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  • 4 weeks later...

Hello, @quakis. Could you add my community project to the list, please? For now we are looking for mappers. Thank you very much.

 

 

Edit: Thank you very much!

 

 

Edited by jo2ukegappy

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  • 4 weeks later...
  • 3 weeks later...

Hey @quakis! I've just started this community project today, I'd be grateful if this could be added to the list. :>

Started November 11th, beta deadline is the end of the year.

 

 

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1 hour ago, Synami said:

Hey @quakis! I've just started this community project today, I'd be grateful if this could be added to the list. :>

Added to the tracker as requested! However I'd like to add; While this project seems to be focusing most of it's development via Discord, please remember to consider updating the opening post occasionally with map slot claims and other status changes to make tracking the progress easier for everyone visiting the thread.

 

Starting next year I'll be getting more strict with community projects lacking news updates and seem inactive regarding their inclusion to the tracker, just an early heads up for anyone reading this. More details on that at a later time.

Edited by quakis

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7 minutes ago, quakis said:

please remember to consider updating the opening post occasionally with map slot claims and other status changes to make tracking the progress easier for everyone visiting the thread.

 

Thank you for reminding me - I've edited my post where map slots are displayed. 26 are open as of now.

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  • 2 weeks later...
  • 2 weeks later...
  • 2 weeks later...

Desolation

A BOOM 2.02/Vanilla Compatible Community Project i decided to make.

STARTED DECEMBER 22ND 2023

DEADLINE ON AUGUST 15TH 2024 (or when every slot is fulfilled.)

(i made maps 1 and 32 in it.)

Edited by Mr795

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(incredibly long quote removed)

 

Maybe change the 30 maps slots in desolation to 32 because the 2 maps I made are placeholders, the M_DOOM graphic is a placeholder.

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54 minutes ago, Mr795 said:

Maybe change the 30 maps slots in desolation to 32 because the 2 maps I made are placeholders, the M_DOOM graphic is a placeholder.

Will do. Also as some friendly forum advice please try to avoid quoting entire posts especially if they're long, in future consider trimming down the quote to the portion you're specifically replying to, it otherwise causes too much unnecessary clutter. Cheers.

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  • 2 weeks later...
Posted (edited)

So it's already been a year since I started maintaining this list! It was a daunting idea at first but I've since settled into a workflow that keeps the whole process going smoothly. So, here's to another year!

 

I've made some minor changes to the list format:

  • New icons for music / art so they're a bit more obvious from a glance. cp_mus2.png.affbad82eaa3eaa876659d64f25cb278.pngcp_art2.png.b84d14a05636ba55aa53ae8b50f2234e.png
  • Added project lead names beneath the project title link
  • Removed the "non-map submission" section, these projects will go into the master list as normal, not enough of them to justify an entire dedicated section
  • Placed "inactive" and "closed" projects under spoiler tags to keep the list tidier.

The tracker has also been cleaned up to best represent the current activity for the start of 2024. I've decided I should be a more strict about threads being inactive, as it doesn't seem very encouraging or helpful to people having to sort past inactive projects to find an active one to join.

 

Therefore I've moved some projects under the inactive header which lack updates for a significant length of time; either via an update to the opening post or recent posting from the project lead. Going forward, after roughly 3 months of inactivity, give or take, I'll designate the [Quiet] tag under Status, which means it'll be soon be moved under the inactive header where further inactivity will have it removed from the tracker until further notice. If however activity does pick up again, I'll glady re-add those projects to the main tracker.

 

I simply want to stress once again that the purpose of this thread and my goal here is to keep eyes on the active projects looking for participants.

 

Cheers!

Edited by quakis

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  • 3 weeks later...

Hi @quakis, I have a project.

Doom II Extended LINK HERE
By DoomGuy999 | project started 1/20/2024 | last edited 1/20/2024

DOOM II IWAD, GZDoom UDMF, but no crazy GZDoom features.

32 Map Slots, 2 Taken

Deadline: 6/1/2024

Thread Status: Active

 

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@quakis

question: Should i comment again when the # of slots available changes, or an update happens? i notice this thread has been around for a while and i don't see others doing this.

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Just now, DoomGuy999 said:

@quakis

question: Should i comment again when the # of slots available changes, or an update happens? i notice this thread has been around for a while and i don't see others doing this.

 

I usually check up on project threads periodically and update accordingly (at least once or twice a week minimum). As long as your thread is up to date that should be enough.

 

Do feel free to message me if the tracker info remains out-of-date for too long or I've missed a significant update (such as deadline changes or the project's release).

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  • 4 weeks later...
  • 2 weeks later...
Posted (edited)

Hi @quakis

I have started another community project: https://www.doomworld.com/forum/topic/143704-gzdoom-non-violence-community-project-submissions-open/
Name: NON-VIOLENCE Community Project
Specifications: GZDoom, UDMF
Start Date: March, 3rd 2024
Submissions Close: November 1st, 2024
Discord Available (please add icon)

Also, thank you for your initiative that started back in 2022, I am so happy that it exists!

Edited by UltimateDecaf

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  • 4 weeks later...
Posted (edited)

Hey @quakis, I'm in a community project with a few open slots. If you can move it into the post, that'd be nice.

 

Host: @Tactical Burger

 

Name: GRAVED

Format/specification: Limit-removing, Doom II Format

Start: ~September 2021, can't find exact date.
Submissions Close: When the submissions are submitted

Submissions Left: 4 to 5. I'll remove an old map I made from the project (since it's also pretty low quality for me now) if we get the other slots filled soon.

Discord Server: https://discord.gg/V3C3nawgf8

Doomworld Link: https://www.doomworld.com/forum/topic/142127-graved-community-project-looking-for-mappers/

 

By the way, got permission from the project lead to post this here.

Edited by Paf

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  • 1 month later...
Posted (edited)

 

Hey @quakis, I'm hosting a community project with 16 open slots. I'd appreciate this getting recognition in the first post.

 

Host: @Quin

Name: Arcade Doom

Format/specification: Vanilla-Compatible, Doom 1 Format

Start: May 2024
Submissions Close: Dec. 31 2024

Edited by Quin
Added tags

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Hello @quakis, I started an ambitious community project with unlimited slots and would appreciate if you added it to the list! ^-^

 

Host: stonedbaroness

Name: CYBERVOID

Format: Limit-removing, Boom (cl 9), ZDoom in Doom 2 and Hexen Format.

Intended Gamemode: Survival-Cooperative

Start: May 14th, 2024
Submissions Deadline: May 3rd, 2025

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Posted (edited)

Death by 1000 lines Ultimate DOOM is now on RC1 (all maps submitted and playtest wad available) on a new thread.

Edited by DeetOpianSky
Corrected text.

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