Jaska Posted July 7, 2023 7 hours ago, Pechudin said: I loved the wide open spaces in your WAD. Question - how do you overcome the need to "control" what the player can do (i.e. constantly thinking - if the player goes here, can the monsters follow them, what if he goes out of bounds, can the monsters climb up this ledge, but what if the player can escape this fight easily). I find I sometimes struggle with that, and would like to make such grand (or grand-er atleast) maps. It was actually real pain in the ass. If you want good gameplay don't do wide open areas, heh(or do slaughter map or something). Well I tried making smaller isolated areas to have some kind of control..This is propably the best method. Or just have big chunks without monsters at all. But I think its just fine to have areas you just can escape and just run away. Not every encounter has to be "must fight" or perfect at its execution. And when you make sure monsters can follow it can make things interesting. Or put teleport lines on edges of the big areas and "reuse" monsters. Got some negative feedback from the gunplay but actually paid much attention to it. As testing the maps if some encounter seemed to be too much grind I cut things from it or made it skippable. OFC none of it is perfect but tried my best. 7 Share this post Link to post
TheNoob_Gamer Posted July 7, 2023 21 minutes ago, Cacodemon187 said: M60 doomcute! I wonder if you can actually shoot it... 0 Share this post Link to post
Cacodemon187 Posted July 8, 2023 1 hour ago, TheNoob_Gamer said: I wonder if you can actually shoot it... Nope, but you can pretend you're shooting it with the chaingun! 3 Share this post Link to post
dobu gabu maru Posted July 8, 2023 Spoiler heheheh hehehehehahahahaahahaa 27 Share this post Link to post
Chainie Posted July 8, 2023 (edited) What have you done with SP_FACE2 ? Or it's not even sp_face 2, but sloppy1/2. Edited July 8, 2023 by Chainie 0 Share this post Link to post
LordEntr0py Posted July 8, 2023 Meant to post some of these before. This map is technically about one-third finished, but with one complete playable section for my RAMP 2023 submission. Final version to be released later this year. Spoiler These are all part of the "red" route: And a glimpse of the incomplete "blue" route, through its corresponding giant pentagram gate: 45 Share this post Link to post
TheNoob_Gamer Posted July 8, 2023 23 minutes ago, LordEntr0py said: final route showcase This feels like if Hell decided to invest in astronomical research and spread their influence to outer cosmos 2 Share this post Link to post
HQDefault Posted July 9, 2023 I'm not sure what episode 1 monster would have been strong enough to do this to a concrete wall but it looks cool so I'm leaving it 21 Share this post Link to post
TheHambourgeois Posted July 10, 2023 there has been a request for a "techbase but for heretic" aesthetic, I have been making textures for that and finally trying to wrap up condemned and get rid this damn albatross around my neck. Anyway, here's some of the textures in action: 19 Share this post Link to post
OniriA Posted July 10, 2023 (edited) Ps: Oh, I ment to edit my last post by adding this one, but accidentally made an new post instead. My apologies. Edited July 10, 2023 by OniriA 25 Share this post Link to post
cannonball Posted July 10, 2023 (edited) I probably need to flesh this out a bit more...... Edited July 10, 2023 by cannonball Image slightly more fleshed out 18 Share this post Link to post
Cacodemon187 Posted July 11, 2023 Working on a new solo release, vaguely inspired by A.L.T. If all goes well it should be ready by the 18th! 33 Share this post Link to post
Pechudin Posted July 11, 2023 1 hour ago, Cacodemon187 said: Working on a new solo release, vaguely inspired by A.L.T. If all goes well it should be ready by the 18th! Someone mentioned A.L.T.? I will be waiting ... 4 Share this post Link to post
Darkcrafter07 Posted July 11, 2023 1 hour ago, Cacodemon187 said: Working on a new solo release, vaguely inspired by A.L.T. If all goes well it should be ready by the 18th! This looks so good, such a lot of mood here! 2 Share this post Link to post
INfront95 Posted July 12, 2023 (edited) Did a doodle yesterday (Edit, fixed misaligment cause it was bothering me for a whole day lol) Weapon from gameplay mod SIREN Edited July 13, 2023 by INfront95 22 Share this post Link to post
LordEntr0py Posted July 13, 2023 On 7/12/2023 at 8:46 PM, INfront95 said: Did a doodle yesterday (Edit, fixed misaligment cause it was bothering me for a whole day lol) Weapon from gameplay mod SIREN FoxTex is SO GOOD! Love this design. 0 Share this post Link to post
LordEntr0py Posted July 13, 2023 Back to mapping in MBF format for a bit. I seem to enjoy alternating formats... 25 Share this post Link to post
INfront95 Posted July 13, 2023 (edited) 45 minutes ago, LordEntr0py said: FoxTex is SO GOOD! Love this design. Thanks, yea FoxTex is neat pack, never knew about its existence until someone recommended it in discord. Imo a little unintuitive to navigate and with a lot of fluff, but has a lot of potential thats for sure. Played with it and PBR, looking very nice if done right Spoiler Edited July 14, 2023 by INfront95 0 Share this post Link to post
LordEntr0py Posted July 14, 2023 (edited) 8 hours ago, INfront95 said: Thanks, yea FoxTex is neat pack, never knew about its existence until someone recommended it in discord. Imo a little unintuitive to navigate and with a lot of fluff, but has a lot of potential thats for sure. Played with it and PBR, looking very nice if done right Hide contents I think one of the interesting things about FoxTex it that it looks far better when the textures are actually applied in the map than it does in the texture browser. And I, too, have been using Materialize to make material textures to use with FoxTex! This one's on the backburner behind a couple of other projects I need to finish first though... Maybe we should be sharing our rendering textures. I was thinking of posting mine on Fox's Discord Channel... Edited July 14, 2023 by LordEntr0py 16 Share this post Link to post
ludicrous_peridot Posted July 15, 2023 (edited) A failed experiment at imagining how Doom would look had it been released on arcade machines in Japan (without editing the sprites) Spoiler Also king Midas mode Spoiler Edited July 15, 2023 by ludicrous_peridot kind Midas 6 Share this post Link to post
Pechudin Posted July 16, 2023 This is where the city's power comes from (and the city is in a cave, as per usual). 24 Share this post Link to post
Daytime Waitress Posted July 16, 2023 16 hours ago, ludicrous_peridot said: Also king Midas mode Hide contents Of all the gore and savagery that Doomguy has survived, who would've thought it would be "enemies that explode in a hail of piss" that finally broke him? Spoiler No shade, lp - I think the recolours look slick, but my juvenile brain couldn't leave that one on the table. 2 Share this post Link to post
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