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Doom Pictures Thread 2023


Mordeth

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16 hours ago, Pechudin said:

 

Snazzy texture usage man.

Thanks! I like working with vanilla textures sometimes. It's very restrictive but I think that's what makes it fun.

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Are those textures from Blood? They remind me of Blood.

 

Looks good though.

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1 minute ago, Lila Feuer said:

@Amaruψ You're Adrian aren't you?

 

That's the biggest compliment I've ever had someone give me, thanks xD

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On 10/28/2023 at 11:40 PM, DoomGappy said:

@SpaceCat_2001 has taught me that you can use midgrate to make cool looking stairs. 

 

ib3LxsY.jpg

 

DOOM seriously has a lack of good looking trim textures, so I use the same trick :P I often use those decorative marble walls with skulls on them, they make a great trim texture.

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14 hours ago, Pechudin said:

A snowy, downtempo, mosterless* map I am making.

 

Gotta say, once you free yourself from putting down monsters, you don't have to worry about the spaces being too big so the fights are circlestrafable - it's freeing.

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1 hour ago, Peccatum Mihzamiz said:

From a map of mine for 'PUSS 32: D-30'. Some nice Romero sector art with Ultimate Doom flats.

 

peccascreen01.png?ex=65561265&is=65439d6

 

This is how you know you've achieved 100% unadulterated epicness in mapping skills.

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2 hours ago, Lila Feuer said:

 

Waiting For Romero To Play With Himself

 

"Hmm... ain't got time, to play with myself."

 

-John Nukem.

 

Lost your eyepatch, I see.

Edited by Amaruψ

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Despite otex's popularity, I never used it before! looks nice I think.

doom111.png.e2b036d8dbd7127a0a750eead08767a2.png

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Here's a newer screenshot (yes, it's a big rectangle)

doom112.png.720d3f3787301e2e26410ef3e22e879b.png

 

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Now I play City of the Damned Apocalypse. Is very different game from other wads. Blood style, more adventure than linear shooter. 

 

K3YNXhc.jpg

5Go0MVJ.jpg

nrGEDX0.jpg

K1dOhYP.jpg

 

 

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