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DSDA and ZDoom: Is there a command where you can simply exit the level?


Deadwing

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I mean, in the command line console, I want a command that triggers the "S1 - Exit Level" linedef or something similar.

 

My goal here is to be able to get to the intermission screen + trigger any intermission text (or endgame), which is something not possible with idclev and variants, so if I want to test something related to MAPINFO/UMAPINFO, I don't have to activate IDCLIP and go after the actual exit to trigger the events.

 

Are there any commands for this in DSDA or ZDoom related ports?

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In GZDoom you can use the console command "special 243". As the name implies that executes special 243, which is Exit_Normal. That will always get you to the next map. If you want to go to arbitrary maps you can use "special 74 <mapnumber>". Note that you have to use the Hexen specials even in non Hexen format/UDMF maps. In theory you could also use the "changemap" command, but for some reason that only shows the intermission screen, but not the intermission text.

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Acidentaly i placed "braindeath" in a monster decorate. Everytime i killed the monster the map ended. Don't know if it's possible call that function in a console command... but just to comment it :P

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3 hours ago, Deadwing said:

wonder if we have something like this for DSDA too.

The closest you can get in 0.25 would be player.activate_line <id of the linedef>.

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