epicyolomaster420 Posted January 6, 2023 (edited) 1 hour ago, Arwel said: Hey, here's my map. Tested in DSDA and GZDoom, in the latter I'd recommend turning off dynamic lights because performance may suffer. Map Name: Journey To The Waterfall of Skulls Author: Arwel Music: "Horror Land" from Mario Party 2 with adjustments from Kevin Hill Sky: Black (I'll think about it, maybe change later if that's ok) Format: Boom Difficulty Settings: No Build Time: Something like 10 hours journey_to_the_waterfall_of_skulls.zip Hide contents Holy crap that map looks impressive. How many things is that? Edited January 6, 2023 by epicyolomaster420 fixed typo 1 Quote Share this post Link to post
tonytheparrot Posted January 6, 2023 Update, 2023 nuts is even more nuts than before!!! 10 line submissions.zip 1 Quote Share this post Link to post
Arwel Posted January 6, 2023 8 minutes ago, epicyolomaster420 said: Holy crap that map looks impressive. How many things is that? Thanks! That's 6522 things. I think almost half of built time spent on layout alone, but I still consider it pretty quick. The main trick I'm proud of was to find a tree pattern that composes with itself nicely. That allowed to use it almost like a brush to draw layout. 4 Quote Share this post Link to post
ChippiHeppu Posted January 6, 2023 @NiGHTS108 An update to the status bar graphic: I realized that you could make the lines darker by disabling the Impassable flag. I think it looks a lot nicer this way. STBAR.zip 11 Quote Share this post Link to post
Walter confetti Posted January 6, 2023 (edited) 22 hours ago, BMWAG65321 said: If we're shitposting... Title: Ent MIDI: D_RUNNNN by Xaser 10LM-Ent.zip Reveal hidden contents Inspired by this concept, i made another thing as well. Hope it will be accepted or seen or wtf Title: Und Author: Walter Build time: 20 minutes New Music: Fish Polka by Lee Jackson Description: 10 lines Underhalls remake goes Wolfestein style for some reason. und.zip Spoiler Edited January 6, 2023 by Walter confetti 4 Quote Share this post Link to post
LadyMistDragon Posted January 6, 2023 (edited) I made another map, but it's unfortunately in Doom 2 format (yeah, shoot me) so sky transfers are not worth the trouble at all. Name: Craters of the Moon National Monument Midi: "Blood Rush" by Tristan Clark from the Plutonia MIDI Pack Difficulty Settings: Yes Custom textures from OTEX and Lost Civilization crater.zip Edited January 6, 2023 by LadyMistDragon 1 Quote Share this post Link to post
Philnemba Posted January 6, 2023 Made 3 more maps which hits the max total of 5 for me on this community project :) 10linesPhilC Tiltle: Doomguy's Tech-nical Difficulties MIDI: unknown as I rip it from Allroy2 E1M6 Built time: 15 minutes Spoiler 10linesPhilD Title: Special Stage: Cyberdemon Highway MIDI: MIDI rendition of Gradius 2 - Boss Rush Built time: 20 minutes Spoiler 10linesPhilE Title: Cacodemon DEZ NUTZ!! MIDI: Hell Revealed Map 19 Built time: 25 minutes Spoiler 10linesPhilCDE.zip 1 Quote Share this post Link to post
Worst Posted January 7, 2023 Here's my 1st and probably only submission. Name: Corrupted Elemental Vault Music: "Weird Waltz" by @MFG38 Spoiler 10line_worst_v1.zip 1 Quote Share this post Link to post
DΞLTΛ Posted January 7, 2023 I'm running into a few issuses with using the boom format, namely enemies don't attack when they see you and they wake up when you fire a shot and run towards you, but do not attack if that makes sense... And seeing as the deadline is fast approaching, I'm willing to give somebody else the map27 spot which I currently have... Sorry... 0 Quote Share this post Link to post
Avix Posted January 7, 2023 35 minutes ago, DELTA256 said: I'm running into a few issuses with using the boom format, namely enemies don't attack when they see you and they wake up when you fire a shot and run towards you, but do not attack if that makes sense... And seeing as the deadline is fast approaching, I'm willing to give somebody else the map27 spot which I currently have... Sorry... You need more than 1 sector in a map for enemies to work properly. 2 Quote Share this post Link to post
DΞLTΛ Posted January 7, 2023 1 hour ago, Avix said: You need more than 1 sector in a map for enemies to work properly. GUESS I'LL HAVE TO TRY AGAIN... THIRD TIME SHOULD BE THE CHARM... Thanks for the advice I guess... 1 Quote Share this post Link to post
Arsinikk Posted January 7, 2023 Mapper: Arsinikk Map Name: LifelineMap Number: N/A Format: Boom (complevel 9)Music: "Hell Beneath" by Arsinikk Build Time: ~1 hour (sorta... had to redesign the map to not use generalized crushers, cuz they no work in complevel 9)All difficulties are implemented with coop spawns Download: 10lnm-Lifeline.wad Screenshot (spoiler): Spoiler 1 Quote Share this post Link to post
DΞLTΛ Posted January 7, 2023 I'VE DONE IT Name: THIRD TIMES THE CHARM (this is because it took me about 3 attempts to make this) Map number: map 27 music: "Freaky" by infraction https://www.youtube.com/watch?v=orvA83_92Ho Sky: my own creation made in 5 minutes in gimp Build time: You don't wanna know... Format: Boom multiplayer is supported although I haven't tested it because I don't have zandronum mapper: THE PROFESSIONAL DUMBASS aka DELTA256 MAP27boom.zip 1 Quote Share this post Link to post
NiGHTS108 Posted January 7, 2023 22 hours ago, Niloquì said: Submission #1: The Maze This map doesn't seem to be completable due to the lack of a special action on one of the door linedefs 0 Quote Share this post Link to post
Niloquì Posted January 7, 2023 14 minutes ago, NiGHTS108 said: This map doesn't seem to be completable due to the lack of a special action on one of the door linedefs You need to open the first door remotely 1 Quote Share this post Link to post
NiGHTS108 Posted January 7, 2023 1 minute ago, Niloquì said: You need to open the first door remotely Ah, my bad 1 Quote Share this post Link to post
NiGHTS108 Posted January 7, 2023 15 hours ago, Arwel said: Hey, here's my map. Tested in DSDA and GZDoom, in the latter I'd recommend turning off dynamic lights because performance may suffer. Map Name: Journey To The Waterfall of Skulls Author: Arwel Music: "Horror Land" from Mario Party 2 with adjustments from Kevin Hill Sky: Black (I'll think about it, maybe change later if that's ok) Format: Boom Difficulty Settings: No Build Time: Something like 10 hours journey_to_the_waterfall_of_skulls.zip Hide contents WOW I'm impressed, a few people have tried this idea already but this is easily the most complex layout I've seen for this project, one of the best for sure! 2 Quote Share this post Link to post
NiGHTS108 Posted January 7, 2023 (edited) It has once again been updated 5 maps until we've overtaken RAMP dudes! https://docs.google.com/spreadsheets/d/1iHpZjl9Vy-KO7xbRD21jkJS7dXiSavMB-xvNPGszwLo/edit?usp=sharing Edit: Because I should probably address how this wad with 200+ maps is gonna be put together, I plan to divide it into 5 episodes increasing in difficulty (Not necessarily an even amount of maps between episodes) E1: Easy E2: Medium E3: Hard E4: Expert E5: Grandmaster I also *might* do a GZDoom version of this wad with every map playable continuously... but only maybe Edited January 7, 2023 by NiGHTS108 10 Quote Share this post Link to post
Halfblind Posted January 7, 2023 (edited) Please may I submit a map. Please note I had to quit mapping and stop my personal projects years ago due to an unending chronic illness, so don't expect much from me. Author: BlindChaos aka Halfblind Map Name: Cramped Crates Map Slot: Just pick one I don't care Map MIDI: Please use Doom 2 Map 15 Resources: The map is designed in vanilla with all vanilla resources. Spoiler Maps a Romero Lift, expect plenty of boring lift lowering due to the limitation on lines. This meant that I couldn't use monster alcoves, teleports or spawning :( Spoiler Here's the Map. Please note that it is still a work in progress. :) I included a special leprechaun skin to play with any source port that supports skins just for a little bit more fun. BC_XCC.zip Edited January 7, 2023 by Halfblind 1 Quote Share this post Link to post
NiGHTS108 Posted January 7, 2023 1 minute ago, Halfblind said: Please may I submit a map. Please note I had to quit mapping and stop my personal projects years ago due to an unending chronic illness, so don't expect much from me. Author: BlindChaos aka Halfblind Map Name: Cramped Crates Map Slot: Just pick one I don't care Map MIDI: Please use Doom 2 Map 15 Resources: The map is designed in vanilla with all vanilla resources. Reveal hidden contents Maps a Romero Lift, expect plenty of boring lift lowering due to the limitation on lines. This meant that I couldn't use monster alcoves, teleports or spawning :( You gonna drop the download? 0 Quote Share this post Link to post
Halfblind Posted January 7, 2023 7 minutes ago, NiGHTS108 said: You gonna drop the download? Thanks, I edited my previous post with the download. 1 Quote Share this post Link to post
Dragonfly Posted January 7, 2023 2 hours ago, NiGHTS108 said: I also *might* do a GZDoom version of this wad with every map playable continuously... but only maybe Since DSDA-Doom is the target port, you can do this anyway with UMAPINFO. 👍 2 Quote Share this post Link to post
NiGHTS108 Posted January 7, 2023 Just now, Dragonfly said: Since DSDA-Doom is the target port, you can do this anyway with UMAPINFO. 👍 Problem is I’m not sure if you can idclev or warp to maps above 99 0 Quote Share this post Link to post
Doomy__Doom Posted January 7, 2023 (edited) 16 minutes ago, NiGHTS108 said: Problem is I’m not sure if you can idclev or warp to maps above 99 Afaik in dsda you can't warp above 99, but you can have a map00. So 100 per wad is possible. EDIT: You can have a umapinfo with episode starter above 99 and it will take you there and exits will take you to next maps, but -warp is limited to 99, idclev and console idclev take 2 digits. Edited January 7, 2023 by Doomy__Doom 1 Quote Share this post Link to post
Halfblind Posted January 7, 2023 7 hours ago, DELTA256 said: Name: THIRD TIMES THE CHARM Why do you have so much health and rockets ammo? When playing it on the lower difficulties I only had to shoot like 2 rockets to 100% the map due to monster infighting. It has a great choice in monsters and textures though. 2 Quote Share this post Link to post
Ordon Posted January 7, 2023 Name: Weapons, please Map number: 07 (your goal is to kill all the mancuby, and then the "desk" will lower) music: "Dark Halls" from Ultimate DOOM Build time: about 80 minutes i think the concept of a map like this is pretty neat Spoiler WEAPONS.rar 2 Quote Share this post Link to post
tonytheparrot Posted January 7, 2023 Update for 2023 Nuts and new map!: Title: Voidscape BONE-anza Authors: @Monsieur E for the layout and a few combat suggestions, tonytheparrot for the thing placement. Midi: rendition Total Eclipse of The Heart by Nicki French (Italo-Doom map20) 10line submissions tony (and a bit of Mr.E).zip 3 Quote Share this post Link to post
Horus Posted January 8, 2023 Is it permitted to submit a map that doesn't work in GZDoom? 3 Quote Share this post Link to post
Arsinikk Posted January 8, 2023 6 minutes ago, Horus said: Is it permitted to submit a map that doesn't work in GZDoom? Why doesn't it work in gzdoom? We could possibly force ZDoom compat settings to fix it, depending on why it doesn't work. 1 Quote Share this post Link to post
DΞLTΛ Posted January 8, 2023 10 hours ago, Halfblind said: Why do you have so much health and rockets ammo? Just in case somebody has something called "skill issue". The map was mainly targeted to ultra violence or higher and given the 10 linedef limit, I didn't have much to work with in terms of map making. That and I'm also one of those people who crave a power-fantasy/convenient gameplay thing with mods so that's also a factor in that if that makes sense. (but it's mainly directed towards people with skill issue lmao) 0 Quote Share this post Link to post
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