NiGHTS108 Posted July 19, 2023 Genuinely I think I’m pretty close to done at this point, I know I said “a month at most” but if it wasn’t obvious by now I’m not particularly good at keeping to release windows… again, I’m sorry and thank you all for being so patient, it will be done soon, I promise 8 Quote Share this post Link to post
Billa Posted July 19, 2023 Glad to hear things are still moving. Just curious, is it still being divided into 3 wads? Or 1 wad per episode? And are any individual sections complete yet 2 Quote Share this post Link to post
NiGHTS108 Posted July 19, 2023 5 minutes ago, Billa said: Glad to hear things are still moving. Just curious, is it still being divided into 3 wads? Or 1 wad per episode? And are any individual sections complete yet The project is divided into 5 episodes, each their own individual wad file and each containing 46 maps, 4 of those are completed right now 14 Quote Share this post Link to post
Timilyo80 Posted July 19, 2023 1 last episode to make, we are in the final stretch! You can do it!!! 4 Quote Share this post Link to post
DoctorNuriel Posted July 19, 2023 3 hours ago, NiGHTS108 said: The project is divided into 5 episodes, each their own individual wad file and each containing 46 maps, 4 of those are completed right now I just wanna say again, thank you for all the effort. totally understand how life gets in the way sometimes, we absolutely appreciate your commitment!! 4 Quote Share this post Link to post
stridertech Posted July 20, 2023 i can't wait to play these maps. hope to see them soon :) 1 Quote Share this post Link to post
SPG Posted July 21, 2023 Thanks for all your effort compiling all this! :) 1 Quote Share this post Link to post
Amiga Angel Posted July 27, 2023 so how many maps? 5x46 ? that is 320 maps? 0 Quote Share this post Link to post
Phoenyx Posted July 27, 2023 29 minutes ago, Amiga Angel said: so how many maps? 5x46 ? that is 320 maps? 230 maps :) 3 Quote Share this post Link to post
Amiga Angel Posted July 27, 2023 (edited) 32 minutes ago, Phoenyx said: 230 maps :) Ok... so RAMP 2023 with its 296 maps is still the map count king it seems :D Edited July 27, 2023 by Amiga Angel 0 Quote Share this post Link to post
NiGHTS108 Posted August 13, 2023 On 7/27/2023 at 10:58 AM, Amiga Angel said: Ok... so RAMP 2023 with its 296 maps is still the map count king it seems :D Rats! Just when I was about to brand this as "the biggest smallest community project ever" Or I could just do that anyway because it IS a snazzy subtitle 7 Quote Share this post Link to post
Paf Posted August 13, 2023 3 hours ago, NiGHTS108 said: Rats! Just when I was about to brand this as "the biggest smallest community project ever" Or I could just do that anyway because it IS a snazzy subtitle you're gonna have to get 67 more maps if you want to surpass ramp2023 2 Quote Share this post Link to post
NiGHTS108 Posted August 13, 2023 1 hour ago, Paf said: you're gonna have to get 67 more maps if you want to surpass ramp2023 Ahaha, no thanks, they can keep it 😅 1 Quote Share this post Link to post
DavidN Posted August 13, 2023 296 maps is insane, do not replicate this, you will succumb to madness D: This project is an incredible idea in its own right and it’s amazing to see how creative people have been in making maps with this kind of restriction! 5 Quote Share this post Link to post
NiGHTS108 Posted August 13, 2023 7 minutes ago, DavidN said: 296 maps is insane, do not replicate this, you will succumb to madness D: I feel your pain David, I really do 3 Quote Share this post Link to post
SPG Posted August 14, 2023 21 hours ago, NiGHTS108 said: I feel your pain David, I really do Would you say it feels like 230 pain elementals, each with their lost soul limits removed, all swarming on you? ;) 1 Quote Share this post Link to post
NiGHTS108 Posted September 1, 2023 Hey guys, I have a pretty minor update for 10 Line Massacre, don't get your hopes, it's pretty small, but RC1 is out. 10 Quote Share this post Link to post
rita remton Posted September 2, 2023 5 hours ago, NiGHTS108 said: Hey guys, I have a pretty minor update for 10 Line Massacre, don't get your hopes, it's pretty small, but RC1 is out. thank you so much! :D 1 Quote Share this post Link to post
NiGHTS108 Posted September 3, 2023 @LSC Lasico There seems to be a blockmap related bug in your map "Light Pillar In Abyss" on DSDA-Doom that causes errors with collision, if you could edit your map to scale it back to prevent this error from happening, I'd much appreciate that. I'm also fine with editing the map myself to fix this problem if you don't want to, so tell me if that's fine by you. 0 Quote Share this post Link to post
LSC Lasico Posted September 3, 2023 7 hours ago, NiGHTS108 said: @LSC Lasico There seems to be a blockmap related bug in your map "Light Pillar In Abyss" on DSDA-Doom that causes errors with collision, if you could edit your map to scale it back to prevent this error from happening, I'd much appreciate that. I'm also fine with editing the map myself to fix this problem if you don't want to, so tell me if that's fine by you. If you're talking about how the fireblu walls can be walked through, that is partly intentional. Also the reason why I do not play this map on ports that do not have this problem. 1 Quote Share this post Link to post
Doomy__Doom Posted September 3, 2023 @NiGHTS108 Update for e4m26: 10line_set_a_side_v2_doomydoom.zip Changed the exit line so you can't hit it from below the platform. No idea how I missed that lol. 1 Quote Share this post Link to post
NiGHTS108 Posted September 3, 2023 9 hours ago, LSC Lasico said: If you're talking about how the fireblu walls can be walked through, that is partly intentional. Also the reason why I do not play this map on ports that do not have this problem. That's fair enough but also on DSDA-Doom it triggers an all-ghosts effect so Doomguy can't take damage at all I believe the map is unbeatable due to not being able to pick up anything including keys. 0 Quote Share this post Link to post
LSC Lasico Posted September 3, 2023 25 minutes ago, NiGHTS108 said: That's fair enough but also on DSDA-Doom it triggers an all-ghosts effect so Doomguy can't take damage at all I believe the map is unbeatable due to not being able to pick up anything including keys. Oh damn. I never had it happen on my end, and I dunno how to fix it, that will require removing most of the monsters. 1 Quote Share this post Link to post
NiGHTS108 Posted September 3, 2023 (edited) 1 minute ago, LSC Lasico said: Oh damn. I never had it happen on my end, and I dunno how to fix it, that will require removing most of the monsters. I don't know if removing MOST of the monsters would be necessary, as I think this is an issue caused by the sheer size of the map, I can take a look at the map myself if you want? Edited September 3, 2023 by NiGHTS108 0 Quote Share this post Link to post
LSC Lasico Posted September 3, 2023 42 minutes ago, NiGHTS108 said: I don't know if removing MOST of the monsters would be necessary, as I think this is an issue caused by the sheer size of the map, I can take a look at the map myself if you want? Yeah, you can. Also, an idea I just had, make the fireblu linedefs non solid and make them silent teleport to the opposite side. I think that should keep a similar effect. 1 Quote Share this post Link to post
Shepardus Posted September 3, 2023 (edited) 2 hours ago, NiGHTS108 said: That's fair enough but also on DSDA-Doom it triggers an all-ghosts effect so Doomguy can't take damage at all I believe the map is unbeatable due to not being able to pick up anything including keys. If you're playing in Boom compatibility then the all-ghosts bug shouldn't be possible. Edit: Took a look at this, seems to be a blockmap overflow (enabling the "fix clipping in large levels" option makes it playable). Edited September 3, 2023 by Shepardus 4 Quote Share this post Link to post
Blue Phoenix Posted September 4, 2023 E4 map27 "Keen to Survive" is missing its bossaction bossaction = Cyberdemon, 70, 667 needs to be in umapinfo for the map to be completable. 2 Quote Share this post Link to post
NiGHTS108 Posted September 4, 2023 7 minutes ago, Blue Phoenix said: E4 map27 "Keen to Survive" is missing its bossaction bossaction = Cyberdemon, 70, 667 needs to be in umapinfo for the map to be completable. My mistake, I must have forgot to make a note it, that's fixed now! 0 Quote Share this post Link to post
Blue Phoenix Posted September 4, 2023 BluePhoenix Miniddo fix.zip A also looked at my segment in Miniddo and found some errors 2.the lower right line of the inner triangle was accidentally split and should serve as the segment's exit so the extra line next to it is unnecessary. 1.the northern sector (tagged 31) should be the players entrance. 1 Quote Share this post Link to post
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