Faceman2000 Posted April 28, 2023 Couple screenshots from my megawad, Death Exit. The first episode released today! 22 Share this post Link to post
Redneckerz Posted April 29, 2023 2 hours ago, Bri said: I love the shading and lighting in these, but all the shots show excellent work here. That's quite a talent to have. There are amazing maps out there, but what benefits a map greatly in my eye is good shading and careful lighting. You are pulling that off right here. 2 Share this post Link to post
Bri Posted April 30, 2023 12 hours ago, Redneckerz said: I love the shading and lighting in these, but all the shots show excellent work here. That's quite a talent to have. There are amazing maps out there, but what benefits a map greatly in my eye is good shading and careful lighting. You are pulling that off right here. Thanks so much 1 Share this post Link to post
Kristian Nebula Posted April 30, 2023 This base seems to run on miniature nuclear reactors... 16 Share this post Link to post
Lil_Ruff Posted May 2, 2023 (edited) Struggle Edited May 2, 2023 by Lil_Ruff wrong link. 22 Share this post Link to post
Kain D. Posted May 2, 2023 The yellow skull key is somewhere hidden in here. Are you able to find it? 20 Share this post Link to post
DΞLTΛ Posted May 2, 2023 (edited) Slowly... But surely... Getting to grips with 3d modelling for doom... Edited May 2, 2023 by DELTA256 8 Share this post Link to post
Pechudin Posted May 3, 2023 (edited) 23 hours ago, Kain D. said: The yellow skull key is somewhere hidden in here. Are you able to find it? Ah, a new KainD WAD in making. Will keep watching ... Edited May 3, 2023 by Pechudin 1 Share this post Link to post
LordEntr0py Posted May 4, 2023 I might've posted some of these before in the other picture thread, but since I've been working on this for ages and I've FINALLY finished the detail pass after months of on-and-off work, I'm not sure what's already been posted. My contribution to @A Handsome Fridge's Notstromo (fill in the blanks) project. It's been a heckuva learning experience putting this stuff together. 63 Share this post Link to post
NaturalTvventy Posted May 4, 2023 (edited) Zombies gotta eat. Edited May 4, 2023 by NaturalTvventy 43 Share this post Link to post
Darkcrafter07 Posted May 4, 2023 On 4/27/2023 at 9:39 AM, Pechudin said: Striking color contrast! Feels western-y. But in a post-apocalyptic way. This one has the feel! 0 Share this post Link to post
Lanie Posted May 7, 2023 Working on another room for my VIDEODOME Map, WIP. 13 Share this post Link to post
nrofl Posted May 7, 2023 What happens when you start a project that has a really good start? Simple! Abandon it and start a new one! 25 Share this post Link to post
Lanie Posted May 8, 2023 (edited) On 5/7/2023 at 4:08 PM, Lanie said: Working on another room for my VIDEODOME Map, WIP. I updated the room, the first one i the new one. Edited May 8, 2023 by Lanie wrong picture 15 Share this post Link to post
RjY Posted May 8, 2023 On 4/25/2023 at 4:44 AM, NaturalTvventy said: Incredible! No credits listed in the wad's text file. I wonder if that was even the original source. Indeed, I had a sentence doubting it was invented by the dwango5 compilers but had edited it out because it seemed churlish :). Anyway I have looked into this a bit more and now my best guess as to the original source of the starry sky texture is CHURCH of DOOM ][ by Virgil Itliong (CHURCH.WAD). [1] The previous trick on a different, larger data set uncovered a significant number of new matches. (I confess I did not run this myself, but cheated a bit by using the wad-archive.com database dumps...) Of these, correlating with wads on /idgames, church.wad was the oldest that contained the texture, and the only one from there that predates dwango5. Several sources e.g. doom2.net [2] give its date as 1995-07-19, so at 1995-05-23 church.wad is two months its senior. But still a contemporary, likely in current circulation, known to dwango5's compilers during its construction. Nonetheless a date connection is still fairly circumstantial. But perhaps we can find some corroboration in the matching wads' text files. One, Runes of Despair [3] amusingly credited "whoever made the sky texture", but most were silent -- until eventually I saw Countermeasure (CNTR101.WAD) [4] which explicitly credits "Virgil Itliong, for the sky texture from his well-designed CHURCH.WAD". So until further evidence comes to light I am going to finger CHURCH.WAD as the original source. 15 Share this post Link to post
NaturalTvventy Posted May 9, 2023 2 hours ago, RjY said: Indeed, I had a sentence doubting it was invented by the dwango5 compilers but had edited it out because it seemed churlish :). Anyway I have looked into this a bit more and now my best guess as to the original source of the starry sky texture is CHURCH of DOOM ][ by Virgil Itliong (CHURCH.WAD). [1] The previous trick on a different, larger data set uncovered a significant number of new matches. (I confess I did not run this myself, but cheated a bit by using the wad-archive.com database dumps...) Of these, correlating with wads on /idgames, church.wad was the oldest that contained the texture, and the only one from there that predates dwango5. Several sources e.g. doom2.net [2] give its date as 1995-07-19, so at 1995-05-23 church.wad is two months its senior. But still a contemporary, likely in current circulation, known to dwango5's compilers during its construction. Nonetheless a date connection is still fairly circumstantial. But perhaps we can find some corroboration in the matching wads' text files. One, Runes of Despair [3] amusingly credited "whoever made the sky texture", but most were silent -- until eventually I saw Countermeasure (CNTR101.WAD) [4] which explicitly credits "Virgil Itliong, for the sky texture from his well-designed CHURCH.WAD". So until further evidence comes to light I am going to finger CHURCH.WAD as the original source. Amazing detective work! Now do the same for my countless other assets going into my new work which I've carelessly gathered without making note of source ;) 8 Share this post Link to post
⇛Marnetmar⇛ Posted May 9, 2023 4 hours ago, Jacek Bourne said: holy fuck I need this in my life right NOW 3 Share this post Link to post
Jacek Bourne Posted May 9, 2023 6 hours ago, ⇛Marnetmar⇛ said: holy fuck I need this in my life right NOW Are you good at platforming? 2 Share this post Link to post
Danlex Posted May 11, 2023 It's been a while since the last time I posted in this thread so I decided to share some progress of my very first vanilla project. Feels nice to get out of my comfort zone to finally embrace the crispness and the static limits. I'm mostly testing with Chocolate Doom but I took the screenshots with Crispy. Of course it wouldn't be a project of mine if it didn't have star shaped things everywhere :p 67 Share this post Link to post
esselfortium Posted May 11, 2023 Looks great, Danlex! Welcome to vanilla hell. 7 Share this post Link to post
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