Mordeth Posted January 11, 2023 Last thread: To upload without using attachment space you can upload pictures to https://imgur.com or short videos to https://gfycat.com. 23 Share this post Link to post
Mordeth Posted January 11, 2023 Let's kick things off myself. Not a picture but a short video. I've shared this in Discord a while back, so why not show it here as well? Below a WIP of the Mordeth E2 startmap, showing a flying dropship a player can enter, ride to its destination and subsequently land to disembark and begin his mission. https://giphy.com/embed/nZkZDjzBBWamfUqX5p 104 Share this post Link to post
Dubium Posted January 11, 2023 (edited) Screenshots from my new 32-map megawad project named "Neverland" It mainly uses the COMTEX texture pack, which is quite underrated (even though it is so cool). I hope this megawad can help popularize COMTEX, the same way Eviternity popularized OTEX. Edited January 11, 2023 by Dubium 79 Share this post Link to post
big smoke Posted January 11, 2023 (edited) tried boom mapping for the first time maps for darkzone community project Edited February 11, 2023 by big smoke typo 55 Share this post Link to post
Thelokk Posted January 11, 2023 23 minutes ago, Dubium said: Screenshots from my new 32-map megawad project named "Neverland" It mainly uses the COMTEX texture pack, which is quite underrated (even though it is so cool). I hope this megawad can help popularize COMTEX, the same way Eviternity popularized OTEX. Is it part of, or it supersedes Midnight Isle? 3 Share this post Link to post
Dubium Posted January 11, 2023 1 hour ago, Thelokk said: Is it part of, or it supersedes Midnight Isle? It is not a part of Midnight Isle. I still work on it, albeit very slowly. In the meantime, this megawad is much more prioritized. 2 Share this post Link to post
Misty Posted January 11, 2023 this was meant for Caffeine Injection set, but I scrapped, feeling that I'm taking too much time with project. Maybe next time, when humanity's ready for the second batch. 21 Share this post Link to post
Redneckerz Posted January 11, 2023 7 hours ago, Mordeth said: Let's kick things off myself. Not a picture but a short video. I've shared this in Discord a while back, so why not show it here as well? Below a WIP of the Mordeth E2 startmap, showing a flying dropship a player can enter, ride to its destination and subsequently land to disembark and begin his mission. OH for fucks sake. That looks baller. Now i really want to let loose what i have been keeping in store for so long regarding Mordeth's historic legacy and Doom Millennium. Ill do some PMing soon to see how i can go about with this. 14 Share this post Link to post
Doom_Dude Posted January 11, 2023 Good start to the 2023 Doom pictures thread! A few Vilecore Remaster screens I just took. 36 Share this post Link to post
Redneckerz Posted January 11, 2023 (edited) Just to make note that i am not making stuff up: I have been talking about this from time to time, here are some new (Well, took them last year) shots of something i posted in last year's thread labeled Mystery. These are the start-up screen, menu screen and episode select screens of Thrust, the cancelled/unreleased Doom Total Conversion from the late 90's that used a custom engine to achieve, among others, colored lighting effects and such. A one level demo and a resource wad of graphics and sounds is what i currently have, part of the big collection i have sitting in wait for approval. Edited January 11, 2023 by Redneckerz 16 Share this post Link to post
DΞLTΛ Posted January 12, 2023 Here's a screenshot for a heavily WIP gameplay mod I'm working on. In it you play as an alien crocodile who's also french and is also a woman and is ALSO a galaxy-renowned super-assassin... it's HEAVILY based around stealth similar to a certain game called IRON COG HARD 1 Share this post Link to post
Ed Posted January 12, 2023 7 hours ago, Redneckerz said: Just to make note that i am not making stuff up: I have been talking about this from time to time, here are some new (Well, took them last year) shots of something i posted in last year's thread labeled Mystery. These are the start-up screen, menu screen and episode select screens of Thrust, the cancelled/unreleased Doom Total Conversion from the late 90's that used a custom engine to achieve, among others, colored lighting effects and such. A one level demo and a resource wad of graphics and sounds is what i currently have, part of the big collection i have sitting in wait for approval. I remember that! The demo level was, if I remember correctly, the first map from Quake 2. 2 Share this post Link to post
Redneckerz Posted January 12, 2023 1 hour ago, Ed said: I remember that! The demo level was, if I remember correctly, the first map from Quake 2. Might very well be true, but it is not in the demo i have i believe :P It does have custom colormap effects though and some other stuff i have written up somewhere. The features are definitely nice for its time frame (1998) and it was as feature rich as Boom at the time. Later Thrust moved on to a Quake-based engine before petering out. I was aware of exactly one person who publically stated they had it (Lut) and lo and behold, he still had the archive which he generously shared when i made my intentions clear. Stuff like this should not be lost to time, way too much effort went into creating it. It should be preserved for the history books. 2 Share this post Link to post
RonnieJamesDiner Posted January 12, 2023 On 1/11/2023 at 12:45 AM, Mordeth said: Not a picture but a short video. I have so many questions... very impressive!! 0 Share this post Link to post
Wadmodder Shalton Posted January 12, 2023 On 1/11/2023 at 12:45 AM, Mordeth said: Let's kick things off myself. Not a picture but a short video. I've shared this in Discord a while back, so why not show it here as well? Below a WIP of the Mordeth E2 startmap, showing a flying dropship a player can enter, ride to its destination and subsequently land to disembark and begin his mission. WOW, a new media release for any of the other Mordeth Episodes after two decades without any updates. Nice work. 3 Share this post Link to post
Chainie Posted January 12, 2023 23 minutes ago, Wadmodder Shalton said: after two decades without any updates Mordeth posting his updates mostly in Eternity Discord server and in his status updates. Also he posted one of pic of Mordeth E2M3 in 2017 3 Share this post Link to post
Kyka Posted January 13, 2023 TNT:Foreverlution. 28 maps completed. 4 maps to finalise. 41 Share this post Link to post
Ed Posted January 13, 2023 21 hours ago, Redneckerz said: Might very well be true, but it is not in the demo i have i believe :P It does have custom colormap effects though and some other stuff i have written up somewhere. The features are definitely nice for its time frame (1998) and it was as feature rich as Boom at the time. Later Thrust moved on to a Quake-based engine before petering out. I was aware of exactly one person who publically stated they had it (Lut) and lo and behold, he still had the archive which he generously shared when i made my intentions clear. Stuff like this should not be lost to time, way too much effort went into creating it. It should be preserved for the history books. Agreed. The Doom Community has been pretty remarkable at archiving it's own history. I admittedly forgot about Thrust until you mentioned it. That's a shame, because that demo was one of the first times I think a lot of people realized what doors could be opened with the source release. 2 Share this post Link to post
DΞLTΛ Posted January 14, 2023 another screenie for a mod I'm working on. 5 Share this post Link to post
MFG38 Posted January 14, 2023 So, anyone remember that custom palette I made? Well, I started working on a limit-removing mapset that uses it. And a tailor-made texture set to go with it. A UAC material shipment has gone haywire. Something alien and deadly snuck into a shipping container and caused the most brutal traffic accident mankind has ever seen. Civilian casualties range in the thousands. You, a private detective, read about it in the news and decide to go see what the fuss is about. As you arrive at the scene of the "crime", you can't help but think that despite the corpses everywhere - some clearly inhuman - the atmosphere is oddly serene... 29 Share this post Link to post
Roofi Posted January 14, 2023 (edited) There is small thing I love doing in my mapping now : lowering a sector under a sphere in order to make it touching the ground or a an other surface as a normal item. Edited January 14, 2023 by Roofi 25 Share this post Link to post
INfront95 Posted January 21, 2023 Found this in my "Map Graveyard".... I think im gonna revive it, don't want hard work doodle to go to waste. 27 Share this post Link to post
RjY Posted January 21, 2023 Fun with MBF options (monkeys, aka monsters climb steep stairs) on Heroes 2 MAP02. 44 Share this post Link to post
Roofi Posted January 21, 2023 16 minutes ago, RjY said: Fun with MBF options (monkeys, aka monsters climb steep stairs) on Heroes 2 MAP02. That's both cute and cursed 10 Share this post Link to post
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