BUYXRAYS Posted September 3, 2023 Hey, @quakis I made this community project today. Put it there please: Started out on September 3 Deadline on October 14 16 free slots remaining 1 Quote Share this post Link to post
DoomGappy Posted September 26, 2023 (edited) Hello, @quakis. Could you add my community project to the list, please? For now we are looking for mappers. Thank you very much. Edit: Thank you very much! Edited September 28, 2023 by jo2ukegappy 1 Quote Share this post Link to post
Walter confetti Posted October 23, 2023 Started this speedmapping project yesterday, posting here to gain more visibility: 2 Quote Share this post Link to post
SpaceCat_2001 Posted November 9, 2023 @quakis sorry for trouble, but please remove discord icon from Doommax, I have moved project to Doomworld thread only 2 Quote Share this post Link to post
Synami Posted November 11, 2023 Hey @quakis! I've just started this community project today, I'd be grateful if this could be added to the list. :> Started November 11th, beta deadline is the end of the year. 1 Quote Share this post Link to post
quakis Posted November 11, 2023 (edited) 1 hour ago, Synami said: Hey @quakis! I've just started this community project today, I'd be grateful if this could be added to the list. :> Added to the tracker as requested! However I'd like to add; While this project seems to be focusing most of it's development via Discord, please remember to consider updating the opening post occasionally with map slot claims and other status changes to make tracking the progress easier for everyone visiting the thread. Starting next year I'll be getting more strict with community projects lacking news updates and seem inactive regarding their inclusion to the tracker, just an early heads up for anyone reading this. More details on that at a later time. Edited November 11, 2023 by quakis 3 Quote Share this post Link to post
Synami Posted November 11, 2023 7 minutes ago, quakis said: please remember to consider updating the opening post occasionally with map slot claims and other status changes to make tracking the progress easier for everyone visiting the thread. Thank you for reminding me - I've edited my post where map slots are displayed. 26 are open as of now. 1 Quote Share this post Link to post
Major Arlene Posted November 21, 2023 Hi @quakis, please add this festive community project lead by Misty: 3 Quote Share this post Link to post
Catfoolyou Posted December 2, 2023 Hello @quakis, I have released my community project. Please change the status. 2 Quote Share this post Link to post
quakis Posted December 2, 2023 1 hour ago, Catfoolyou said: Hello @quakis, I have released my community project. Please change the status. Congrats! Moved to releases. 1 Quote Share this post Link to post
DevilMyEyes Posted December 16, 2023 Hey @quakis , I've updated the deadline to March 28th 2024 and there are no more slots available in my Hispanic Community Project thread. 1 Quote Share this post Link to post
Mr795 Posted December 22, 2023 (edited) Desolation A BOOM 2.02/Vanilla Compatible Community Project i decided to make. STARTED DECEMBER 22ND 2023 DEADLINE ON AUGUST 15TH 2024 (or when every slot is fulfilled.) (i made maps 1 and 32 in it.) Edited December 22, 2023 by Mr795 1 Quote Share this post Link to post
Mr795 Posted December 22, 2023 (incredibly long quote removed) Maybe change the 30 maps slots in desolation to 32 because the 2 maps I made are placeholders, the M_DOOM graphic is a placeholder. 0 Quote Share this post Link to post
quakis Posted December 22, 2023 54 minutes ago, Mr795 said: Maybe change the 30 maps slots in desolation to 32 because the 2 maps I made are placeholders, the M_DOOM graphic is a placeholder. Will do. Also as some friendly forum advice please try to avoid quoting entire posts especially if they're long, in future consider trimming down the quote to the portion you're specifically replying to, it otherwise causes too much unnecessary clutter. Cheers. 0 Quote Share this post Link to post
quakis Posted January 1 (edited) So it's already been a year since I started maintaining this list! It was a daunting idea at first but I've since settled into a workflow that keeps the whole process going smoothly. So, here's to another year! I've made some minor changes to the list format: New icons for music / art so they're a bit more obvious from a glance. Added project lead names beneath the project title link Removed the "non-map submission" section, these projects will go into the master list as normal, not enough of them to justify an entire dedicated section Placed "inactive" and "closed" projects under spoiler tags to keep the list tidier. The tracker has also been cleaned up to best represent the current activity for the start of 2024. I've decided I should be a more strict about threads being inactive, as it doesn't seem very encouraging or helpful to people having to sort past inactive projects to find an active one to join. Therefore I've moved some projects under the inactive header which lack updates for a significant length of time; either via an update to the opening post or recent posting from the project lead. Going forward, after roughly 3 months of inactivity, give or take, I'll designate the [Quiet] tag under Status, which means it'll be soon be moved under the inactive header where further inactivity will have it removed from the tracker until further notice. If however activity does pick up again, I'll glady re-add those projects to the main tracker. I simply want to stress once again that the purpose of this thread and my goal here is to keep eyes on the active projects looking for participants. Cheers! Edited January 1 by quakis 7 Quote Share this post Link to post
DoomGuy999 Posted January 20 Hi @quakis, I have a project. Doom II Extended LINK HERE By DoomGuy999 | project started 1/20/2024 | last edited 1/20/2024 DOOM II IWAD, GZDoom UDMF, but no crazy GZDoom features. 32 Map Slots, 2 Taken Deadline: 6/1/2024 Thread Status: Active 1 Quote Share this post Link to post
DoomGuy999 Posted January 20 @quakis question: Should i comment again when the # of slots available changes, or an update happens? i notice this thread has been around for a while and i don't see others doing this. 0 Quote Share this post Link to post
quakis Posted January 20 Just now, DoomGuy999 said: @quakis question: Should i comment again when the # of slots available changes, or an update happens? i notice this thread has been around for a while and i don't see others doing this. I usually check up on project threads periodically and update accordingly (at least once or twice a week minimum). As long as your thread is up to date that should be enough. Do feel free to message me if the tracker info remains out-of-date for too long or I've missed a significant update (such as deadline changes or the project's release). 1 Quote Share this post Link to post
Arsinikk Posted February 17 This is a community project / contest with prizes that I don't see listed: 2 Quote Share this post Link to post
UltimateDecaf Posted March 3 (edited) Hi @quakis I have started another community project: https://www.doomworld.com/forum/topic/143704-gzdoom-non-violence-community-project-submissions-open/Name: NON-VIOLENCE Community Project Specifications: GZDoom, UDMFStart Date: March, 3rd 2024Submissions Close: November 1st, 2024Discord Available (please add icon) Also, thank you for your initiative that started back in 2022, I am so happy that it exists! Edited March 3 by UltimateDecaf 2 Quote Share this post Link to post
Paf Posted April 1 (edited) Hey @quakis, I'm in a community project with a few open slots. If you can move it into the post, that'd be nice. Host: @Tactical Burger Name: GRAVED Format/specification: Limit-removing, Doom II Format Start: ~September 2021, can't find exact date.Submissions Close: When the submissions are submitted Submissions Left: 4 to 5. I'll remove an old map I made from the project (since it's also pretty low quality for me now) if we get the other slots filled soon. Discord Server: https://discord.gg/V3C3nawgf8 Doomworld Link: https://www.doomworld.com/forum/topic/142127-graved-community-project-looking-for-mappers/ By the way, got permission from the project lead to post this here. Edited April 1 by Paf 1 Quote Share this post Link to post
Quin Posted May 6 (edited) Hey @quakis, I'm hosting a community project with 16 open slots. I'd appreciate this getting recognition in the first post. Host: @Quin Name: Arcade Doom Format/specification: Vanilla-Compatible, Doom 1 Format Start: May 2024Submissions Close: Dec. 31 2024 Edited May 6 by Quin Added tags 1 Quote Share this post Link to post
Logamuffin Posted May 9 @quakis, I have started my first community project, please add it on here: Name: TropicHELL Specifications: MBF21 Start Date: May 7th, 2024 Submissions Close: August 31st, 2024 Discord Link: https://discord.gg/AyyRv5pz2S 3 Quote Share this post Link to post
stonedbaroness Posted May 15 Hello @quakis, I started an ambitious community project with unlimited slots and would appreciate if you added it to the list! ^-^ Host: stonedbaroness Name: CYBERVOID Format: Limit-removing, Boom (cl 9), ZDoom in Doom 2 and Hexen Format. Intended Gamemode: Survival-Cooperative Start: May 14th, 2024Submissions Deadline: May 3rd, 2025 1 Quote Share this post Link to post
Anemoia Posted May 18 Paint it DooM has closed it's commissions, unfortunately. 1 Quote Share this post Link to post
MentalParadox Posted May 19 Really confused why TNT 2 isn't mentioned anywhere. 0 Quote Share this post Link to post
Andromeda Posted May 20 Probably because it's not a community project. 1 Quote Share this post Link to post
DeetOpianSky Posted May 23 (edited) Death by 1000 lines Ultimate DOOM is now on RC1 (all maps submitted and playtest wad available) on a new thread. Edited May 23 by DeetOpianSky Corrected text. 2 Quote Share this post Link to post
8088mph Posted May 30 Hey, while I'm still awake, here's my community project that I'm running. 0 Quote Share this post Link to post
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