cannonball Posted August 30, 2023 I will always be envious of those who make complicated lighting effects. This wasted too much of my time (Mostly sectors not merging correctly etc) 28 Share this post Link to post
NeilForshaw Posted August 30, 2023 4 hours ago, Peccatum Mihzamiz said: Doomguy got stranded and seems to be signalling to us with dead monsters... Doomguy is kicking himself that he spelt "nukes" wrong XD 5 Share this post Link to post
CherryPoptartzzz Posted August 31, 2023 I'm not very proud of this map atm but i'm sure ill feel better about it if I spend another week on it. I'll save adding fancy voodoo doll lighting effects for last.... Spoiler 9 Share this post Link to post
Dreemurr Deceevurr Posted August 31, 2023 I wonder what's behind here. oh 4 Share this post Link to post
Gibbitudinous Posted August 31, 2023 4 hours ago, Dreemurr Deceevurr said: oh Cacos: YES... HA HA HA... YES! 6 Share this post Link to post
Grieferus Posted August 31, 2023 11 hours ago, CherryPoptartzzz said: I'm not very proud of this map atm but i'm sure ill feel better about it if I spend another week on it. I'll save adding fancy voodoo doll lighting effects for last.... Hide contents What happened to HUD? 0 Share this post Link to post
Kyka Posted August 31, 2023 (edited) TNT:Foreverlution. Progress! (This is actually my first "from scratch" map in quite a few years. I am quietly pleased with the new textures.) Edited August 31, 2023 by Kyka 22 Share this post Link to post
esselfortium Posted August 31, 2023 8 minutes ago, DRON12261 said: I adore this! 3 Share this post Link to post
NeilForshaw Posted August 31, 2023 1 hour ago, DRON12261 said: That is cool. How the lighting isn't just "reversed" on the way back :O 2 Share this post Link to post
CacoG0ld3n Posted September 1, 2023 It looks Good, I hope to try it :) 1 Share this post Link to post
DankMetal Posted September 1, 2023 It's part of a community project i'm working on. The gimmick is that you only have 30 sectors to work with. You can't make much with that limit, so i used a trick to make fog in prboom to make the level more "pleasant" to the eyes. Here is the Post btw if you wanna check it 0 Share this post Link to post
discpaul Posted September 1, 2023 (edited) from Edited September 7, 2023 by discpaul 8 Share this post Link to post
NoC0ncentrate51 Posted September 1, 2023 Some screenshots from a mod I made here's the wad if you want to check it out : 31 Share this post Link to post
Fonze Posted September 2, 2023 A screenie of a midtexture-y tree from a map I made before I joined dw. Kinda nostalgic looking back through old screenies; lots and lots of crate rooms lol 13 Share this post Link to post
Devalaous Posted September 2, 2023 (edited) On 9/1/2023 at 5:50 AM, Kyka said: TNT:Foreverlution. Progress! (This is actually my first "from scratch" map in quite a few years. I am quietly pleased with the new textures.) You have my attention. Edited September 2, 2023 by Devalaous 0 Share this post Link to post
DankMetal Posted September 2, 2023 1 hour ago, Gougaru said: Junkfood 2 Oh man, this is the embodiment of 2015-2016 mlg humor consentrated in one screenshot, i love it 2 Share this post Link to post
jaeden Posted September 2, 2023 These are obviously all from same map: 34 Share this post Link to post
andrewj Posted September 3, 2023 I thought this looked kinda cool (well, until seeing the amazing stuff in this thread anyway).... 10 Share this post Link to post
StormCatcher.77 Posted September 5, 2023 Completed deathmatch map for the Culling Strike project, Zandronum. Textures by Makkon Spoiler 45 Share this post Link to post
Bauul Posted September 5, 2023 5 minutes ago, StormCatcher.77 said: Completed deathmatch map for the Culling Strike project, Zandronum. Textures by Makkon Hide contents [Screenshots] Your ability to perfectly harmonize the textures you're using with the sidedefs and sector floor/ceilings in your maps remains absolutely unsurpassed. 5 Share this post Link to post
StormCatcher.77 Posted September 5, 2023 4 hours ago, Bauul said: Your ability to perfectly harmonize the textures you're using with the sidedefs and sector floor/ceilings in your maps remains absolutely unsurpassed. Thank you! I was very worried at the beginning of work that this harmony could not be achieved with an unfamiliar texture set. But it all worked out c: 0 Share this post Link to post
Hebonky Posted September 5, 2023 This is a single map I've been working on for a bit now, simple called Red Sector. It uses the MEDB monster pack, and all monsters and weapons have been tweaked. (It's much more insane looking when you can see all of the scrolling textures) 13 Share this post Link to post
lucius Posted September 5, 2023 (edited) On 9/3/2023 at 4:45 AM, andrewj said: I thought this looked kinda cool (well, until seeing the amazing stuff in this thread anyway).... That looks like a 2D interior distance field (aka distance to the closest wall at any interior point). What is the intended use? Edited September 5, 2023 by lucius 1 Share this post Link to post
Murdoch Posted September 5, 2023 19 hours ago, StormCatcher.77 said: Completed deathmatch map for the Culling Strike project This makes me want to take up deathmatch. 2 Share this post Link to post
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