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Doom Pictures Thread 2023


Mordeth

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4 hours ago, Peccatum Mihzamiz said:

Doomguy got stranded and seems to be signalling to us with dead monsters...

 

Screenshot_Doom_20230830_202739.png

 

Doomguy is kicking himself that he spelt "nukes" wrong XD

 

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I'm not very proud of this map atm but i'm sure ill feel better about it if I spend another week on it. I'll save adding fancy voodoo doll lighting effects for last....

Spoiler

ezgif-2-5c89b40b96.gif.28503ee25ef1f2b12adfdea2fa513764.gifezgif-4-1f632f6cc8.gif.7af5f83d27080fd0b2eb509473594223.gifezgif-4-9b171dac2e.gif.66d9d59e23cba402d3de2b11ac14d860.gif

 

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11 hours ago, CherryPoptartzzz said:

I'm not very proud of this map atm but i'm sure ill feel better about it if I spend another week on it. I'll save adding fancy voodoo doll lighting effects for last....

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ezgif-2-5c89b40b96.gif.28503ee25ef1f2b12adfdea2fa513764.gifezgif-4-1f632f6cc8.gif.7af5f83d27080fd0b2eb509473594223.gifezgif-4-9b171dac2e.gif.66d9d59e23cba402d3de2b11ac14d860.gif

 

What happened to HUD?

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It's part of a community project i'm working on. The gimmick is that you only have 30 sectors to work with. You can't make much with that limit, so i used a trick to make fog in prboom to make the level more "pleasant" to the eyes.

Here is the Post btw if you wanna check it

 

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A screenie of a midtexture-y tree from a map I made before I joined dw. Kinda nostalgic looking back through old screenies; lots and lots of crate rooms lol

 

ROT9NVb.png

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On 9/1/2023 at 5:50 AM, Kyka said:

TNT:Foreverlution. Progress! (This is actually my first "from scratch" map in quite a few years. I am quietly pleased with the new textures.)

You have my attention.

Edited by Devalaous

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1 hour ago, Gougaru said:

Junkfood 2

 

Screenshot (17).png

Oh man, this is the embodiment of 2015-2016 mlg humor consentrated in one screenshot, i love it

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5 minutes ago, StormCatcher.77 said:

Completed deathmatch map for the Culling Strike project, Zandronum. Textures by Makkon
 

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[Screenshots]

 

 

Your ability to perfectly harmonize the textures you're using with the sidedefs and sector floor/ceilings in your maps remains absolutely unsurpassed.

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4 hours ago, Bauul said:

Your ability to perfectly harmonize the textures you're using with the sidedefs and sector floor/ceilings in your maps remains absolutely unsurpassed.


Thank you!
I was very worried at the beginning of work that this harmony could not be achieved with an unfamiliar texture set.
But it all worked out c:

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doom15.png.6418a696c4c270749c438759f058b062.png

This is a single map I've been working on for a bit now, simple called Red Sector.

 

It uses the MEDB monster pack, and all monsters and weapons have been tweaked.

 

(It's much more insane looking when you can see all of the scrolling textures)

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On 9/3/2023 at 4:45 AM, andrewj said:

I thought this looked kinda cool (well, until seeing the amazing stuff in this thread anyway)....

 

cool_e1m1.png.2683fe6507dae9fc136ce086d8a8cb8a.png

That looks like a 2D interior distance field (aka distance to the closest wall at any interior point). What is the intended use?

Edited by lucius

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19 hours ago, StormCatcher.77 said:

Completed deathmatch map for the Culling Strike project

 

This makes me want to take up deathmatch.

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