Matthias Posted December 14, 2023 (edited) I don't know Edited December 14, 2023 by Matthias 21 Share this post Link to post
INfront95 Posted December 14, 2023 Are we sharing our Boom Slopes now? Heres mine, did a thing inspired by Bri's Screenshots a while ago. 23 Share this post Link to post
INfront95 Posted December 14, 2023 (edited) 13 minutes ago, Dragonfly said: Spoiler Did someone say boom slopes? Ma god, i didn't think you did shadows with it. Thats why your wad weights 100+mb ;) totaly stealing the technique Edited December 14, 2023 by INfront95 3 Share this post Link to post
Xeogred Posted December 15, 2023 30 years and they're still fighting. :) DOOM IS ETERNAL! 7 Share this post Link to post
Pechudin Posted December 15, 2023 9 hours ago, Dragonfly said: Did someone say boom slopes? I thought these weren't kosher? I guess as long as you don't make the player move over them. 2 Share this post Link to post
Dragonfly Posted December 15, 2023 3 hours ago, Pechudin said: I thought these weren't kosher? I guess as long as you don't make the player move over them. Pretty much this yeah. Though it's Doom, do what you want! We wouldn't have a single percentage of the cool maps and mapping techniques we have today had people not experimented and gone against the grain. :) 2 Share this post Link to post
Not Jabba Posted December 15, 2023 16 hours ago, Dragonfly said: Did someone say boom slopes? It's funny how much better these look than the perfect smoothness of actual slopes in a lot of cases, at least when used well. 7 Share this post Link to post
yakfak Posted December 15, 2023 i really wanted to make a normal doom 1 sewer/ "toxic refinery" themed map it doesn't work in doom.exe though, there's a bit where the floor should recede and turn to nukage and it forgets to transform and im agog 35 Share this post Link to post
MFG38 Posted December 16, 2023 Beginnings of the closing map for my WIP limit-removing set. Might do a proper announcement of the thing soon. Pay no mind to the STARTAN in the first shot. 25 Share this post Link to post
Pechudin Posted December 16, 2023 On 12/15/2023 at 12:12 PM, Dragonfly said: Pretty much this yeah. Though it's Doom, do what you want! We wouldn't have a single percentage of the cool maps and mapping techniques we have today had people not experimented and gone against the grain. :) Why are we calling them boom slopes though? Shouldn't they be limit-removing slopes? 0 Share this post Link to post
Pechudin Posted December 16, 2023 9 hours ago, SiMpLeToNiUm said: Avast ye scurvy Doomers!! Looks good, but maybe a bit too brown. Kinda hard to distinguish details. 0 Share this post Link to post
Pechudin Posted December 17, 2023 (edited) Almost finished. EDIT: For those that wonder, I did post this before but the map languished in dev hell a bit. Edited December 17, 2023 by Pechudin 24 Share this post Link to post
jaeden Posted December 17, 2023 Some new evil and fiery WIP screenshots... 32 Share this post Link to post
Rifleman Posted December 17, 2023 Corrupted alternatives to Doom sphere powerups 11 Share this post Link to post
NiGHTMARE Posted December 17, 2023 My little contribution to Doom's 30th. Sadly still just screenshots for now! Spoiler 38 Share this post Link to post
INfront95 Posted December 17, 2023 So, i touched Makkon trimsheets again. 14 Share this post Link to post
NeilForshaw Posted December 17, 2023 Experimenting with saving states during a map to make vids/gifs showing a level being built Made for the PUSS XXXII D30 project 25 Share this post Link to post
DoomGappy Posted December 18, 2023 5 minutes ago, NeilForshaw said: Experimenting with saving states during a map to make vids/gifs showing a level being built Made for the PUSS XXXII D30 project What's your method? 1 Share this post Link to post
BluePineapple72 Posted December 18, 2023 2 hours ago, NiGHTMARE said: My little contribution to Doom's 30th. Sadly still just screenshots for now! Hide contents Stuff Holy shit! These look super good! What engine are you making these with? 0 Share this post Link to post
Dragonfly Posted December 18, 2023 2 hours ago, NeilForshaw said: Experimenting with saving states during a map to make vids/gifs showing a level being built Oooh, this is awesome! Is this something you can essentially automate and just map as normal? If so I'd be *very* interested in using this some time :D 2 Share this post Link to post
NiGHTMARE Posted December 18, 2023 6 hours ago, BluePineapple72 said: Holy shit! These look super good! What engine are you making these with? Thanks! So far most maps are limit removing, but the final release will require a port that supports Boom, DEHEXTRA, and possibly some other modern features. The 3D effects seen in a couple of shots are vanilla compatible BTW. 1 Share this post Link to post
Deadwing Posted December 18, 2023 Woah, is it too hard to make these boom slopes? 0 Share this post Link to post
MFG38 Posted December 18, 2023 9 minutes ago, Deadwing said: Woah, is it too hard to make these boom slopes? Not hard per se, just sort of tedious. They're essentially just sectors with a length of 1px in one direction and height differences of 1-2px. 0 Share this post Link to post
Deadwing Posted December 18, 2023 1 minute ago, MFG38 said: Not hard per se, just sort of tedious. They're essentially just sectors with a length of 1px in one direction and height differences of 1-2px. Ah, I see! What about the texture, do you have to combine ceiling + floor texture to get what you desire? 0 Share this post Link to post
Dragonfly Posted December 18, 2023 The texture side of things is where the difficulty can arise, but again, it's not that difficult or time consuming with modern tools. Careful use of UDB's stair builder can automate almost all of it for you, if used correctly. 3 Share this post Link to post
MFG38 Posted December 18, 2023 1 minute ago, Deadwing said: Ah, I see! What about the texture, do you have to combine ceiling + floor texture to get what you desire? In some cases, yes, but naturally it depends on the visual effect you're trying to achieve. I've actually done very little with these types of slopes myself, so I won't pretend to be an expert on the matter. Most of my knowledge of slopes comes from the ZDoom side of things. 1 Share this post Link to post
Deadwing Posted December 18, 2023 Thanks a lot, guys! It's also better not to abuse them too much as well, right? 0 Share this post Link to post
INfront95 Posted December 18, 2023 43 minutes ago, Deadwing said: Thanks a lot, guys! It's also better not to abuse them too much as well, right? If possible. They are contributing in increasing of linedef count, and overall filesize. Blink and your wads will weight more than you expect. But again beauty demands sacrifices. 2 Share this post Link to post
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