ShiroiAkuma51 Posted December 7, 2023 (edited) Just some pictures from my wad, nothing more ;) You can find it here: Edited December 7, 2023 by ShiroiAkuma51 52 Share this post Link to post
Luisinho Posted December 10, 2023 First of all: Happy 30th Anniversary, DOOM! And all these screenshots being posted here in the thread are just amazing, fantastic work y'all! Would like to share three WIP screenshots of different maps from a limit-removing WAD I plan to eventually release in 2024: Today soon I'll be releasing a short one-map demo of this project. 42 Share this post Link to post
Tango Posted December 10, 2023 1 hour ago, Luisinho said: Today soon I'll be releasing a short one-map demo of this project. those look amazing! the texture/material layering work is really superb, it all looks beautiful 3 Share this post Link to post
Kyka Posted December 10, 2023 5 hours ago, Luisinho said: First of all: Happy 30th Anniversary, DOOM! And all these screenshots being posted here in the thread are just amazing, fantastic work y'all! (Screenshots:) Seconding what @Tango said.Beautiful sense of color and shape. Great stuff. 1 Share this post Link to post
Soundblock Posted December 11, 2023 The guy that got the Twitch raid-segue after the Romero & Carmack jam ended earlier today. Dude was more than a little surprised by the viewer spike lol. 1 Share this post Link to post
Jakub Majewski Posted December 11, 2023 Happy 30th to Doom. The game's impact on the gaming scene cannot be overstated, but enough's been said about that. I've been planning to honour not just it, but also Boom, the source port that enabled the modding community to move forward, as it's 25 years old now. Unfortunately, I am feeling sick. so my tribute WAD's gonna arrive at a later date. 16 Share this post Link to post
Pechudin Posted December 11, 2023 I want to do some nice megaarchitecture .. now if only I could make gameplay to complement it ... 19 Share this post Link to post
Beemer Posted December 12, 2023 I dunno man Eviternity II is just built different 21 Share this post Link to post
Dragonfly Posted December 12, 2023 That was the first map I made for Eviternity II. :) 13 Share this post Link to post
ludicrous_peridot Posted December 12, 2023 (edited) Experimenting with higher resolution for my Hexen house port. With the "aspect correcting" scaling it looks less flattened out, but Raven's delicate fonts get ruined a bit in the process... Spoiler What do you folks think? UPD: oh, apparently I did not have to stick with 1.6 aspect ratios for renderer buffer at all; Hexen can handle 1.25 pretty well, so farewell to aspect correction. Edited December 12, 2023 by ludicrous_peridot 5:4 5 Share this post Link to post
.danielcss Posted December 13, 2023 Some pictures from my (first) Boom compatible map i've been working on over the past 3 days ! (excuse the rather unfinished nature of the outside parts) 33 Share this post Link to post
Murdoch Posted December 13, 2023 On 12/11/2023 at 2:29 PM, Jakub Majewski said: Happy 30th to Doom. The game's impact on the gaming scene cannot be overstated, but enough's been said about that. I've been planning to honour not just it, but also Boom, the source port that enabled the modding community to move forward, as it's 25 years old now. Unfortunately, I am feeling sick. so my tribute WAD's gonna arrive at a later date. What sorcery is this? 1 Share this post Link to post
Halfblind Posted December 13, 2023 7 hours ago, Murdoch said: What sorcery is this? It appears to be a standard poly object door which were first implemented in Hexen. This one, however appears to be a single linedef thick which allows for the transparent window. GZDoom uses an updated version of poly objects which allows for more customization and functions. -- My brother sent me this, so I'll post it here. 2 Share this post Link to post
DoomGappy Posted December 13, 2023 8 hours ago, .daniel said: Is that an el chavo del ocho reference? 3 Share this post Link to post
Jakub Majewski Posted December 13, 2023 28 minutes ago, Halfblind said: It appears to be a standard poly object door which were first implemented in Hexen. This one, however appears to be a single linedef thick which allows for the transparent window. GZDoom uses an updated version of poly objects which allows for more customization and functions. 😆 😂 Nope It's just a couple of Boom action specials. 0 Share this post Link to post
The Royal We Posted December 13, 2023 38 minutes ago, DoomGappy said: Is that an el chavo del ocho reference? It’s like deja vu all over again 3 Share this post Link to post
.danielcss Posted December 13, 2023 33 minutes ago, DoomGappy said: Is that an el chavo del ocho reference? not intentionally lol; the house and overall layout of that part is based on my grandma's house somewhere in Taxco, Mexico. A lot of the buildings in that city have that kind of feel and look maybe when i'm adding more buildings I'll add an actual reference to el chavo 4 Share this post Link to post
Aurelius Posted December 13, 2023 51 minutes ago, Bri said: That field of flowers is exquisite. 10 Share this post Link to post
The Royal We Posted December 13, 2023 3 hours ago, .daniel said: not intentionally lol; the house and overall layout of that part is based on my grandma's house somewhere in Taxco, Mexico. A lot of the buildings in that city have that kind of feel and look maybe when i'm adding more buildings I'll add an actual reference to el chavo 3 Share this post Link to post
Tango Posted December 13, 2023 6 hours ago, Bri said: <images> I want to live in your screenshots ;__; 10 Share this post Link to post
Dragonfly Posted December 13, 2023 3 hours ago, Tango said: I want to live in your screenshots ;__; I've been saying the same! 7 Share this post Link to post
Grieferus Posted December 14, 2023 15 hours ago, Bri said: Is this for Eternity? 0 Share this post Link to post
Bri Posted December 14, 2023 3 hours ago, Grieferus said: Is this for Eternity? I'm not building it for that, but it's complevel 2, so Eternity should run it fine anyway. 2 Share this post Link to post
Grieferus Posted December 14, 2023 (edited) 8 hours ago, Bri said: I'm not building it for that, but it's complevel 2, so Eternity should run it fine anyway. I asked because of slopes. Edited December 14, 2023 by Grieferus 0 Share this post Link to post
Dragonfly Posted December 14, 2023 I drew quite a few lines over the last few years. 41 Share this post Link to post
Jimmy Posted December 14, 2023 ^ You're getting that printed for a mousemat right? :P 8 Share this post Link to post
Recommended Posts