spineapple tea Posted February 17, 2023 (edited) @aRottenKomquat MAP04 has been updated Download What has changed: - Purely cosmetic but cool looking techno-lines in the tech area (most important change) - Default flats changed (I always forget to do that) - Crates. - Raised up a rock a little for just a bit more cover from archviles Original post has also edited the download link. Edited February 17, 2023 by spineapple tea 3 Quote Share this post Link to post
Biz! Posted February 17, 2023 Utilized a cool lighting glitches, and more cool things. Should be done within a few days, maybe one, maybe seven. 0 Quote Share this post Link to post
Biz! Posted February 18, 2023 (edited) Got my G done. Map Slot: Map 07 Map Name: Bowl of Dead Simple Gruel Mapper Name: Biz! Bee Midi Used: Nocturne op.9 No.2 by Chopin Tested Ports: Eternity, and Crispy Doom bodsg.zip NOTICE: didn't have time to upload screenshots, I'll get that done tomorrow. Edited February 18, 2023 by openxt 1 Quote Share this post Link to post
aRottenKomquat Posted February 18, 2023 (edited) 12 hours ago, openxt said: Got my G done. Map Slot: Map 07 Map Name: Bowl of Dead Simple Gruel Mapper Name: Biz! Bee Midi Used: Nocturne op.9 No.2 by Chopin Tested Ports: Eternity, and Crispy Doom bodsg.zip NOTICE: didn't have time to upload screenshots, I'll get that done tomorrow. Simple but fun. I like it. Punching out the Arch-Vile at the end was immensely satisfying. I died a few times to facerockets from the spiders maneuvering a lot faster than expected, with no time to switch weapons. Funny choice of music, too. My Internet radio station has been playing an extreme amount of Chopin this past week. Check in on this project, and there's a submission with Chopin. lol. Edited February 18, 2023 by aRottenKomquat 1 Quote Share this post Link to post
RileyXY1 Posted February 19, 2023 Silent Castle will use a custom sky texture, that being the Episode 3 sky from the original Doom. The base city sky texture didn't suit with the hellish map that I will be creating. 0 Quote Share this post Link to post
Wavy Posted February 22, 2023 Hate to announce this so late but I resigning my spot for X. I've simply just haven't had the time to devote to it due to school and other factors. Sorry. Though skimming through the the thread, the maps look great so far! Hoping for a fun and wacky mapset at the end :p 1 Quote Share this post Link to post
Biz! Posted February 22, 2023 I could take over X, I got a decent idea of how it could go. 2 Quote Share this post Link to post
Ar_e_en Posted February 22, 2023 On 2/17/2023 at 12:40 AM, aRottenKomquat said: That was impressive, and totally lives up to its name. Also totally incompatible with my normal "Run in without thinking and fight your way out" approach, which got me killed over and over again until I decided I probably wasn't playing it correctly. Took me probably an hour to beat on UV because of the time spent figuring things out. I wasn't happy with how many monsters I left alive, but as I said this is not the type of map I normally play so it definitely challenged me. Will be a nice break from the routine as players get towards the end of the megawad. Thanks for playing! If you're missing some of the monsters from the kill count (that aren't out of bounds Lost Souls) then you might want to explore some of the alternative switches from the yellow key room - it's probably the most likely reason for people missing kills in the map, if they're going for UV-MAX that is. 1 Quote Share this post Link to post
aRottenKomquat Posted February 22, 2023 38 minutes ago, Ar_e_en said: Thanks for playing! If you're missing some of the monsters from the kill count (that aren't out of bounds Lost Souls) then you might want to explore some of the alternative switches from the yellow key room - it's probably the most likely reason for people missing kills in the map, if they're going for UV-MAX that is. It was more about "I don't have enough health for this, I'm just going to run past them and hope for the best" than not being able to find them. I'm sure I'd do better after a few more playthroughs. 0 Quote Share this post Link to post
DoctorNuriel Posted February 25, 2023 Here's my submission for MAP25 (Y): "Yesteryear" alphabetdoom_doctornuriel_y_map25_YESTERYEAR.zip 3 Quote Share this post Link to post
aRottenKomquat Posted February 25, 2023 2 hours ago, DoctorNuriel said: Here's my submission for MAP25 (Y): "Yesteryear" alphabetdoom_doctornuriel_y_map25_YESTERYEAR.zip Nice map. Great use of verticality. Difficulty seemed a bit medium on UV, but it's fine. Having the Arch-Vile respawn all the stuff you killed at the beginning was evil, I love it. 1 Quote Share this post Link to post
aRottenKomquat Posted February 25, 2023 (edited) 4 minutes ago, aRottenKomquat said: Nice map. Great use of verticality. Difficulty seemed a bit medium on UV, but it's fine. Having the Arch-Vile respawn all the stuff you killed at the beginning was evil, I love it. Went to import it into my compilation WAD and found that it's UDMF/GZDoom format, however. Needs to be vanilla Doom2. I'll see if I can autoconvert it but if you used any GZDoom linedef actions the map might not be playable. EDIT: Not sure how to convert...maybe you can't go back from UDMF? Edited February 25, 2023 by aRottenKomquat 0 Quote Share this post Link to post
Norb Posted February 26, 2023 Hey! Just a quick update on my map, as i'm nearly done with it. I was thinking about the name "Nothing special", but i'll see if I come up with something soon. Spoiler 1 Quote Share this post Link to post
Norb Posted February 26, 2023 Ok i'm ready to submit @aRottenKomquat > > > DOWNLOAD < < < Map Slot: 14 Map Name: Nothing Special Mapper Name: Norb Screenshots: Spoiler 4 Quote Share this post Link to post
Nightmare2989 Posted February 26, 2023 6 minutes ago, Norb said: Ok i'm ready to submit @aRottenKomquat > > > DOWNLOAD < < < Map Slot: 14 Map Name: Nothing Special Mapper Name: Norb Screenshots: Hide contents Good work Norb 1 Quote Share this post Link to post
Norb Posted February 26, 2023 (edited) Also regarding music, is there a composer making midis for this or do we need to choose a midi ourselves? Edited February 26, 2023 by Norb damb 0 Quote Share this post Link to post
aRottenKomquat Posted February 26, 2023 43 minutes ago, Norb said: Also regarding music, is there a composer making midis for this or do we need to choose a midi ourselves? If you have a MIDI in mind, you can use/submit it. Otherwise @Rorque. has been doing some custom music so you can talk to him if you want something new. Your choice. 0 Quote Share this post Link to post
Norb Posted February 26, 2023 13 minutes ago, aRottenKomquat said: If you have a MIDI in mind, you can use/submit it. Otherwise @Rorque. has been doing some custom music so you can talk to him if you want something new. Your choice. Oh ok, I would like to use "Easel" by Jimmy Paddock then. 1 Quote Share this post Link to post
aRottenKomquat Posted February 26, 2023 17 minutes ago, Norb said: Oh ok, I would like to use "Easel" by Jimmy Paddock then. Sure. Provide it in your submitted WAD if possible, and I'll copy it out of there. 0 Quote Share this post Link to post
Norb Posted February 26, 2023 12 minutes ago, aRottenKomquat said: Sure. Provide it in your submitted WAD if possible, and I'll copy it out of there. OK! Map Slot: 14 Map Name: Nothing Special Mapper Name: Norb > > > DOWNLOAD < < < 2 Quote Share this post Link to post
Andrea Rovenski Posted February 27, 2023 (edited) here's a map05/map26 post. They're both pretty simple but each has a gameplay twist-ish. both maps should have doom 2 map23's music (them bones) let me know what, if any, changes you'd recommend (@ everyone) MAP05: Emergency Explosive Entitlement Spoiler MAP26: Zerburk alphabetdoommaps.zip Spoiler Edited February 27, 2023 by Andrea Rovenski 3 Quote Share this post Link to post
aRottenKomquat Posted March 2, 2023 I'm going to go ahead and extend the deadline another month, to April 7. About half the maps are submitted. I am getting slammed at work so there's no way I'd have time to playtest the new submissions before the deadline even if everything came through right now. Also, making sure this didn't get lost in the chatter. @DoctorNuriel your map is in the wrong format, it's UDMF but needs to be vanilla Doom 2 and needs to be converted. Make sure to select the "Doom: Doom 2" format in UDB when creating the map. I think you can copy-paste most of the level in and that'll get your geometry, textures, and things in place, but linedef actions and sector specials are unlikely to copy over correctly and will probably need a lot of cleanup. 5 Quote Share this post Link to post
Norb Posted March 2, 2023 (edited) Why isn't my map included in the OP? Did I forget to do something? Because that's very possible with my shit memory lol Edited March 2, 2023 by Norb 0 Quote Share this post Link to post
RileyXY1 Posted March 2, 2023 Silent Castle is getting ever closer to being completed. 0 Quote Share this post Link to post
aRottenKomquat Posted March 2, 2023 1 hour ago, Norb said: Why isn't my map included in the OP? Did I forget to do something? Because that's very possible with my shit memory lol I'm behind on updating the OP. Might stay that way until next week. 1 Quote Share this post Link to post
Anarkzie Posted March 3, 2023 If anyone decides to do another project like this but with numbers, I think they should call it: "Count down to Doom" 4 Quote Share this post Link to post
JustAthel Posted March 4, 2023 Glad this was pushed back to Apr. 7th, I'm currently on break and am not going to be working on anything for the time being. Thanks! 0 Quote Share this post Link to post
Vladguy Posted March 10, 2023 (edited) Okay finally this is done. this map is mid i apologize in advance Map Slot: 12Map Name: Lowly LimboMapper Name: Vladguy MIDI: Intermission From Doom (HQ) (also included a replacement midi in case og author doesn't want it - "AC/DC - Cover You in Oil") Screenshots: Spoiler DOWNLOAD LINK Edited March 12, 2023 by Vladguy 4 Quote Share this post Link to post
Engired Posted March 11, 2023 Map Slot: 09 Map Name: Ignited Irony Mapper Name: Engired Screenshots: Spoiler Midi: Necrofantasy Notes: Spoiler I probably should have submitted this a little earlier, but it's all done now. Hopefully it plays okay, especially since it's just a straight line. It's also quite an abstract 'i', so I hope that's okay. Download: 9IEngired 4 Quote Share this post Link to post
DoctorNuriel Posted March 11, 2023 (edited) On 2/25/2023 at 5:22 PM, DoctorNuriel said: Here's my submission for MAP25 (Y): "Yesteryear" alphabetdoom_doctornuriel_y_map25_YESTERYEAR.zip I've gone ahead and copied over the linework and fixed up the linedefs and sector types to hopefully make it compatible - made some tweaks to the map itself too (more difficult). Let me know if I missed anything! :) alphabetdoom_doctornuriel_y_map25_YESTERYEAR.zip Edited March 11, 2023 by DoctorNuriel 2 Quote Share this post Link to post
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.