ENEMY!!! Posted January 25, 2023 (edited) Yes, K8Vavoom has 3D polyobjects which can be used to create 3D horizontally moving platforms. FishyClockwork over at the ZDoom forums has introduced a ZScript-based way to get them in GZDoom as well: https://forum.zdoom.org/viewtopic.php?t=75352&start=60, which is the basis for the moving 3D platforms in Nash Muhandes's Disdain. Edited January 25, 2023 by ENEMY!!! 1 Quote Share this post Link to post
Gez Posted January 25, 2023 Just for completion's sake because it no longer qualifies as a source port, Sonic Robo Blast 2 was the first to introduce 3D polyobjects to make moving platforms able to carry things. 6 Quote Share this post Link to post
rita remton Posted January 27, 2023 imo, built-in options for taking in-game screenshots. when the hotkey is 1st pressed, everything on screen freezes (including moving platforms, doors, etc) except the player. the "rule of thirds" guidelines are then displayed on screen and the player may move around (and even fly around) to get better photo composition. pressing the hotkey the 2nd time takes the actual screenshot. also the option to include/exclude the player sprite in screenshots. tq. 2 Quote Share this post Link to post
Sixty-nine Posted February 5, 2023 ragdolls for advanced ragdoll sex technology 8 Quote Share this post Link to post
Hitherto Posted February 5, 2023 On 1/27/2023 at 7:56 PM, rita remton said: imo, built-in options for taking in-game screenshots. when the hotkey is 1st pressed, everything on screen freezes (including moving platforms, doors, etc) except the player. the "rule of thirds" guidelines are then displayed on screen and the player may move around (and even fly around) to get better photo composition. pressing the hotkey the 2nd time takes the actual screenshot. also the option to include/exclude the player sprite in screenshots. tq. This is already implemented by prboom+ (and derivatives) chasecam feature. Except flying and with different hotkeys, though such task can be nicely done with Pause & PrintScr keybinds. Activated via "camera mode" keybind during demo playback. 2 Quote Share this post Link to post
rita remton Posted February 5, 2023 1 hour ago, Hitherto said: This is already implemented by prboom+ (and derivatives) chasecam feature. Except flying and with different hotkeys, though such task can be nicely done with Pause & PrintScr keybinds. Activated via "camera mode" keybind during demo playback. thanks for the info :) 0 Quote Share this post Link to post
TheMagicMushroomMan Posted February 5, 2023 6 hours ago, Sixty-nine said: ragdolls for advanced ragdoll sex technology Username checks out. 5 Quote Share this post Link to post
EngineerKappa Posted February 5, 2023 I've always imagined some ingame level select menu that keeps track of Time, Kills, Secrets, Items, etc. It'd have cute little thumbnails and descriptions for each level of each official IWAD. Maybe some hardcoded exceptions for levels where percentages break (via Archviles or Icon of Sin, inaccessible items or secrets, etc.) I always liked the idea of doing a 100% run of whichever Doom game, but the transient nature of Doom saves don't have the same impact to me as something like 2016/Eternal, or even something like SRB2's emblems. I wonder how possible this would be to do in Zscript, at the very least. Maybe include something like Cutmanmike's Map Order Shuffle, or something like WadSmoosh being built into the port itself. (I've seen some ports support dual-loading 1 and 2's assets, plus NRFTL or SIGIL, but it'd be neat supporting Every official WAD at once) 1 Quote Share this post Link to post
Mr Masker Posted February 5, 2023 I want them to port the game to Unreal Engine 4 with stock assets and make it 1440p 4K 60FPS PC (Unofficial Fan Made REAL) epic awesome edition 7 Quote Share this post Link to post
joshthenesnerd Posted February 6, 2023 I've always wanted a source port to have the automap up in a second window. often while streaming I'd bring up the map and end up playing through the automap, which isn't fun to watch for a viewer but sometimes I need to play through the automap. overlay mode is a thing in many ports, but it doesn't feel right. the closest you can really get to this is in chocolate doom (most other source ports removed it) if you launch 3 chocolate doom windows, one with the -left parameter and one with the -right parameter, and connect to LAN co-op. -left window will show the 90 degrees left of the main window and the -right will show the 90 degrees to the right of the main window. I could open just one of these two extra windows and bring up the automap in there, but there are 2 problems. chocolate doesn't update the automap when it's still up and it's a multiplayer-only feature, so multiplayer thing placement. having the automap up in a second window allows players to bring up the map on another monitor while the gameplay is still main screen. and if source ports have a pop-up information window, perhaps the window could be scripted for more things than the map like a motion tracker for a super dark horror map 1 Quote Share this post Link to post
Lucius Wooding Posted February 6, 2023 How about Amiibo compatibility? 1 Quote Share this post Link to post
Scypek2 Posted February 6, 2023 On 1/27/2023 at 5:56 PM, rita remton said: "rule of thirds" guidelines are then displayed on screen Pretty sure @Linguica made something to that effect once. 1 Quote Share this post Link to post
dustarma Posted February 6, 2023 (edited) 21 hours ago, joshthenesnerd said: I've always wanted a source port to have the automap up in a second window. often while streaming I'd bring up the map and end up playing through the automap, which isn't fun to watch for a viewer but sometimes I need to play through the automap. overlay mode is a thing in many ports, but it doesn't feel right. the closest you can really get to this is in chocolate doom (most other source ports removed it) if you launch 3 chocolate doom windows, one with the -left parameter and one with the -right parameter, and connect to LAN co-op. -left window will show the 90 degrees left of the main window and the -right will show the 90 degrees to the right of the main window. I could open just one of these two extra windows and bring up the automap in there, but there are 2 problems. chocolate doesn't update the automap when it's still up and it's a multiplayer-only feature, so multiplayer thing placement. having the automap up in a second window allows players to bring up the map on another monitor while the gameplay is still main screen. and if source ports have a pop-up information window, perhaps the window could be scripted for more things than the map like a motion tracker for a super dark horror map Doesn't Doom Retro do that? It does have an external automap. Quote The automap may be shown on an external display by enabling the am_external CVAR in the console. Edited February 6, 2023 by dustarma 0 Quote Share this post Link to post
Individualised Posted February 6, 2023 (edited) 21 hours ago, Lucius Wooding said: How about Amiibo compatibility? Will be very disappointed if this, alongside Skylanders support (and why not Mattel HyperScan while we're at it), won't be available in all source ports. That would clearly show that the Doom community has no interest in new, fun, innovative types of gameplay and only wants to stick to their old, dated ways. Edited February 6, 2023 by Individualised 2 Quote Share this post Link to post
Lucius Wooding Posted February 7, 2023 4 minutes ago, Individualised said: Will be very disappointed if this, alongside Skylanders support (and why not Mattel HyperScan while we're at it), won't be available in all source ports. That would clearly show that the Doom community has no interest in new, fun, innovative types of gameplay and only wants to stick to their old, dated ways. I just think it'd be a funny meme if you could scan your Isabelle and get a helper dog equivalent to spawn in game. Frankly with the Switch port being a thing I hope it happens one day even if we have to wait for homebrew. 1 Quote Share this post Link to post
joshthenesnerd Posted February 7, 2023 4 hours ago, dustarma said: Doesn't Doom Retro do that? It does have an external automap. that is awesome! i'll have to look at that 0 Quote Share this post Link to post
Ozcar Posted February 7, 2023 On 2/5/2023 at 6:06 AM, Sixty-nine said: ragdolls for advanced ragdoll sex technology Doom sex update coming for 2023 0 Quote Share this post Link to post
No-Man Baugh Posted February 7, 2023 11 hours ago, Ozcar said: Doom sex update coming for 2023 Ultrakill already has buttplug support, where's DOOM'S? 2 Quote Share this post Link to post
rita remton Posted February 9, 2023 On 2/6/2023 at 2:15 AM, Scypek2 said: Pretty sure @Linguica made something to that effect once. lol... not what i had in mind, but ok. thanks for the suggestion :) 0 Quote Share this post Link to post
pantheon Posted February 11, 2023 (edited) An ability to write notes for automap marks and a way to export those notes keeping them in context with the map locations. A sound effect when you get 100% kills so you don't have to look at the stats. Edited February 22, 2023 by pantheon 1 Quote Share this post Link to post
Sixty-nine Posted March 25, 2023 On 2/5/2023 at 8:39 PM, Mr Masker said: I want them to port the game to Unreal Engine 4 with stock assets and make it 1440p 4K 60FPS PC (Unofficial Fan Made REAL) epic awesome edition id Tech 7 better. 0 Quote Share this post Link to post
Scypek2 Posted March 25, 2023 On 2/11/2023 at 5:46 AM, pantheon said: An ability to write notes for automap marks and a way to export those notes keeping them in context with the map locations. That would be great! On 2/11/2023 at 5:46 AM, pantheon said: A sound effect when you get 100% kills so you don't have to look at the stats. I can do better than that. Check this out. 1 Quote Share this post Link to post
orangefire222 Posted March 26, 2023 Ability to load my own pic in place of the Doomguy status face, and have AI simulate appropriate damage to the pic of my actual face. 1 Quote Share this post Link to post
DoomPlayer00 Posted March 26, 2023 On 2/5/2023 at 4:06 PM, Sixty-nine said: ragdolls for advanced ragdoll sex technology Finally, Imp Encounter in high definition. 0 Quote Share this post Link to post
Scypek2 Posted April 6, 2023 (edited) A source port that only shows the extended hud (kill/secret/item counts during the level) after you've already beaten the level once. I'm not sure how it would be tracked separately from savegames, though. Config file, I guess? You could probably make it a mod instead of a source port, with some advanced scripting. More easily still with custom levels. Progress from one level to the next normally at first, then after you complete the whole megawad, you unlock "challenge mode" - you end up in some sort of hub, and from then on, you can pistol-start any map you choose, and it shows which ones you got 100%, 200% or 300% in, which ones you beat the par time in, and so on. After completing a level like this, it sends you back to the hub instead of to the next level. Edited April 6, 2023 by Scypek2 2 Quote Share this post Link to post
MoreMending Posted April 6, 2023 For the source port to automatically have stuff bound to what I want them to be bound to when I boot it up for the first time. 0 Quote Share this post Link to post
heliumlamb Posted April 6, 2023 (edited) support for 120v electric kettles for Cofe Time For In Game Dooming Edited April 6, 2023 by heliumlamb 0 Quote Share this post Link to post
aRottenKomquat Posted April 6, 2023 A button that switches between classic Doom graphics and Doom 2016/Eternal graphics at runtime, like that remastered version of Halo did. 0 Quote Share this post Link to post
taufan99 Posted May 10, 2023 A MIDI music system with a music mixer based on System Shock Random Song Generator. Superficially similar to Marshmallow Doom's Doom DJ (itself based on LucasArts' games with iMuse), but even more random, varied, and intense/chaotic, all while only depending on single tracks without any interference from other tracks (depending on the MIDI tracks, at least). 1 Quote Share this post Link to post
Darkcrafter07 Posted May 11, 2023 An engine or a sourceport with sloped walls and brushes, collision and additional pre-calculated dynamic lighting, and working under dos and under 386 and and and.... lol 2 Quote Share this post Link to post
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