Kyka Posted February 1, 2023 1 hour ago, Darkcrafter07 said: @Kyka it might look even better than crysis to some extent, the question is can it run GZDoom? Lots of work to do yet unfortunately. I don't think anyone minds how long it takes. Good luck with it! :) Just don't let this be one of those "Here's lots of gorgeous teaser screenshots of my magnum opus that you are never going to play because reasons kthxbai" type projects. :D 3 Share this post Link to post
Peccatum Mihzamiz Posted February 1, 2023 We put a lot of classical paintings about love in our Valentine's Day megawad PUSS: Lover's Quarrel. And we also included some art of the two project leads, both playing their instruments <) 10 Share this post Link to post
Fernito Posted February 5, 2023 From @Asbadagba's "Utter Heresy" project: 14 Share this post Link to post
No-Man Baugh Posted February 6, 2023 Ended up getting 69% health when playin g the PUSS XXIV Odamex coop event earlier today 9 Share this post Link to post
Peccatum Mihzamiz Posted February 6, 2023 Map by @Pistoolkip for PUSS XXIV: Lover's Quarrel This is what happens when the Spider Mastermind and Cyberdemon die: 14 Share this post Link to post
BluePineapple72 Posted February 6, 2023 On 1/25/2023 at 6:31 AM, Bri said: 1st image I love ceiling bookshelves. Use them all the time as upper textures. They're completely illogical and it’s functionally dumb to have books high up that you Will Not Read, but I like to imagine that the demons like to keep a handy ‘Ladder of Torment’ around at all times to reach those ancient ceiling tomes. 3 Share this post Link to post
cannonball Posted February 6, 2023 Very slow progress funnily enough another map for this set has been started and finished whilst this one was in development. 17 Share this post Link to post
Bri Posted February 7, 2023 9 hours ago, BluePineapple72 said: I love ceiling bookshelves. Use them all the time as upper textures. They're completely illogical and it’s functionally dumb to have books high up that you Will Not Read, but I like to imagine that the demons like to keep a handy ‘Ladder of Torment’ around at all times to reach those ancient ceiling tomes. Yeah, I think it adds an other-worldly dimension to it, which is cool. I like to think that it's like a library with knowledge from all around and outside the universe; and it's all out of our reach. 3 Share this post Link to post
No-Man Baugh Posted February 7, 2023 10 hours ago, BluePineapple72 said: I love ceiling bookshelves. Use them all the time as upper textures. They're completely illogical and it’s functionally dumb to have books high up that you Will Not Read, but I like to imagine that the demons like to keep a handy ‘Ladder of Torment’ around at all times to reach those ancient ceiling tomes. Cyber-Demon only reading 5 Share this post Link to post
SuperFreaksDev Posted February 7, 2023 Been working on my first Doom map. It's super ugly still because the layout isn't done yet! This is my attempt at like an E1M1 or something so it's supposed to be easy 16 Share this post Link to post
DΞLTΛ Posted February 7, 2023 On 2/1/2023 at 11:58 PM, Kyka said: Just don't let this be one of those "Here's lots of gorgeous teaser screenshots of my magnum opus that you are never going to play because reasons kthxbai" type projects. :D If you take out the "lots of gorgeous teaser screenshots" bit and leave the rest, you pretty much have MY MOD THAT I'VE BEEN WORKING ON ALONE FOR ABOUT A YEAR LMFAO!!!!* on topic: kitchen gun... IT SPARKLES LIKE NEW!!! *P L E A S E tell me that made sense kthxbai! 3 Share this post Link to post
Kristian Nebula Posted February 7, 2023 This seems to be turning into an actual UDMF map, and not just an experiment I started it as. I always wanted to make such a staircase! :D 20 Share this post Link to post
DΞLTΛ Posted February 9, 2023 @Kristian Nebula You playing supercharge with that matey? On topic: Added a new weapon to taod, the HMG (side note: the HMG was the oldest weapon in TAOD, dating WAAAY back to it's conceptualisation phase as the 120 calibre M60!) 4 Share this post Link to post
Kristian Nebula Posted February 9, 2023 5 hours ago, DELTA256 said: @Kristian Nebula You playing supercharge with that matey? Yep had absolutely missed that mod since I don't frequent DW so only after Breakpoint, Paradise and Ar Luminae that I played this year I fell in love with it and wanted to make my own map for that so yeah, it will be a supercharged map. 2 Share this post Link to post
Darkcrafter07 Posted February 10, 2023 1 minute ago, Ed said: Nukem vibes Is this a 3D model or made with doom level geometry? 2 Share this post Link to post
Ed Posted February 10, 2023 11 minutes ago, Darkcrafter07 said: Is this a 3D model or made with doom level geometry? Both! I exported the primitive shape as an obj, gussied it up in Blender, then dropped it over the primitive it was exported from - collisions intact. Doors are poly-objects, impassable lines for rails, and invisible bridges for the seats. 2 Share this post Link to post
StalkerBlade Posted February 12, 2023 A new addition to my custom Doom collection. It's still a w.i.p with a little work left, but it's much more sturdy and well fitted than the first one. 26 Share this post Link to post
DΞLTΛ Posted February 12, 2023 (edited) On 2/10/2023 at 4:55 PM, Ed said: Nukem vibes Bruh that furry-style crap on the top-right lmfao Apart from that, did you use normal and specular maps to do that effect on the train? it looks nice. Can't imagine the file size though... Edited February 12, 2023 by DELTA256 0 Share this post Link to post
DΞLTΛ Posted February 12, 2023 Making a map pack for TAOD called "combine" If only I knew how to make shadowmaps work correctly... It would've looked absolutely mint. 4 Share this post Link to post
Bagellio Posted February 12, 2023 screenshots from a joke wad i've been working on, titled "The Quest For More Blueberries" Spoiler 2 Share this post Link to post
Walter confetti Posted February 12, 2023 On 2/10/2023 at 7:25 AM, Ed said: Nukem vibes This gives me more Max Payne vibes for some reason. A sci-fi, less gritty version of Max Payne... 2 Share this post Link to post
Axuris Posted February 12, 2023 (edited) Edited April 10, 2023 by Axuris 6 Share this post Link to post
Redneckerz Posted February 12, 2023 (edited) Updates! I told you on January 12 about Thrust, the unreleased TC from the 90s by Darkfang. I showed you some cropped screenshots of the menu. The other holy grail on my list is Doom Millennium. Whilst i have been asking around (And i am not going to release this when all is in the clear!), how about some screenshots? This time around, i am posting native DOS screendumps. That means 320x200, no holds barred. So you can see what it was like back in the 90s. Ill post some details regarding these two. I am showing more of Thrust than of Millennium, because the latter is still in development limbo and the former isn't. Thrust: During this playthrough and finishing the level, another level was revealed. This was initially not known to me, so colour my surprise! Screenshots show both levels and a custom enemy, a robot. I have since also accquired the resources wad. The Thrust Engine has some remarkable effects for a 1998 custom engine based on Linuxdoom 1.10: Different shades of colour Fog effects Rain effects Per-sector based colored lighting (No COLORMAP lump is used) Breakable windows Particle system Smooth weapon animations (Especially compared to Doom's) Doom Millennium: Screenshots are taken from MILTEST3.EXE. This is a September 9, 2001 build with a April 14, 2002 compile date. It is the last MBF-derived build of Millennium and its also the most stable. On display is a railgun like weapon. There are a few others which i am not showing, though they have interesting properties, like constant burn effects. I am also showing one of the new enemies, a constant self-teleporting pinky with a red skin colour. This enemy is incredibly annoying because it teleports behind you. All assets do not represent whatever current status Doom Millennium has at the moment. The custom MBF-based engine showcases a custom particle system. Edited February 12, 2023 by Redneckerz added link 14 Share this post Link to post
BetelgeuseSupergiant Posted February 12, 2023 On 1/11/2023 at 12:45 PM, Mordeth said: Let's kick things off myself. Not a picture but a short video. I've shared this in Discord a while back, so why not show it here as well? Below a WIP of the Mordeth E2 startmap, showing a flying dropship a player can enter, ride to its destination and subsequently land to disembark and begin his mission. OH MY- This is very, very amazing and smooth! I just can't convey my impressions of this 5 Share this post Link to post
exl Posted February 12, 2023 Working some more on MAP08 of the NDCP remaster. Before & after. 16 Share this post Link to post
Recommended Posts