Gez Posted March 25, 2023 The marbfaces made me think of some sort of demonic tic-tac-toe. The icon player won. 5 Share this post Link to post
Grassy chunks Posted March 25, 2023 2 hours ago, Axuris said: From Where's this screenshot from? As this is giving me chillax vibes... 0 Share this post Link to post
Axuris Posted March 25, 2023 (edited) 45 minutes ago, Grassy chunks said: From Where's this screenshot from? As this is giving me chillax vibes... It's the starting area of my megawad's MAP30 Edited March 25, 2023 by Axuris 1 Share this post Link to post
Lonespacemarine Posted March 25, 2023 3 minutes ago, Axuris said: It's the starting area of my megawad's MAP30 It's a dang good wad and also are there any tf2 themed maps 0 Share this post Link to post
Axuris Posted March 25, 2023 1 minute ago, Lonespacemarine said: It's a dang good wad and also are there any tf2 themed maps 1. It's far from anywhere near finished so who knows, unless if you're talking about the visuals, in which case, thanks. 2. No, since TF2 themed maps would not fit in any of the episodes. 1 Share this post Link to post
Lonespacemarine Posted March 25, 2023 1 hour ago, Axuris said: 1. It's far from anywhere near finished so who knows, unless if you're talking about the visuals, in which case, thanks. 2. No, since TF2 themed maps would not fit in any of the episodes. Aw no 0 Share this post Link to post
TheSlipgateStudios Posted March 25, 2023 On 1/13/2023 at 3:32 AM, Kyka said: TNT:Foreverlution. 28 maps completed. 4 maps to finalise. Looking really crispy! I love this! 6 Share this post Link to post
Lonespacemarine Posted March 25, 2023 1 hour ago, TheSlipgateStudios said: Looking really crispy! I love this! Did you make it or you are playing the wad. If you are playing the wad please give me the link or file 0 Share this post Link to post
continuum.mid Posted March 25, 2023 This reference made me laugh so hard. (Antaresian Reliquary Map 6 / Japanese Community Project Map 11) 9 Share this post Link to post
Mr. Alexander Posted March 25, 2023 14 minutes ago, continuum.mid said: This reference made me laugh so hard. (Antaresian Reliquary Map 6 / Japanese Community Project Map 11) lol it looks like he put it in Papyrus 3 Share this post Link to post
Gez Posted March 25, 2023 What I love about the JPCP original is that it's a bunch of monsters who voted "no", including a caco. Poor self-loathing caco... 3 Share this post Link to post
CittyKat112 Posted March 26, 2023 (edited) Spoiler Edited March 26, 2023 by CittyKat112 11 Share this post Link to post
aRottenKomquat Posted March 27, 2023 Can we post old stuff here? I found this WAD while looking for a file and couldn't believe I still had it. It's my first Doom map. The timestamp is from 2005, and it's a deathmatch level for Doom 1. I made it with the freeware version of DeepSea while in high school. (The same folder has ZIPs for 2004 versions of PRBoom and ZDoom...) 15 Share this post Link to post
Kristian Nebula Posted March 28, 2023 This UAC research base apparently has a kitchen and a microwave, too - now with microwave radiation warning! 25 Share this post Link to post
Sneezy McGlassFace Posted March 30, 2023 Turns out opening a map in the editor to learn its design/trickery is pretty useful.. I should do this more, thankfully doom maps aren't compiled so they can be easily explored and played with. 5 Share this post Link to post
Azuris Posted March 31, 2023 Ok, ist just found this Picture, who is this from you? 2 Share this post Link to post
DΞLTΛ Posted March 31, 2023 17 hours ago, Sneezy McGlassFace said: Turns out opening a map in the editor to learn its design/trickery is pretty useful.. I should do this more, thankfully doom maps aren't compiled so they can be easily explored and played with. What am I looking at? 1 Share this post Link to post
Sneezy McGlassFace Posted March 31, 2023 (edited) 51 minutes ago, DELTA256 said: What am I looking at? The orange with examination marks is untextured wall, where lighting within the lowered sectors is different to the surrounding area so you can see the floating cubes against the background. And the sectors are lowered and untextured so the light change only shows on the cubes and not on the floor/ceiling. If I understand it correctly, the engine uses much simpler and less efficient/accurate algorithm for rendering flats than textures. So you can do tricks like this. Also, pop up monsters work the same way. You got a pit with no textures on walls, with a monster in it, and raise it upas player approaches. But because the walls are untextured, it seems like there's nothing going on. Edited March 31, 2023 by Sneezy McGlassFace 3 Share this post Link to post
Grotski Posted April 1, 2023 at least my mom thinks i'm cool. (i hope) 24 Share this post Link to post
Individualised Posted April 1, 2023 Do we have a thread specifically for liminal spaces? 5 Share this post Link to post
Kristian Nebula Posted April 1, 2023 8 hours ago, Grotski said: at least my mom thinks i'm cool. (i hope) Reminds me of Castle Greyskull from 1980's Heman & MOTU, nice! :) 5 Share this post Link to post
Insaneprophet Posted April 1, 2023 2 hours ago, Kristian Nebula said: Reminds me of Castle Greyskull from 1980's Heman & MOTU, nice! :) I almost said the exact same thing 8hrs ago... guess im not the only old mofo around 😃 6 Share this post Link to post
ant Posted April 2, 2023 2 hours ago, Insaneprophet said: I almost said the exact same thing 8hrs ago... guess im not the only old mofo around 😃 Maybe the level designer is a fan. :) 1 Share this post Link to post
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