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Working on Quake/Doom-inspired VR Game


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I've been working on a VR game that takes a lot of inspiration from Quake and Doom. It is called Realm of the Fallen.

 

https://www.oculus.com/experiences/quest/5443924462369081

https://store.steampowered.com/app/2164480/Realm_of_the_Fallen/

https://virtualdestructor.itch.io/rotf (the version on itch is a few months old)

 

It started out as "Quake meets Metroid" but it is moving more in the Quake direction.

 

I'm looking for testers and map builders. If anyone is interested please let me know.

 

 

 

scr30.png

Edited by Virtual Destructor
added screenshot

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Seems really cool from the screenshots alone and I would totally play it. Now only if I had a headset :')

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Thanks. Please let me know if you know any level designers. I'm willing to pay for maps. They don't necessarily have to be new. I'll have to do work converting them.

 

Right now it is me as the programmer and one artist working on this. So we are stretched thin. The engine supports large levels, but for now I am working on the "wave" mode which takes place in small arenas since I do not have the bandwidth to invest the time in developing large levels. If I had access to levels or a level designer it would really expedite development.

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1 hour ago, Immorpher said:


Yoo thanks for tagging me! I wonder how it plays without motion controls (on a regular controller).

 

At the moment I do not have plans to make it play without VR/motion controls. Maybe at some point in the future I will port it to non-VR.

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Thanks for letting me know! I have an unusual set up where I got the old PSVR connected to my PC, and I havent bought the peripherals for motion controls yet. Just head aiming for me!

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29 minutes ago, Immorpher said:

Thanks for letting me know! I have an unusual set up where I got the old PSVR connected to my PC, and I havent bought the peripherals for motion controls yet. Just head aiming for me!

 

That's cool. I haven't tried connecting the PSVR to my PC. It was a great headset. Years ago (~2015) I did try to get Move controllers working on my PC because VR developers did not have good motion controllers (the best was the Razer Hydra which had been discontinued). I never did get that setup working so I kept using the Hydra until the Vive came out and saved VR developers by including hand inputs.

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  • 1 month later...
  • 3 months later...

The game is now has 10 levels (2 of them are bosses). I'm doing a soft launch of the early access version. It is available on the Meta Quest 2, and a PCVR version is in testing right now (if anyone wants to test please let me know!). It will be available on Steam soon.

 

Over the next few months I'll be balancing the gameplay. Hopefully after that I can get to fun stuff like custom levels and multiplayer.

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You should do a breakdown of this game sometime in the future. Do you have a name for it yet? If not, just name the "project" and then the game name can come later.

Edited by Dreamskull

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  • 2 weeks later...
On 6/22/2023 at 11:08 AM, Dreamskull said:

You should do a breakdown of this game sometime in the future. Do you have a name for it yet? If not, just name the "project" and then the game name can come later.

 

It is called Real of the Fallen. What kind of breakdown do you mean?

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  • 3 months later...

Over the summer we finished up work on the game for the most part. I ended up blocking out most of the maps myself, and having the artist decorate them (he also blocked out two of them himself). It was a lot of work, but I learned a lot about level design in the process which was fun. The game is available now on the Quest 2 and 3, the PCVR Steam version is in testing right now. I will also be porting to other platforms. After that I'll be moving on to other projects but will occasionally be adding more to this one.

 

Here is a new trailer for the game:

 

 

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