TheHambourgeois Posted August 1, 2023 7 hours ago, Croaker said: What's up with the resolution? looks too low even for crispy doom. But nice *interrupting shaking fist at cloud* That's what doom is supposed to look like, son. 3 Share this post Link to post
HQDefault Posted August 1, 2023 On 7/29/2023 at 2:13 AM, HQDefault said: Starting a new side project that I can jump to when I get momentarily tired of working on Spectacle Creep. Basic idea being like this set of climate-controlled space stations in orbit. Just something where I can have fun making cool environments and dynamic combat encounters. Wanted to share another WIP screenie for this project: 22 Share this post Link to post
Pechudin Posted August 1, 2023 3 hours ago, HQDefault said: Wanted to share another WIP screenie for this project: Is it kinda like a ringworld, with habitats in orbit of a planet? 0 Share this post Link to post
HQDefault Posted August 1, 2023 1 hour ago, Pechudin said: Is it kinda like a ringworld, with habitats in orbit of a planet? Pretty much 0 Share this post Link to post
BeachThunder Posted August 1, 2023 On 7/31/2023 at 1:52 PM, TheHambourgeois said: techbase!?!? in my Heretic!?!? Heretech? 1 Share this post Link to post
Gibbitudinous Posted August 1, 2023 5 hours ago, HQDefault said: Wanted to share another WIP screenie for this project: 2 Share this post Link to post
Pechudin Posted August 1, 2023 20 minutes ago, HQDefault said: Pretty much Amazing what a skybox can do for the feeling of the map. 1 Share this post Link to post
jaeden Posted August 1, 2023 A secret level named "The Golden Gardens": 40 Share this post Link to post
Danlex Posted August 1, 2023 Got tired of working on my main project so I started a new one :p Thankfully this one shouldn't take too long to finish. I'm now making a vanilla compatible horror map 61 Share this post Link to post
esselfortium Posted August 1, 2023 @Danlex That looks fantastic! I love the woods clearing scene especially. 4 Share this post Link to post
Danlex Posted August 3, 2023 4 hours ago, LoneAlpha2401 said: @Danlex A flashlight in vanilla? How? Most weapons in Doom use a serie of actions/codepointers called Light0, Light1 and Light2 during their muzzle flash animation; this actions change the brightness of all the sectors in the map, and the effect is only noticeable during a split second with each shot. Using DeHackEd you can increase the duration of this actions, making the whole map brighter without interruption while you hold the fire button. I also had to make the projectile invisible and untouchable because I want the flashlight to consume ammo (or battery, in this case) and a weapon needs to shoot something in order to do that afaik. This last step is not necessary but I also made a modified Colormap that helps things look better. 18 Share this post Link to post
Geniraul Posted August 3, 2023 This is a really inventive way to use these actions! 1 Share this post Link to post
SupremeBioVizier Posted August 3, 2023 I sometimes video drain exploring and I'll use this version of doom guy to sneak in for a second when editing. 3 Share this post Link to post
Gougaru Posted August 3, 2023 On 7/28/2023 at 12:13 PM, Agent Strange said: Oooh where did you get that Mancubus and Cacodemon 👀 Hey I got it from an artist from etsy. Feel free to dm if you'd like a link. She does amazing work and has all the demons from classic at the moment. Really great quality too 0 Share this post Link to post
TheEvilGrin Posted August 4, 2023 I made a blue map so now I have to make a green map 15 Share this post Link to post
bsharp Posted August 4, 2023 (edited) showcase for a texture pack i'm making[EDIT: said texture pack is public now] Edited August 4, 2023 by bsharp 21 Share this post Link to post
Dangerous Keen 4 Posted August 4, 2023 Doom3 CLASSIC EDITION (alpha 0.1) .soon 7 Share this post Link to post
Gibbitudinous Posted August 4, 2023 6 hours ago, bsharp said: showcase for a texture pack i'm making[EDIT: said texture pack is public now] "Better Texturing with Startan X" indeed 3 Share this post Link to post
DΞLTΛ Posted August 5, 2023 On 7/5/2023 at 1:04 PM, HQDefault said: Apparently the decal tool doesn't let you put decals on floors because of the way flats are rendered, but pretty quickly I was able to find a work-around by making a non-solid 3D floor with a height of 1 map unit. Do I get my smart boi sticker now I've never been able to get the decal tool working so you're already leagues above me. 1 Share this post Link to post
bsharp Posted August 5, 2023 1 hour ago, Pechudin said: We do a little doomcute. We do but a minuscule amount of Doom-engine replication. 1 Share this post Link to post
Maribo Posted August 5, 2023 (edited) Thinking a lot about caves as of late. Spoiler Edited August 5, 2023 by Maribo wrong image 17 Share this post Link to post
Pechudin Posted August 5, 2023 6 hours ago, Maribo said: Thinking a lot about caves as of late. Hide contents Caves are one of rare real-like locations that can look good with relatively few sectors. 1 Share this post Link to post
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