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Doom Pictures Thread 2023


Mordeth

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On dimanche 16 juillet 2023 at 4:12 PM, Doom4fun said:

Weather is getting cloudy....

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With a chance of meatballs? I don't see any pain elemental yet, so maybe not.

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Finally added models to dead signal

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My bruv here DOES have a tail, because DS is a furry-themed horror game :3

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On 7/28/2023 at 12:48 AM, Pechudin said:

This map is one of those that just takes forever to finish, but ... so ... close!

 

 

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Keep at it because it looks bloody well perfect. The angles, the colours... this is exactly what my brain conjures when I think of FPS environments.

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Starting a new side project that I can jump to when I get momentarily tired of working on Spectacle Creep.

 

Basic idea being like this set of climate-controlled space stations in orbit. Just something where I can have fun making cool environments and dynamic combat encounters.

 

2LoweIA.png

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2 hours ago, Chainie said:

I like the hanging room. I wonder who lives here

A baby Cacodemon named Harold who wants to be a construction worker when he grows up. It's his secret fort.

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4 hours ago, Chainie said:

I like the hanging room. I wonder who lives here

 

I'd like to expand upon that theme. Thinking about that ATM.

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5 hours ago, bsharp said:

ZO1ZdGl.png

 

At first I was thinking the doom cute barrels were breaking the rule but then on close inspection... XD

Cool idea. So far working very well.

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On 7/19/2023 at 10:41 PM, Scypek2 said:

Here's a few screenshots of 3IAC's deathmatch areas! Sadly, I didn't take any during actual gameplay, but I had a great time playtesting them with @Omniarch and @Doomkid. The latter playthrough also included a surprise guest appearance from @thelamp and @MtPain27, so that was fun! And now, the new release is idgames-ready.

Mmmm, meaty levels.... I like it

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1 minute ago, Matthias (LiquidDoom) said:

*pics*

 

Needs some muted, yellowish fog. Unfortunately not possible in non-ZDooM ports. Otherwise, looks quake-y.

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1 minute ago, Pechudin said:

 

Needs some muted, yellowish fog. Unfortunately not possible in non-ZDooM ports. Otherwise, looks quake-y.

It will get some boom-compatible blackness later though.

Edited by Matthias (LiquidDoom)

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On 1/13/2023 at 3:32 AM, Kyka said:

TNT:Foreverlution. 28 maps completed. 4 maps to finalise.

 

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What's up with the resolution? looks too low even for crispy doom. But nice

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