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Doom Pictures Thread 2023


Mordeth

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2 hours ago, yakfak said:

latest thing. it looks sort of like an acorn dipped in a beaker

I see a robot head in a Futurama-style jar if we're playing Rorschach games...

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Some pictures I took today that show how far Freedoom has come as a project
earliest Freedoom iwad release avaiable (0.6.4) VS latest (as of these screenshots) Github autobuild
taken from the same maps (which also have gotten total facelifts geometry-wise, some aren't recognizable anymore, even!)

Spoiler

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image.png.dcaf0588cb90907c8066cd344f629cfc.png
image.png.52e68c29528fefe9e728f890b0364ea6.png

 

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Experimenting with alpha version of RORdoom. The first source port that allowed for room-over-room geometry. How, you ask? By overlapping sectors, of course! 

a2e1bed9-fba9-49e8-b1d4-9f26b1358557.png

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Still working on my map for "Doom 2 In City Only". It's surprising how adding a little bit of shadow to structures just makes them come alive. Going to do this on more.  Link to project below.

 

 

Screenshot_Doom_20240115_232506.png?ex=6

 

 

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17 hours ago, DevilMyEyes said:

Doom SI6IL Intermission Screen (WIP2)

1049669041_DoomSIGILINTERMISSION.PNG.b54709c72945f1718a49b565003cf343.PNG

Looks good so far!

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