their deadline with no recent updates from the project starter. Completed Projects The original plan was to remove released projects from the tracker, but I've considered highlighting community projects making their big release at the bottom of the list with a link to their release threads. These will probably linger for between one or two weeks. This improves the natural flow of a project entry on the Tracker itself moving from: in progression > fulfilled > closed > to final release. I'd encourage anyone to post here if there's still something useful missing from the Tracker or have additional quality of life suggestions, so long as it isn't providing redundant information or a becomes nightmare to keep track of. Let me know and I'll consider it. Cheers! 2 Quote Share this post Link to post
Jenoclip Posted April 19, 2023 On 1/1/2023 at 5:14 AM, quakis said: Keeping track of multiple active community projects for their current status or looking to join one with mapslots available isn't as simple as it could be, especially as threads are pushed further down, lost within the pages and aren't being seen by potential participants. So this thread exists. See guidelines beneath the active tracking list for more information. Topic pinned, thanks to Obsidian! Updated list format on Apr 15th 2023: Added topic Started/Edited dates and changed how "Status" entries will be utilised. See my latest post. Icon Legend: Discord server available | Closed project Total Unclaimed Mapping Slots: Around ~ 70+ * Excludes tallies from projects I'm uncertain of current progress Hellwhole - A project for Piece of Pie Software's 15th anniversaryStarted on Feb 19th 2023 | Edited on Feb 23th 2023 DOOM2 UDMF Open Submissions Deadline: [29th Apr 2023] Status: (Active) - Thirty Monsters Challenge 2: Thirty AliensStarted on Dec 4th 2022 | Edited on Mar 7th 2023 DOOM2 MBF21 Open Submissions Deadline: [1st May 2023, 12:00 GMT] Status: (Active) - 20 Maps Submitted 666CRETS, a community project about secretsStarted on Jan 15th 2023 | Edited on Apr 13th 2023 DOOM2 BOOM 3 Slots Available Deadline: [7th May 2023] Status: (Active) - 6 out of 30 Maps Submitted Super Doom TVStarted on Mar 18th 2023 | Edited on Apr 9th 2023 DOOM2 Limit Removing w/ OTEX 11 Slots Available Deadline: [1st July 2023] Status: (Active) - PANDORA 64Started on Jul 11th 2022 | Edited on Apr 16th 2023 (+ Progress via Discord) DOOM64 2 Slots Available Deadline: [30th Jul 2023] Status: (Active) - Scythe: ResharpenedStarted on Apr 10th 2023 | Edited on Apr 11th 2023 (+ Claim Table via Google Doc) DOOM2 Vanilla 21 Slots Available Deadline: [1st Sep 2023] Status: (Active) - 1 out of 32 Maps Submitted Doomworld Mega Project 2023: Professional Mapper EditionStarted on Jan 14th 2023 | Edited on Apr 2nd 2023 DOOM2 BOOM Open Submissions Deadline: [1st Nov 2023] Status: (Active) - 5 Maps Submitted Hell On World TourStarted on Mar 7th 2023 | Edited on Mar 9th 2023 (+ Progress via Discord) DOOM2 Limit Removing Open Submissions Deadline: [Dec 2023] Status: (Active) - Doomworld Maximum Project 2023Started on Dec 31st 2022 | Edited on Jan 17th 2023 DOOM2 Any Format Open Submissions Deadline: [1st Jan 2024, Countdown] Status: (Active) - 3 Maps Submitted The Hell Despot - A prefabricated community projectStarted on Jan 14th 2023 | Edited on ... (+ Progress via Discord) DOOM2 MBF21 w/ CC4 Textures Open Submissions Deadline: No Set Deadline Status: (Active) - Doom 2 In Song OnlyStarted on Jan 22nd 2023 | Edited on Feb 27th 2023 DOOM2 BOOM 7 Slots Available Deadline: No Set Deadline Status: (Active) - Doom 64: The Way We Remember ItStarted on Feb 11th 2023 | Edited on... (+ Progress via Discord) DOOM64 26 Slots Available Deadline: No Set Deadline Status: (Active) - 1 out of 40 Maps Submitted# Updates and primary discussion via provided Discord channel. Progress here may not reflect project's current status. 12 pm BREAK – Toonie Tuesday, celebrating 12 years of MXUStarted on Feb 14th 2023 | Edited on ... (+ Progress via Discord) DOOM2 Vanilla Open Submissions Deadline: No Set Deadline Status: (Active) - WolfhoundStarted on Apr 14th 2023 | Edited on Apr 16th (+ Progress via Discord) DOOM1 Limit Removing 29 Slots Available Deadline: No Set Deadline Status: (Active) - Alphabet DoomStarted on Jan 7th 2023 | Edited on Apr 7th 2023 DOOM2 Limit Removing Slots Fulfilled Deadline: [7th Apr 2023] #Todo: Follow up status Status: (Active) - 19 out of 32 Maps Submitted Tribute Quilt - let's make a map out of 36 segments to celebrate Doom's anniversaryStarted on Mar 10th 2023 | Edited on Apr 9th 2023 (+ Claim Table via Google Doc) DOOM1 Limit Removing Slots Fulfilled Deadline: [10th Apr 2023] #Todo: Follow up status Status: (Active) - 34 out of 36 Maps Submitted CleanoutStarted on Aug 27th 2022 | Edited on Apr 12th 2023 DOOM1 BOOM w/ OTEX Slots Fulfilled Deadline: [15th Apr 2023] #Todo: Follow up status Status: (Active) - THE HALLS SPEAK TO ME: A tribute to Underhalls and single-level PWADsStarted on Feb 23rd 2023 | Edited on Mar 18th 2023 (+ Progress via Discord) DOOM2 Limit Removing Slots Fulfilled Deadline: [22nd Apr 2023, 0:00 UTC] Status: (Active) - Composers Wanted Hell Revealations (SLOTTER II - Hell Revealed I + II Community Project)Started on Mar 20th 2023 | Edited on Apr 10th 2023 (+ Progress via Discord) DOOM2 Vanilla Closed Submissions Deadline: [28th April 2023, 12:00 CST] Status: (Active) - Beta release available# Updates and primary discussion via provided Discord channel. Progress here may not reflect project's current status. Finer Doom: The Nominal TouchesStarted on Sep 28th 2022 | Edited on Apr 18th 2023 TNT Limit Removing Slots Fulfilled Deadline: [30th Apr 2023] Status: (Active) - DoomGPT: An AI-directed Doom II mapping projectStarted on Feb 6th 2023 | Edited on Apr 7th 2023 DOOM2 Limit Removing Slots Fulfilled Deadline: [1st July 2023] Status: (Active) - Recreate Plutonia from Memory!Started on Feb 18th 2023 | Edited on Apr 6th 2023 PLUTONIA Limit Removing Slots Fulfilled Deadline: [18th May 2023] Status: (Active) - Artist & Composers Wanted / 11 out of 32 Maps Submitted '95 Never Dies: an Ultimate Doom Community ProjectStarted on Oct 27th 2022 | Edited on Apr 3rd 2023 DOOM1 Vanilla Slots Fulfilled Deadline: [10th Dec 2023?] Status: (Active) - 12 out of 36 Maps Submitted Completed? Doom 2 Minus Doom, a project restricted to DOOM2 exclusive assetsStarted on Jan 13th 2023 | Edited on Apr 17th 2023 DOOM2 Limit Removing Slots Fulfilled Deadline: [31st Dec 2023] Status: (Active) - 12 out of 32 Maps Submitted TWANGO II: Neon Maya (Ancient Aliens Themed DM)Started on Jan 31st 2023 | Edited on Apr 3rd 2023 (+ Progress via Discord) DOOM2 Vanilla Slots Fulfilled Deadline: No Set Deadline Status: (Active) - 10 Line Massacre DOOM2 BOOM Closed to New Submissions Deadline Met Status: (Closed & Compiling) Mosaic, a restrictive geometry contest DOOM2 Limit Removing Closed to New Submissions Deadline Met Status: (Closed & Compiling) Doomed Urbex DOOM2 MBF21 Closed to New Submissions Deadline Met Status: (Closed & Compiling) UAC Storage Surplus, a Crate Maze-themed Community Project DOOM2 MBF21 Closed to New Submissions Deadline Met Status: (Closed & Compiling) - 2nd Alpha release available Limit Buffet: A community project about sampling mapping limitations DOOM2 Limit Removing Closed to New Submissions Deadline Met Status: (Closed & Compiling) PUSS XXVI: Clandestine Castle Crashing 2Started on Mar 6th 2023 | Edited on ...(+ Progress via Discord) DOOM2 BOOM Open Submissions Timelimit: 7 Hours per mapper Deadline: [27th Apr 2023] Status: (Active) - PUSS XXV: Lunacy DOOM2 BOOM Closed to New Submissions Timelimit: 3 Hours per mapper Deadline Met Status: (Closed & Compiling) - Beta release available Recreate Plutonia from Memory! Artists & MIDI Composers Wanted! 1 ART Slot Available 18 MIDI Slots Available Deadline: [18th May 2023] DOOM MODULE PackStarted on Feb 23rd 2023 | Edited on Feb 26th 2023 DOOM1 .MOD Music Format 39 Slots Available Deadline: [18th July 2023] Status: (Active) - Composers Wanted None, for now... ======================================== Updated details below on Apr 15th 2023: Adjusted guidelines regarding entry updates and inactive projects Details for the Community Project Tracker: The aim is the keep this topic updated frequently within reason to be a useful reference focusing on community projects and events seeking participants. I'll also be keeping strict guidelines for my own sanity since this could easily become a headache otherwise if I don't. These guidelines may be added to or updated over this thread's lifetime and the tracking list may change formatting for simplified ease of reference. As I cannot be kept up to date on every single project 24/7, there will likely be some delays to updating the tracker and I may also need some assistance keeping on top of things as things do slip under the radar after all. Additions to the list can include, but not limited to: Map Submission Community Projects, Speedmapping Events, Mapping Contests and Music/MIDI Composition Projects. See spoiler for more detailed information; Reveal hidden contents Current list template: The list itself will be sorted by deadlines in ascending order. project title + link date started | last edit date IWAD and map format map slots [deadline] current status General Guidelines for project additions/updates: New or currently active projects must have clear project guidelines with an intended IWAD, mapping format, mapslots availability / submission details and any aimed deadlines. IMPORTANT - Please refer to this stickied thread: [How and when to host a Community Project] Discord channels: Projects where progress is primarily updated via Discord channels are encouraged to update their topics occasionally, or their progress status on the tracker may not be accurate I will not be keeping track of Discord channels, sorry. 48 Hour or shorter timed/speedmapping events should provide prior notice in advance to be promptly added to the list, preferably by an announcement thread before the event's start time that can then be linked to. When the community project's mapslots have been fulfilled, its status will change to reflect this and remain listed until the project's release for convenience of submissions and in the event a mapslot may reopen at a later time. Projects with fulfilled mapping slots will be repositioned to the fulfilled section, to keep eyes on projects still seeking participants. Projects with open submissions and/or no map count limitations will remain where they are positioned until they have been closed. Upon release of the completed project, it's entry will moved to the released section for around week or so as a highlight for their completion. If a project deadline has passed and hasn't received any recent status updates, it's status will change to (Inactive) and I may prompt for status updates. Projects with no deadlines set and inactive threads will be prompted for a status update after some time Further additional inactivity may have their listing dropped depending on the circumstances. Get in touch if the situation changes. How you can help: If your community project or event isn't listed here and it adheres to the guidelines above, feel free to @ me once in the project thread or simply post here. If the status of the project or event changes and hasn't been updated here for several days, feel free to get in touch or simply post here. Keep you opening post up to date as often as possible, this is the simplest method to ease tracker accuracy. Please have patience, thank you! 1 Quote Share this post Link to post
Obsidian Posted April 30, 2023 This year's MAYhem is officially live! 4 Quote Share this post Link to post
BluePineapple72 Posted May 8, 2023 PUSS 26 has just released a beta 2 Quote Share this post Link to post
SpaceCatCommander Posted June 14, 2023 @quakis, can you change that Wolfhound is vanilla only and not limit removing, please 1 Quote Share this post Link to post
quakis Posted June 14, 2023 4 minutes ago, SpaceCatCommander said: @quakis, can you change that Wolfhound is vanilla only and not limit removing, please Made the change, I assume that the project had recently focused on being vanilla only? The thread's opening post suggested that maps should either be vanilla or limit removing so I initially just chose the latter for this list. Cheers for the correction. 2 Quote Share this post Link to post
quakis Posted July 8, 2023 (edited) Been going at this for half a year now, so it's about time Doomguy upgraded from tatty parchment to a sturdy clipboard and have updated the banner. I've also made some further changes to the listing format again which I've noted below: Moved the "Speedmapping Events" section to the top of the tracker to be more visible due to their shorter timeframes. Included an "Inactive Project" subsection so I easily can keep track of those separately after doing a status roundup and having no response. I must stress I want this tracker to be focused on actively in-deveploment projects looking for help, so listings here may eventually be dropped if I cannot ascertain the status of the project. There's no harm re-adding an entry at a later date should activity return. "Closed Projects" are now listed under their own header due to the excess amount of them. These will continue to remain here until their eventual release day. The "Released Project" section has been adjusted due to the initial bulkiness, instead manually listing them as simple links with release dates. I'm still uncertain how I want this section to look exactly so I may make additional changes or revert back to the old method. Included some additional icons to help visibly see which projects need musicians and/or artists. These icons may later change to fit their designation if I can figure something else out: [Musicians Wanted!] and [Artists Wanted!] Because we're halfway into 2023 and I don't want to bump too many topics at once, across this month I'll be sending out PMs to project leads for any projects listed in the tracker that haven't seen recent activity in their threads and have long past their initial/extended deadlines to determine what their current status is. Cheers! Edited July 8, 2023 by quakis 5 Quote Share this post Link to post
SpaceCat_2001 Posted August 12, 2023 (edited) @quakis Can you add my project into tracker, please? And add icon that indicates that wad is in need of musicians Edit: Thanks a lot! Second Edit: I have failed miserably lol Edited August 21, 2023 by SpaceCat_2001 1 Quote Share this post Link to post
SteveTheSpaceJanitor Posted September 1, 2023 Hey@quakis just got started with a community project a couple days ago, mind putting it in here? [NO POCKETS DOOM - COMMUNITY PROJECT FOCUSED ON SHORT MAPS WITH A FUN GIMMICK (only 2 weapons per map)] Started out on august 29 Deadline on Last week of January 2024 We still got 11 free slots, each one related to a specific weapon combination. 3 Quote Share this post Link to post
randomsounds01 Posted September 3, 2023 Hey @quakis I just made this CP today, could you put it here? Started out on September 3 Deadline on November 1 78 free slots remaining 2 Quote Share this post Link to post
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