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[COMPLETELY closed to new submissions now, thanks for mapping!] 10 LINE MASSACRE: It's releasing 01.09.2023 guys I promise :(


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Sign me up, @NiGHTS108! Super excited to work with cc4tex and boom. I'll give it everything I've got, hopefully I'll manage to delicately detail and painstakingly balance everything for the ultimate enjoyment before the deadline. 

Edited by Sneezy McGlassFace

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BEHOLD... THE BEST WAD I HAVE EVER MADE

Title: Going The Distance

Midi: that one Rocky midi that's on those free midi websites (This https://youtu.be/lzuf7E407YI )

Hurt me plenty removes the barrels from the end of the map

Hey, not too rough removes the imps

no way to remove the pain

 

Donut GTD.zip

 

Screenshit:

Spoiler

1710496763_Screenshot(62).png.63bc3ee132263355942ebd550db7b1e4.png

 

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Three more examples why speedrunners shouldn't be given a map editor:

 

Author: Meowgi
MAP01 Name: "Concision in Division or Precision Circumcision?"

MAP01 MIDI: "The New Divide" by Linkin Park
MAP02 Name: "Gosu's Revenge"

MAP02 MIDI: Pokemon Title Theme

MAP03 Name: "Toxic Danger Zone performed by Britney Spears and Kenny Loggins"

MAP03 MIDI: "Dynamite" by Taio Cruz

 

10LM_Meowgi.zip

 

Will try to think of what to do for 2 more maps, but the restriction is pretty tough to work with.

Edited by Meowgi

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Author: Dan

Map Name: Acute Boneitis

MIDI: MIDI sequence of "Warlord Theme", originally composed by Alexander Brandon for Unreal

 

Some pretty obnoxious rev spam. UV is very difficult, HMP recommended.

 

acute_boneitis.zip

Edited by Dan87

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9 minutes ago, Dan87 said:

Author: Dan

Map Name: Acute Boneitis

MIDI: MIDI sequence of "Warlord Theme", originally composed by Alexander Brandon for Unreal

 

Some pretty obnoxious rev spam. UV is very difficult, HMP recommended.

acute_boneitis.zip


Based MIDI Choice ngl

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And one more for the hell of it, these were fun to churn out.

Map Title: Steelcrunch

Midi: TNT Hut from the Neverhood sequenced by Fatal

10lmwomp03.zip

 

Difficulties and Coop are done as well

Edited by Womp the Cat

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2 hours ago, epicyolomaster420 said:

Probably a ton. Triangles are the most efficient shapes in terms of line usage after all...

Imagine if two linedef maps were a thing... if that was possible...

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7 hours ago, NiGHTS108 said:

- Mapping for Boom and targeting the DSDA-Doom source port.

So apparently I thought I could use UDMF for this one... Currently remaking it in boom format.

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Author: R0rque.

Map Name: Find Your Path.
Slot : 07. You can change it of course but you'll have to rename the MIDI file to fit the map. 

MIDI: "10 Notes... For 1 Minute" by Proxy-MIDI (me). I only used 10 notes for all of the instruments present in this track so it sounds poor. But I tried ! :P

 

Find Your Path Updated.zip

Edited by R0rque.
Wad updated because of a glitch...

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6 minutes ago, R0rque. said:

Author: R0rque.

Map Name: Find Your Path.

MIDI: "10 Notes... For 1 Minute" by Proxy-MIDI (me). I only used 10 notes for all of the instruments present in this track so it sounds poor. But I tried ! :P

 

P.S : For some reason, the enemies don't attack even if they're in alert mode. If someone could understand this huge glitch and explain me, this will be great. :/

 

 

Find Your Path.zip


Single sector maps will fuck with the blockmap and prevent enemies from attacking you. Add another sector and itll fix itself.

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6 minutes ago, Meowgi said:


Single sector maps will fuck with the blockmap and prevent enemies from attacking you. Add another sector and itll fix itself.

 

Well... It still doesn't work. I added another sector but the result was the same. :/

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6 minutes ago, R0rque. said:

 

Well... It still doesn't work. I added another sector but the result was the same. :/

 

Are you sure? This obviously goes over the 10 linedef limit but here's what I mean: Do they shoot for you in this version?

 

Find Your Path.zip

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Ja, they're shooting this time. But I understand now what was the problem. It's odd that this happened when there's only one room. By the way I put another sector with a triangle outside the area but it doesn't work so I guess it's necessary to put the other sector inside the area. Thanks for helping ! @Meowgi

 

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Sure, why not.

 

Name: Angular Momentum

Slot: 01

Difficulties: yes

Music: Running-Kruger Effect by AD_79

Tested on: dsda-doom -cl9

Notes: I used a monster spawner, but the level is not ruined by demons getting stuck in each other so it can go to slots other than 30. Includes umapinfo and cwilw pic.

Screenshot: https://postimg.cc/9z8Lfykt

 

10line_angular_momentum_doomydoom.zip

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Oh good LORD you all came so fast 😭😭😭

 

I can finally take a look at the maps now and verify if there’s anything wrong with them, also I’ll start organising these based on how they will appear in the final wad because nearly 40 is a lot more than 6 and I may forget. I feel pain right now but like a good kind of pain. Thank you all so much for submitting!!!

 

Edit: Oh yeah I forgot to say, I might change the name of this project as I originally intended for this to be a parody of 100 Line Massacre, but now it's kinda become its own thing and I'd rather not have such a similar name, I'll update if I do change it

Edited by NiGHTS108

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Speaking of crappy slaughtermaps:

 

Spoiler

Screenshot_Doom_20230104_161643.png

 

Name: Hyper Zone

Map Format: Boom (of course)

Ports Tested: DSDA-Doom

IWAD: Doom 2

Map: MAP01

Music: "3D Bonus Stage" from Jazz Jackrabbit, sequenced by MaliceX

Gameplay: Single-play/Coop

Difficulty Settings: Yes

Multiplayer Placement: Player starts only

Build Time: 12 minutes

 

Have fun or something.

hyperzone.zip

Edited by Axuris

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i’ll throw something together for this, why not :)

 

since its looking like it might hit it, can i take map69? if this doesnt hit 69 maps i’ll just take any slot

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MAP01

Name: The 10 Lines Knows

Music: Reshiram Battle Theme by Junichi Masuda (Pokemon Black and White)

Mapper: SuyaSS

 

MAP02

Name: They are Watching! Run

Music: Low Hp Theme by Junichi Masuda (Pokemon Black and White)

Mapper: SuyaSS

 

Spoiler

woof0019.png.a845b4ff8bc235030367f29a65ded71c.pngwoof0020.png.780292dfbd02e53c7bb21bda5e3c4ff6.png

10liness.zip

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Submission #2

 

Name: Set A Side

Slot: 07

Difficulties: yes

Music: fuckinghell.mid by Ribbiks (appropriately described as "nonsense")

Notes: this one DOES require slot 7 for tag 666. I'm open to moving it to umapinfo bossactions or something in case of collisions for slot 7.

Map gimmick explanantion:

Spoiler

Removing double-sided flag on the linedef screws with how ray casting works, so you can rocket mancs over monster heads through the fireblu wall.

Screenshot:https://postimg.cc/7CD08vd6

 

10line_set_a_side_doomydoom.zip

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