Jump to content
  • 0

[DeHackEd] Changing/removing Wolf SS's item drop?


MFG38

Question

I'm in the process of putting together some resources for a mapset I'm gonna start working on soon, and I'm finally taking a deeper dive into DeHackEd beyond just changing a few text strings and par times. In my misadventures, I was able to make a rocket-shooting zombie that replaces the Wolfenstein SS, and it functions as intended for the most part. (What's extra cool about it is that I got the results I wanted with my first attempt.)

 

The reason I say "for the most part" is that there's still one thing I'd like to fix: the custom enemy still drops the ammo clip that Wolf SS's normally do when they die. Now it doesn't make much sense for a rocket zombie to drop an ammo clip when it dies, does it? So what I'd like to do is either change that drop into a rocket or disable it entirely. How would I go about doing so, or is it even doable?

 

I should say that the mapset I made the custom enemy for is planned to target limit-removing source ports, so the constraints of vanilla DeHackEd aren't exactly a concern. If there's a way to do this that extended DeHackEd supports, I'd be happy to know about it.

Share this post


Link to post

6 answers to this question

Recommended Posts

  • 0

You can achieve rocket drops by swapping the initial frame and ID number of the bullet clip and rocket. The catch is that this will affect zombiemen. I'm not at my laptop right now so I can't test to see if you can do the same with an ID for a thing that doesn't exist (or rather, a thing whose initial frame is 0).

 

Alternatively, swap the SS dude with either the chaingunner or shotgunner wholesale in the Things window so he technically drops a different thing from the zombieman.

 

EDIT: This is all assuming vanilla DeHackEd of course, not extended.

Edited by Xyzzy01

Share this post


Link to post
  • 0
  • put chaingunner in place of wolfss
  • put rocketguy in place of chaingunner
  • change chaingun's sprite to rocket pickup
  • change rocket's sprite to chaingun pickup
  • swap editor id's for chaingunner and wolfss, and for chaingun and rocket pickup.
  • tell if it worked or not lol

Share this post


Link to post
  • 0

Okay, so what I ended up doing was neither of the suggestions above but actually re-implementing the rocket zombie from scratch such that it replaces the dead lost soul instead. At least it doesn't drop anything unwanted that way. Of course, it also means that it doesn't drop a rocket upon dying, but that's honestly no biggie.

Share this post


Link to post
  • 0
3 hours ago, MFG38 said:

Okay, so what I ended up doing was neither of the suggestions above but actually re-implementing the rocket zombie from scratch such that it replaces the dead lost soul instead. At least it doesn't drop anything unwanted that way. Of course, it also means that it doesn't drop a rocket upon dying, but that's honestly no biggie.

 

This is a very minor point, but bear in mind that the Dead Lost Soul shares its obituary with the regular Lost Soul in ports that support it. Like I said, very minor. :P

Share this post


Link to post
  • 0
18 hours ago, MFG38 said:

If there's a way to do this that extended DeHackEd supports, I'd be happy to know about it.

 

 I only add, the easiest way would be using MBF Spawn codepointer.

Share this post


Link to post

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Answer this question...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...