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Doom Pictures Thread 2023


Mordeth

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23 hours ago, lupinx-Kassman said:

Sneaking into GauzyStop with the help of a new machine

 

T32KMQ.gif

 

You are 110% on to something with this art style. I love it. Reminds me of an abstract 90s/2000s cartoon that was never made. Keep it up!

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Experimenting with enemies jumping down holes in the ceiling in Boom. This guy landed on my head:

LllPugx.png

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14 minutes ago, Klear said:

Experimenting with enemies jumping down holes in the ceiling in Boom. This guy landed on my head:

LllPugx.png

That's GZDoom, not Boom.

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On 2/1/2023 at 2:31 AM, Ed said:

Cyberpunk is a dish best served with complete irreverence.

 

Screenshot_Doom_20230201_002431.png.7c6889d8a4d210a1bd4593e3dd91ca79.png

Amazing!

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4 minutes ago, Edward850 said:

That's GZDoom, not Boom.

 

I meant that I'm using the silent teleporters preserving height for the effect. Don't know if you can make it work in Vanilla.

Edited by Klear

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I know. And I don't want them to either. That's not the point.

 

What I'm doing is launching the enemies off a little cliff before silently teleporting them where this little window in the ceiling is, taking advantage of the silent teleporters preserving height. That's the only part where Boom is relevant and why I mentioned it (I shouldn't have, apparently).

 

I just happened to put the linedef that triggers it too close to the teleport destination and it lead to this screenshot I took in GZDoom. In PrBoom it would just block the monster from teleporting, neither of which is a good outcome - lesson learnt, gotta make sure the landing spot is clear.

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PSX DOOM BACKROOMS SUPER SPOOKY (100% NOT CLICKBAIT)

Spoiler

image.png

PS. This isn't actually final. I got something else in mind to put in for my upcoming PsyDoom map.

 

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On 3/6/2023 at 7:21 PM, lupinx-Kassman said:

Sneaking into GauzyStop with the help of a new machine

 

T32KMQ.gif


T32eK1.gif

Kass this rules

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On vendredi 3 mars 2023 at 11:16 PM, Devalaous said:

EDIT:

 

image.png

 

There we go, now its working in Woof with the original demos playing. I used the Label field in UMAPINFO to override the level designation, now its similar to ExMx and follows an EDx-x scheme.

Looks like it's Doomguy-approved!

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7 hours ago, Gez said:

Looks like it's Doomguy-approved!

 

Both my posts happened to, by chance, be taken the exact moment a shotgun was picked up in a demo, ha. Eternalguy as I call him, always has the best expressions.

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7 hours ago, NoisyVelvet said:

Buckled down and churned out a map today.  The goal was to make a full map without testing nor even using 3D mode.  I'm still doing some final touches, and I have a "mental image" of what the map is supposed to look like, and if I did it all right it should all fall into place cleanly.  But, it'll be funny to to see it finally boot up and just be a big dumpster fire instead, or have goofy looking buildings with completely disproportionate heights compared to my mental image of it, etc.  If I mess it up it's GG-go-next and I just have to take the L.  Fun experiment so far, can't wait...

 

image.png

That is something I would love to take a look at. Really cool little self imposed challange. 😀

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Happy birthday! Now have some cake! Best architecture ever. Not naming the map, you're going to have to guess. This one should be easy though. I found this map randomly in the archive recently. When playing as the Doomguy this map is really easy but fun. While playing as Corvus it was a lot more difficult, because it might have been the low gravity of the map. I don't really know. This map is truly a keeper though.

Screenshot_Doom_20230210_180303.png.36b126c0632defc9c894d58dee5ece55.png

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On 3/7/2023 at 6:04 PM, SiMpLeToNiUm said:

 

You are 110% on to something with this art style. I love it. Reminds me of an abstract 90s/2000s cartoon that was never made. Keep it up!

 

On 3/9/2023 at 9:31 AM, Bank said:

Kass this rules

 

Thanks! I'm still aiming to finish Autumn Flock before the sun envelops the Earth.

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Testing a map for a seven map thingymadoop that I'm making.

Screenshot_Doom_20230315_125733.png.857b5a9ec84cc9897b464620cbf426c9.png

 

Also, after (almost) two years of gzdoom-ing, I finally found this secret by complete accident on doom 2 map 8.

Screenshot_Doom_20230313_182839.png.25a5be975feabfa9e51e567412f5886e.png

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ahhhhh, the smell of burning demons...

 

Screenshot_Doom_20230319_171710.png.529c45aee463cf6dec5d9b86211c12e3.png

 

That's a 3d model of a futuristic flamethrower that I made, you like it?

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20 hours ago, nue said:

This will never be finished. It doesnt look great to begin with

1699027470_Screenshot2023-03-19130843.png.de9171f37d3b2bf7cd146e3418d8e5d4.png

512549455_Screenshot2023-03-19130926.png.240bc0a37657347d0b635b58abc0d0fd.png

 

looks fantasic and very unique, imo

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1658769347_Screenshotfrom2023-03-2320-26-31.png.63779e0f3f0674574a188682dfee3841.png

 

Alpha Scorpii Supercluster. I was very excited to play this map in Antaresian Reliquary (and Nova III, but I never got that far). Beautiful and fun.

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