Niloquì Posted January 6, 2023 Submission #1: The Maze Midi: jonesmid (https://bitmidi.com/jonesmid-mid) The Maze.zip Submission #2: Hell in Uranus Midi: Composure by August Burns Red Hell in Uranus.zip Submission #3: Fried air Midi: Baby One More Time by August Burns Red (Britney Spears cover) Fried air.zip Submission #4: You fight me Midi: You fight me by Breaking Benjamin You fight me.zip Submission #5: Decagon Midi: Banana (https://bitmidi.com/banana-mid) Decagon.zip Images: Spoiler The Maze Hell in Uranus Fried air You fight me Decagon 0 Quote Share this post Link to post
Doomy__Doom Posted January 6, 2023 Alright, the last terrible idea from me. Submission #5 Name: Italic Violence Slot: 01 Difficulties: no Music: Recycle by Psychedelic Eyeball Custom Resources: no Notes: at least there are no triangles Screenshot: https://postimg.cc/8f8Ts4JP 10line_italic_violence_doomydoom.zip 0 Quote Share this post Link to post
Avix Posted January 6, 2023 Name: Trifecta Of Pain (Didn't come up with name myself) Midi: Massacre Machine by Lippeth trifecta.zip 0 Quote Share this post Link to post
Norb Posted January 6, 2023 hello, me again Name: 20k imps up your ass Midi: D_IN_CIT (yes, Into Sandy's City) Download: https://www.mediafire.com/file/shi7d21b7009sku/20kImpsUpYourAss.wad/file 1 Quote Share this post Link to post
dyshoria Posted January 6, 2023 Final map by me Name: Cigar chomper midi: Map03 from hell to pay https://www.mediafire.com/file/eil7len7163imrc/10lines_dys03.wad/file 0 Quote Share this post Link to post
Codename_Delta Posted January 6, 2023 10 hours ago, NiGHTS108 said: At last an updated document, we're now around 83% of the way to overtaking RAMP! https://docs.google.com/spreadsheets/d/1iHpZjl9Vy-KO7xbRD21jkJS7dXiSavMB-xvNPGszwLo/edit?usp=sharing (Reminder to tell me if anything is missing or inaccurate) You missed embrace me fireblu, my fault for tryna completely replace it, but your call if it should be kept. 2 Quote Share this post Link to post
smeghammer Posted January 6, 2023 (edited) OK so here is a slightly better one, now on Github. No special music: "The Persistence of Hell" https://github.com/smeghammer/tenlines/blob/master/tpoh.wad?raw=true and a Github permalink to the first one: "Ten Times Death" https://github.com/smeghammer/tenlines/blob/master/decadeth.wad?raw=true Edited January 6, 2023 by smeghammer 2 Quote Share this post Link to post
Biz! Posted January 6, 2023 I got 3 more submissions, Dead Simplest, which uses the MAP07 linedef 666 tag - Use "Shawn's Got the Shotgun" by Bobby Prince Facing the Mastermind, which should use the E4M8 tag, linedef 666 - Use "Facing the Spider" by Bobby Prince Sewercounting - Use "The Healer Stalks" by Bobby Prince 10linesubmissions.zip 0 Quote Share this post Link to post
epicyolomaster420 Posted January 6, 2023 (edited) 13 hours ago, NiGHTS108 said: Well we're targeting DSDA-Doom and using UMAPINFO so there probably won't be text screens, and also I can use MAP07 actions in maps that aren't MAP07. This doesn't mean there can't be any intermission text as UMAPINFO does support that. All you need to add it is insert: intertext = "the text of the final level or a normal", "level if you include endgame = false" into the level's UMAPINFO, along with (as the text in the intertext example above suggests): endgame = false in the next line of said UMAPINFO, if the level after which you're displaying the text intermission is not the final level (which would be the case here...) I've tested this personally in both DSDA and prboom+ multiple times and it always works... If you don't belive me check this: https://doomwiki.org/wiki/UMAPINFO Edited January 6, 2023 by epicyolomaster420 fixed typo 2 Quote Share this post Link to post
Ravendesk Posted January 6, 2023 Ok, my 2 final slots. Name: I love dogs Midi: Baha Men - Who Let the Dogs Out Download: https://drive.google.com/file/d/1K2DFsUDA6c0-HSirQJ7Gy7ak3l3q3SrW/view?usp=sharing Name: The annoying thing Midi: Crazy Frog - Axel F Download: https://drive.google.com/file/d/1JHzNGGKZ7HJvYMwpyFPLrKC_5YruRbkH/view?usp=sharing Screenshots: Spoiler 1 Quote Share this post Link to post
LadyMistDragon Posted January 6, 2023 Updated version of my map, adding an exit, some ammo on the lower skill levels, and taking out the revenant on easy pentagonfinal.zip 0 Quote Share this post Link to post
NiGHTS108 Posted January 6, 2023 49 minutes ago, epicyolomaster420 said: This doesn't mean there can't be any intermission text as UMAPINFO does support that. I meant there’s not gonna be text screens because I’m not writing any 1 Quote Share this post Link to post
baja blast rd. Posted January 6, 2023 for the turnout, this project idea deserves an award 17 Quote Share this post Link to post
Biz! Posted January 6, 2023 2 hours ago, NiGHTS108 said: I meant there’s not gonna be text screens because I’m not writing any I could offer and write up some text screens when the maps are all lumped together in a megawad, I have time to write. 1 Quote Share this post Link to post
ChippiHeppu Posted January 6, 2023 Got bored, made a custom status bar. If you want to use it, go ahead. 10linebar.zip 10 Quote Share this post Link to post
Codename_Delta Posted January 6, 2023 36 minutes ago, NiGHTS108 said: I meant there’s not gonna be text screens because I’m not writing any I can write some 1 Quote Share this post Link to post
Codename_Delta Posted January 6, 2023 1 minute ago, ChippiHeppu said: Got bored, made a custom status bar. If you want to use it, go ahead. 10linebar.zip You could optimise 2 lines by making the keys one whole rectangle 1 Quote Share this post Link to post
ChippiHeppu Posted January 6, 2023 (edited) Here's an alternate take. Let me know what you think. 10linebar_v2.zip Edited January 6, 2023 by ChippiHeppu added download link 8 Quote Share this post Link to post
Codename_Delta Posted January 6, 2023 2 minutes ago, ChippiHeppu said: Here's an alternate take. Let me know what you think. nice I was intending the side bits being filled to make the edges more distinct, but whatever floats your boat :D 1 Quote Share this post Link to post
NiGHTS108 Posted January 6, 2023 22 minutes ago, ChippiHeppu said: Got bored, made a custom status bar. If you want to use it, go ahead. 10linebar.zip Yeah I’ll use this, looks super great! 6 Quote Share this post Link to post
epicyolomaster420 Posted January 6, 2023 (edited) 20 minutes ago, ChippiHeppu said: Here's an alternate take. Let me know what you think. 10linebar_v2.zip These bars look really nice. Also the fact that both of them are made up of exactly 10 lines each is a nice touch... Also I like this one better... Edited January 6, 2023 by epicyolomaster420 forgot to include some information... 0 Quote Share this post Link to post
Arwel Posted January 6, 2023 (edited) Hey, here's my map. Tested in DSDA and GZDoom, in the latter I'd recommend turning off dynamic lights because performance may suffer. Map Name: Journey To The Waterfall of Skulls Author: Arwel Music: "Horror Land" from Mario Party 2 with adjustments from Kevin Hill Sky: Black (I'll think about it, maybe change later if that's ok) Format: Boom Difficulty Settings: No Build Time: Something like 10 hours journey_to_the_waterfall_of_skulls.zip Spoiler Edited January 6, 2023 by Arwel 13 Quote Share this post Link to post
NiGHTS108 Posted January 6, 2023 Just like to notify the thread I've updated the resource, still just cc4-tex texture wise but new MIDI, edited playpal which shouldn't change how maps look that much, and most importantly the new hud by @ChippiHeppu 4 Quote Share this post Link to post
Codename_Delta Posted January 6, 2023 1 minute ago, NiGHTS108 said: Just like to notify the thread I've updated the resource, still just cc4-tex texture wise but new MIDI, edited playpal which shouldn't change how maps look that much, and most importantly the new hud by @ChippiHeppu what did you do to the palette? 1 Quote Share this post Link to post
Timilyo80 Posted January 6, 2023 I have put my really first map on standby just to make this thing. So, I guess my “really first map TM” is this one now… oh well! 10LineBadToWorse.zip Midi: MAP04 of HolyHell (haven't found the title of the original track) Spoiler I added a backpack with enough ammo to fill it, because I got REALLY tired of grinding my own meme map. If you want the true experience, try to finish it without using the added ammo. Also, since I can’t really control the player decisions with only 10 lines, you can literally UV-Speed the level under 10 seconds! 1 Quote Share this post Link to post
Doomy__Doom Posted January 6, 2023 4 minutes ago, Codename_Delta said: what did you do to the palette? Lighter blue range from 32-in-24 as far as I can tell. 1 Quote Share this post Link to post
NiGHTS108 Posted January 6, 2023 4 minutes ago, Codename_Delta said: what did you do to the palette? Replaced the blue with 32in24-15tex's blue because it compliments the very vibrant green better 1 Quote Share this post Link to post
Codename_Delta Posted January 6, 2023 1 minute ago, NiGHTS108 said: Replaced the blue with 32in24-15tex's blue because it compliments the very vibrant green better sorry but I will continue to use 32pal.wad (32in24-15texv2's palette) 1 Quote Share this post Link to post
Ar_e_en Posted January 6, 2023 Here's my 2nd submission! Name: The Shuffle Music: "We Haven't Liftoff" by James "Jimmy" Paddock (from 30in30 #2) Tested Port: Woof Difficulty settings: yes Coop spawns: yes Deathmatch spawns: yeah, sure... why not? Screenshots: Spoiler Yes, these Barons are stacked together on purpose. They're a Meat Block! Hope you enjoy! Ar_e_en - The Shuffle.zip 2 Quote Share this post Link to post
Ar_e_en Posted January 6, 2023 2 hours ago, NiGHTS108 said: I meant there’s not gonna be text screens because I’m not writing any Imagine writing up to 150 separate text screens for each map. That would be A Fucking Nightmare! 1 Quote Share this post Link to post
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