cannonball Posted July 16, 2023 Meh, light cacoshower at best. Where is my mesocacocyclone!!! 4 Share this post Link to post
HQDefault Posted July 18, 2023 (edited) Some WIP screenshots of my E1M6 remake Edited July 18, 2023 by HQDefault 23 Share this post Link to post
Gez Posted July 18, 2023 On dimanche 16 juillet 2023 at 4:12 PM, Doom4fun said: Weather is getting cloudy.... With a chance of meatballs? I don't see any pain elemental yet, so maybe not. 7 Share this post Link to post
Scypek2 Posted July 19, 2023 (edited) Here's a few screenshots of 3IAC's deathmatch areas! Sadly, I didn't take any during actual gameplay, but I had a great time playtesting them with @Omniarch and @Doomkid. The latter playthrough also included a surprise guest appearance from @thelamp and @MtPain27, so that was fun! And now, the new release is idgames-ready. Edited July 19, 2023 by Scypek2 30 Share this post Link to post
DΞLTΛ Posted July 25, 2023 Finally added models to dead signal My bruv here DOES have a tail, because DS is a furry-themed horror game :3 9 Share this post Link to post
Pechudin Posted July 27, 2023 This map is one of those that just takes forever to finish, but ... so ... close! 39 Share this post Link to post
Agent Strange Posted July 28, 2023 On 7/23/2023 at 9:11 AM, Gougaru said: Oooh where did you get that Mancubus and Cacodemon 👀 1 Share this post Link to post
Daytime Waitress Posted July 28, 2023 On 7/28/2023 at 12:48 AM, Pechudin said: This map is one of those that just takes forever to finish, but ... so ... close! Keep at it because it looks bloody well perfect. The angles, the colours... this is exactly what my brain conjures when I think of FPS environments. 3 Share this post Link to post
HQDefault Posted July 29, 2023 Starting a new side project that I can jump to when I get momentarily tired of working on Spectacle Creep. Basic idea being like this set of climate-controlled space stations in orbit. Just something where I can have fun making cool environments and dynamic combat encounters. 14 Share this post Link to post
Chainie Posted July 29, 2023 I like the hanging room. I wonder who lives here 3 Share this post Link to post
bsharp Posted July 29, 2023 couple of screenies from a mapset i'm making, using strictly orthogonal lines 23 Share this post Link to post
Not Jabba Posted July 29, 2023 2 hours ago, Chainie said: I like the hanging room. I wonder who lives here A baby Cacodemon named Harold who wants to be a construction worker when he grows up. It's his secret fort. 3 Share this post Link to post
TheHambourgeois Posted July 29, 2023 1 hour ago, bsharp said: couple of screenies from a mapset i'm making, using strictly orthogonal lines as a retro shithead, i adore this 2 Share this post Link to post
Pechudin Posted July 29, 2023 4 hours ago, Chainie said: I like the hanging room. I wonder who lives here I'd like to expand upon that theme. Thinking about that ATM. 1 Share this post Link to post
NeilForshaw Posted July 29, 2023 5 hours ago, bsharp said: At first I was thinking the doom cute barrels were breaking the rule but then on close inspection... XD Cool idea. So far working very well. 2 Share this post Link to post
jaeden Posted July 29, 2023 A place with comfortable and warm feeling, in contrast to the cold alpine environment outside. 18 Share this post Link to post
Astar Posted July 30, 2023 On 7/19/2023 at 10:41 PM, Scypek2 said: Here's a few screenshots of 3IAC's deathmatch areas! Sadly, I didn't take any during actual gameplay, but I had a great time playtesting them with @Omniarch and @Doomkid. The latter playthrough also included a surprise guest appearance from @thelamp and @MtPain27, so that was fun! And now, the new release is idgames-ready. Mmmm, meaty levels.... I like it 0 Share this post Link to post
Pechudin Posted July 30, 2023 1 minute ago, Matthias (LiquidDoom) said: *pics* Needs some muted, yellowish fog. Unfortunately not possible in non-ZDooM ports. Otherwise, looks quake-y. 1 Share this post Link to post
Matthias Posted July 30, 2023 (edited) 1 minute ago, Pechudin said: Needs some muted, yellowish fog. Unfortunately not possible in non-ZDooM ports. Otherwise, looks quake-y. It will get some boom-compatible blackness later though. Edited July 30, 2023 by Matthias (LiquidDoom) 0 Share this post Link to post
EvilSqueegee Posted July 31, 2023 It's not much, but I am proud of it. It's the most detailed room I've ever made. 12 Share this post Link to post
Croaker Posted July 31, 2023 On 1/13/2023 at 3:32 AM, Kyka said: TNT:Foreverlution. 28 maps completed. 4 maps to finalise. What's up with the resolution? looks too low even for crispy doom. But nice 0 Share this post Link to post
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